Difference between revisions of "Talk:Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)"

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I ran the code, went smooth except for this part:
 
I ran the code, went smooth except for this part:
  
//Second VAO setup *******************
+
*******************
+
//Second VAO setup
        //This is for the triangle
+
//This is for the triangle
+
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(TVertex_VNT), BUFFER_OFFSET(sizeof(float)*6));
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(TVertex_VNT), BUFFER_OFFSET(sizeof(float)*6));
+
*******************
  
 
There is no "InTexCoord0" input to the vertex shader Shader2.vert? Can you confirm this please?
 
There is no "InTexCoord0" input to the vertex shader Shader2.vert? Can you confirm this please?

Revision as of 13:50, 12 December 2011

Great tutorial!

I ran the code, went smooth except for this part:

//Second VAO setup //This is for the triangle glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(TVertex_VNT), BUFFER_OFFSET(sizeof(float)*6));

There is no "InTexCoord0" input to the vertex shader Shader2.vert? Can you confirm this please?