User contributions for V-man
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5 January 2012
- 17:2617:26, 5 January 2012 diff hist +49 m FAQ →Many Small 2D Textures: "however, the texture sizes must all be the same"
- 17:2417:24, 5 January 2012 diff hist +48 m FAQ →Many Small 2D Textures: texture atlas
- 17:2317:23, 5 January 2012 diff hist +1,038 FAQ Added section "Many Small 2D Textures"
28 December 2011
- 13:0213:02, 28 December 2011 diff hist +1,018 Platform specifics: Windows Added section "Partial Screen Update"
23 December 2011
- 16:3516:35, 23 December 2011 diff hist +633 Common Mistakes Added section "glGenTextures in render function"
16 December 2011
- 14:0314:03, 16 December 2011 diff hist +734 FAQ Added section "Can I precompile my shaders?"
15 December 2011
- 12:2312:23, 15 December 2011 diff hist +1,827 FAQ Added section "8 lights"
3 December 2011
- 00:4200:42, 3 December 2011 diff hist +225 Framebuffer Object Extension Examples Added section "Sampling and Rendering to the Same Texture"
1 December 2011
- 14:1814:18, 1 December 2011 diff hist +716 FAQ →Multi indexed rendering: More explanations added to emphasize the vertex count, normal count, texcoord count.
24 November 2011
- 00:5100:51, 24 November 2011 diff hist +1,420 FAQ Adding section "unresolved external symbol"
18 November 2011
- 12:5712:57, 18 November 2011 diff hist +1,199 Common Mistakes Adding section "GL_TEXTURE_MAG_FILTER"
- 12:5212:52, 18 November 2011 diff hist −1,098 m Common Mistakes Reverted edits by V-man (talk) to last revision by Jrocon
- 12:5112:51, 18 November 2011 diff hist +1,098 Common Mistakes Adding section "GL_TEXTURE_MAG_FILTER"
17 November 2011
- 14:5614:56, 17 November 2011 diff hist +623 FAQ "Fullscreen quad" section added
5 November 2011
- 21:4721:47, 5 November 2011 diff hist +232 m Framebuffer Object Extension Examples →The main framebuffer: Making a minor addition.
23 October 2011
- 11:1511:15, 23 October 2011 diff hist 0 m OpenGL Loading Library →GLEW: current version is 1.7.0 and glewExperimental=TRUE is still required
10 October 2011
- 23:1623:16, 10 October 2011 diff hist +158 m Platform specifics: Windows →wglGetProcAddress: Added "wglGetProcAddress requires a GL context to be created....etc"
27 September 2011
- 11:2011:20, 27 September 2011 diff hist +136 Get Context Info →glGetString(GL_VERSION): Adding part about using glGetIntegerv(GL_MAJOR_VERSION and glGetIntegerv(GL_MINOR_VERSION
26 September 2011
- 16:2516:25, 26 September 2011 diff hist +880 Common Mistakes Adding section " y-axis"
24 September 2011
- 15:4115:41, 24 September 2011 diff hist +600 Mathematics of glTexGen clarification added in the introduction section
28 August 2011
- 00:5000:50, 28 August 2011 diff hist +503 OpenGL Loading Library →GL3W: Adding code example
19 August 2011
- 00:2600:26, 19 August 2011 diff hist +612 Framebuffer Object Extension Examples →MRT and cubemaps: Added section glReadPixels
16 August 2011
- 13:1013:10, 16 August 2011 diff hist +14 Common Mistakes →No Alpha in the Framebuffer: Apparently you need to specify GLUT_ALPHA. GLUT_RGBA is not enough.
- 12:5912:59, 16 August 2011 diff hist +34 General OpenGL →General Information: Adding link to Common_Mistakes:_Deprecated
16 July 2011
- 11:3511:35, 16 July 2011 diff hist +227 Get Context Info →glGetStringi(GL_EXTENSIONS, i): Example added
9 July 2011
- 12:2512:25, 9 July 2011 diff hist +632 Platform specifics: Windows →wglGetProcAddress: Adding "Note: It has been reported that............"
