Talk:Uniform Buffer Object
I removed this:
- When uploading matrices into your UBO, if your layout is std140, your matrix rows might need to be padded to a specific size, just like how vec3s might need to be be padded to vec4s. For example, when uploading a mat3, send a mat4 and let your shader cast it back to a mat3 in the uniform block declaration.
This is not true. This may be in reference to some driver bug that someone encountered. If so, then it should be explicitly marked as such, with a driver version and the hardware it affects (NVIDIA/ATI/etc).
OpenGL is very clear on how std140 works. There is no ambiguity on the matter; there is no "might" anything. That's the whole point: to know up-front how big stuff is. This page is for describing how OpenGL works. Alfonse 11:24, 7 December 2011 (PST)