Information for "Talk:Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)"

Jump to navigation Jump to search

Basic information

Display titleTalk:Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
Default sort keyTutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
Page length (in bytes)1,977
NamespaceTalk
Page ID1597
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Number of subpages of this page0 (0 redirects; 0 non-redirects)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorMichaelvs (talk | contribs)
Date of page creation14:50, 13 March 2010
Latest editorZng (talk | contribs)
Date of latest edit05:38, 1 December 2016
Total number of edits11
Recent number of edits (within past 90 days)0
Recent number of distinct authors0