Talk:Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)

From OpenGL Wiki
Revision as of 13:47, 12 December 2011 by Nuralhuda (talk | contribs) (Created page with "Great tutorial! I ran the code, went smooth except for this part: //Second VAO setup ******************* //This is for the triangle . . . glVertexAttribP...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Great tutorial!

I ran the code, went smooth except for this part:

//Second VAO setup ******************* //This is for the triangle .

       .
       .


glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(TVertex_VNT), BUFFER_OFFSET(sizeof(float)*6));

There is no "InTexCoord0" input to the vertex shader Shader2.vert? Can you confirm this please?