Difference between revisions of "Talk:Vertex Array Object"
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Kopelrativ (talk | contribs) (Created page with "=GL_ARRAY_BUFFER= On the one hand, there is a note that says that ''Changing the GL_ARRAY_BUFFER binding does not affect VAO state''. But on the other hand, a few lines down, ...") |
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On the one hand, there is a note that says that ''Changing the GL_ARRAY_BUFFER binding does not affect VAO state''. | On the one hand, there is a note that says that ''Changing the GL_ARRAY_BUFFER binding does not affect VAO state''. | ||
But on the other hand, a few lines down, there is the statement about the pseudo-code update: ''pBufferObj <= current GL_ARRAY_BUFFER binding''. | But on the other hand, a few lines down, there is the statement about the pseudo-code update: ''pBufferObj <= current GL_ARRAY_BUFFER binding''. | ||
+ | :I see, ''pBufferObj'' is updated as a result of VertexAttribPointer(), not as a result of glBindBuffer(). |
Latest revision as of 19:10, 12 February 2012
GL_ARRAY_BUFFER
On the one hand, there is a note that says that Changing the GL_ARRAY_BUFFER binding does not affect VAO state. But on the other hand, a few lines down, there is the statement about the pseudo-code update: pBufferObj <= current GL_ARRAY_BUFFER binding.
- I see, pBufferObj is updated as a result of VertexAttribPointer(), not as a result of glBindBuffer().