# Search results

**Create the page "Mathematics" on this wiki!** See also the search results found.

## Page title matches

- ...fication, although it is not exactly in code form. They present to you the mathematics and explain it. You might want to have a look at the "old OpenGL" specifica4 KB (528 words) - 09:46, 3 January 2018

## Page text matches

- * [[Mathematics of glTexGen]]1 KB (179 words) - 15:25, 22 April 2019
- ...://glm.g-truc.net GLM]: GLM ( OpenGL Mathematics ) is a cross-platform C++ mathematics library designed to match the GLSL math functions. It also provides vectors * [http://github.com/recp/cglm cglm]: CGLM ( OpenGL Mathematics for C ) is optimized math library for C. There are inline and non-inline ve12 KB (1,780 words) - 13:37, 25 August 2020
- ...d out what object your mouse was on) or do the picking with some 3rd party mathematics library.42 KB (6,711 words) - 16:41, 12 June 2018
- You upload the matrices yourself with glUniformMatrix and the mathematics of TexGen and TexEnv, you simply code it yourself.<br>20 KB (2,790 words) - 10:26, 3 January 2018
- ...fication, although it is not exactly in code form. They present to you the mathematics and explain it. You might want to have a look at the "old OpenGL" specifica4 KB (528 words) - 09:46, 3 January 2018
- ...s and ''m'' rows. OpenGL uses column-major matrices, which is standard for mathematics users. Example: {{code|mat3x4}}.22 KB (3,392 words) - 06:19, 11 October 2019
- ...ormats]] cannot be used with fixed-function. This is primarily because the mathematics behind texture environment computations is fundamentally rooted in floating3 KB (507 words) - 03:03, 10 April 2015
- ...tionality, shadow mapping using a render-to-texture approach and doing the mathematics involved directly in shaders is much more flexible and much less tedious. G10 KB (1,543 words) - 14:28, 11 May 2016
- [[Category:Mathematics]]8 KB (1,156 words) - 05:05, 3 August 2012
- | name = OpenGL Mathematics '''OpenGL Mathematics''' ('''GLM''') is a C++ vector math library that emulates the behavior of t375 bytes (48 words) - 01:25, 2 April 2013
- | A cross-platform C++ mathematics library designed to match [[GLSL]] math functionality as much as C++ can. I976 bytes (144 words) - 06:21, 12 March 2013