Difference between revisions of "Talk:Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)"
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I ran the code, went smooth except for this part: | I ran the code, went smooth except for this part: | ||
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//Second VAO setup | //Second VAO setup | ||
//This is for the triangle | //This is for the triangle | ||
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(TVertex_VNT), BUFFER_OFFSET(sizeof(float)*6)); | glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(TVertex_VNT), BUFFER_OFFSET(sizeof(float)*6)); | ||
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There is no "InTexCoord0" input to the vertex shader Shader2.vert? Can you confirm this please? | There is no "InTexCoord0" input to the vertex shader Shader2.vert? Can you confirm this please? |
Latest revision as of 13:50, 12 December 2011
Great tutorial!
I ran the code, went smooth except for this part:
//Second VAO setup //This is for the triangle glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(TVertex_VNT), BUFFER_OFFSET(sizeof(float)*6));
There is no "InTexCoord0" input to the vertex shader Shader2.vert? Can you confirm this please?