- 12:1712:17, 9 July 2011 diff hist −168 m Platform specifics: Windows "What about the WGL functions?" becomes "The WGL functions" and english related correction
7 July 2011
- 01:4901:49, 7 July 2011 diff hist +2,972 FAQ Adding section "Display List or VA or VBO"
3 July 2011
- 20:0120:01, 3 July 2011 diff hist −131 Common Mistakes →Paletted textures: See Discussion. Deleting "But there are still a lot of video cards around that don't support shaders, so you'll have to implement it using GL_EXT_paletted_texture as well."
- 19:5919:59, 3 July 2011 diff hist +796 Talk:Common Mistakes No edit summary
- 19:4319:43, 3 July 2011 diff hist +154 m Getting Started →Tutorials and How To Guides: Adding link for the Red Book
2 July 2011
- 15:5815:58, 2 July 2011 diff hist +930 GLSL : common mistakes Section glUseProgram added
1 July 2011
- 22:0922:09, 1 July 2011 diff hist −2 m Unexpected Results Converting "One thing that always should be tried" to "One thing that you should always do"
27 June 2011
- 01:4201:42, 27 June 2011 diff hist +328 Framebuffer Object Extension Examples →Depth only: Adding part starting with As for your fragment shader
10 June 2011
- 15:3815:38, 10 June 2011 diff hist +462 m FAQ →GL context: minor addition
9 June 2011
- 21:4821:48, 9 June 2011 diff hist +1,736 FAQ Creating section "GL context"
4 June 2011
- 23:1723:17, 4 June 2011 diff hist −2 m Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) →Overview: Updating URL
31 May 2011
- 14:5014:50, 31 May 2011 diff hist +2,193 Client-Side Vertex Arrays →Sample Code: some additions and Sample Code 2 added
28 May 2011
- 17:0617:06, 28 May 2011 diff hist +123 m Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) →The Code: For loadFile, let's NULL terminate the string
24 May 2011
- 13:5413:54, 24 May 2011 diff hist +47 Texture Combiners →Example : Add tex0 and tex1: Gone use custom vertex attrib instead of gl_Vertex
- 13:5313:53, 24 May 2011 diff hist +170 Texture Combiners →Example : Blend tex1 and tex2 based on alpha of tex0: Gone use custom vertex attrib instead of gl_Vertex
- 13:4813:48, 24 May 2011 diff hist +68 Texture Combiners →Example : Blend tex0 and tex1 based on alpha of tex0: Gone use custom vertex attrib instead of gl_Vertex
- 13:4613:46, 24 May 2011 diff hist +68 Texture Combiners →Example : Blend tex0 and tex1 based on a blending factor you supply: Gone use custom vertex attrib instead of gl_Vertex
- 13:4513:45, 24 May 2011 diff hist +68 Texture Combiners →Example : multiply tex0 and tex1: Gone use custom vertex attrib instead of gl_Vertex
- 13:4213:42, 24 May 2011 diff hist +27 m Texture Combiners →Example : Blend tex1 and tex2 based on alpha of tex0: Adding glEnable(GL_TEXTURE_2D); for TIU 1
- 13:3713:37, 24 May 2011 diff hist +3 Texture Combiners →Example : Blend tex1 and tex2 based on alpha of tex0: Changing GL_DECAL to GL_REPLACE
- 13:3513:35, 24 May 2011 diff hist +2 Texture Combiners →Example : Blend tex0 and tex1 based on alpha of tex0: changing GL_DECAL to GL_REPLACE
- 13:3313:33, 24 May 2011 diff hist +2 Texture Combiners →Example : Blend tex0 and tex1 based on a blending factor you supply: changing GL_DECAL to GL_REPLACE
- 13:3013:30, 24 May 2011 diff hist +255 m Texture Combiners →Example : multiply tex0 and tex1: adding comments
- 13:2313:23, 24 May 2011 diff hist +5,107 Texture Combiners New section : Example : Interpolate tex0 and tex1 and multiply the result