User contributions for V-man
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30 September 2012
- 10:3510:35, 30 September 2012 diff hist +393 Talk:FAQ →Restructuring
3 September 2012
- 23:0223:02, 3 September 2012 diff hist +57 m General OpenGL No edit summary
- 19:4019:40, 3 September 2012 diff hist +20 General OpenGL →General Information: Added link to "Legacy OpenGL"
2 September 2012
- 11:5811:58, 2 September 2012 diff hist +148 Legacy OpenGL Cleaning up the introduction
20 August 2012
- 13:5213:52, 20 August 2012 diff hist +762 FAQ Adding section "GLU"
9 August 2012
- 12:3712:37, 9 August 2012 diff hist +1,092 Common Mistakes →Bad znear value: Adding section "Bad Array Size"
8 August 2012
- 11:2511:25, 8 August 2012 diff hist 0 m OpenGL Loading Library →GLEW: "GLEW is 1.7.0" becomes "GLEW is 1.9.0"
5 August 2012
- 12:5412:54, 5 August 2012 diff hist +260 OpenGL Loading Library →GLEW: Added "GLEW also provides..."
- 12:4912:49, 5 August 2012 diff hist +301 OpenGL Loading Library →GLEW: Added "We should also mention that ..."
22 July 2012
- 14:4314:43, 22 July 2012 diff hist +1,008 Vertex Transformation →Step 1 : Getting to eye coordinates: Adding more details
- 14:3314:33, 22 July 2012 diff hist +341 Vertex Transformation →Step 4 : Getting to window space: So, is [746.1, 411.8, 0.990639] going ....
15 July 2012
14 July 2012
- 14:1714:17, 14 July 2012 diff hist +187 OpenGL Loading Library "Extension loading libraries don't fetch the function pointers for GL 1.1 ..."
20 June 2012
- 11:2811:28, 20 June 2012 diff hist +31 m Framebuffer Object Extension Examples →Depth only: Added source tags
- 11:2511:25, 20 June 2012 diff hist +162 m Framebuffer Object Extension Examples →Color texture, Depth texture: Added source tags
- 11:2211:22, 20 June 2012 diff hist +60 m Framebuffer Object Extension Examples →Quick example, render_to_buffer (p-buffer replacement): Added source tags
- 11:2211:22, 20 June 2012 diff hist +58 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D), mipmaps, depth_stencil: Added source tags
- 11:2011:20, 20 June 2012 diff hist +59 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D Depth texture ONLY): Added source tags
- 11:1811:18, 20 June 2012 diff hist +60 m Framebuffer Object Extension Examples →Quick example, render_to_texture (Cubemap): Added source tags
- 11:1711:17, 20 June 2012 diff hist +60 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D), mipmaps: Added source tags
- 11:1511:15, 20 June 2012 diff hist +60 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D): Added source tags
19 June 2012
- 12:4912:49, 19 June 2012 diff hist −13 m Getting Started →Tutorials and How To Guides: Updated the link to The OpenGL Programming Guide
16 June 2012
- 13:0413:04, 16 June 2012 diff hist +340 FAQ →Unresolved External Symbol: Adding info about gcc compiler
15 June 2012
- 12:5512:55, 15 June 2012 diff hist +777 Related toolkits and APIs →Image and Texture Libraries: Added DDS and BC7 information
11 June 2012
- 12:3112:31, 11 June 2012 diff hist +6 m FAQ →Why is my GL version only 1.4 or lower?
- 12:2912:29, 11 June 2012 diff hist +540 FAQ →How do I tell what version of OpenGL I'm using?: Added paragraph "In order to get the latest version...."
9 June 2012
- 21:1421:14, 9 June 2012 diff hist +56 Common Mistakes →Texture Unit: Some corrections
26 May 2012
- 13:2413:24, 26 May 2012 diff hist +1,210 Common Mistakes Added section "Bad znear value"
25 April 2012
- 23:2023:20, 25 April 2012 diff hist +2,004 FAQ Added section "Drawing A Cube"
21 April 2012
- 11:5511:55, 21 April 2012 diff hist +87 m Texturing a Sphere Added source code formatting tags
- 11:5211:52, 21 April 2012 diff hist +133 Texturing a Sphere →Cubemapping a Sphere: Adding GLSL version
19 April 2012
- 11:4211:42, 19 April 2012 diff hist +1,010 FAQ Added section "Font Rendering and Text Rendering"
- 11:3011:30, 19 April 2012 diff hist +2 m FAQ →Not Declared In This Scope: Corrected a formating issue
16 April 2012
- 11:5811:58, 16 April 2012 diff hist +60 User talk:V-man No edit summary
7 April 2012
- 12:1312:13, 7 April 2012 diff hist +128 m FAQ →Why is my GL version only 1.4 or lower?: Added link to glGetString page
20 March 2012
- 10:0510:05, 20 March 2012 diff hist +1 m Common Mistakes →Unsupported formats #3: Correcting GL_TEXTURE2D to GL_TEXTURE_2D
- 10:0510:05, 20 March 2012 diff hist +394 Common Mistakes →Unsupported formats #4: Clarifying
16 March 2012
- 16:2716:27, 16 March 2012 diff hist +607 FAQ Added section "Not Declared In This Scope"
11 March 2012
- 21:4521:45, 11 March 2012 diff hist +126 m OpenGL Loading Library →GLEW
3 March 2012
- 13:3013:30, 3 March 2012 diff hist +2,062 Vertex Buffer Object →Sample Code: Adding additional explanations to "Sample Code" section
26 February 2012
- 12:1712:17, 26 February 2012 diff hist +142 m VBO - just examples →Render A Triangle #2: "Also, we aren't using shaders but you must setup a shader..."
14 February 2012
- 13:3613:36, 14 February 2012 diff hist +20 m Related toolkits and APIs English - Changing "Toolkits top on OpenGL" to "Toolkits that are Layered on top of OpenGL"
13 February 2012
- 20:5720:57, 13 February 2012 diff hist +305 Related toolkits and APIs Added section "3D File Libraries"
11 February 2012
- 13:4513:45, 11 February 2012 diff hist +712 Common Mistakes Adding section "Checking For Errors When You Compile Your Shader"
- 13:3813:38, 11 February 2012 diff hist −243 Common Mistakes Renaming section "GL_TEXTURE_MAG_FILTER" to "glGetError"
5 February 2012
- 22:5622:56, 5 February 2012 diff hist +477 Performance Adding section "Texture Mipmaps" and "Texture Anisotropy"
27 January 2012
- 16:3516:35, 27 January 2012 diff hist +1,091 Platform specifics: Windows Added section "The Default Renderer"
24 January 2012
- 23:4223:42, 24 January 2012 diff hist +64 FAQ →Why is my GL version only 1.4 or lower?: Getting rid of "Depending on whether you are using Windows Vista..."
- 20:3820:38, 24 January 2012 diff hist +69 m Platform specifics: Windows →PFD_DRAW_TO_BITMAP: Adding "It will give you the Microsoft OpenGL version 1.1 software renderer."
15 January 2012
- 12:5912:59, 15 January 2012 diff hist +28 m FAQ Splitting off section "What is an OpenGL context?" into section "Offscreen Rendering"
5 January 2012
- 17:2617:26, 5 January 2012 diff hist +49 m FAQ →Many Small 2D Textures: "however, the texture sizes must all be the same"
- 17:2417:24, 5 January 2012 diff hist +48 m FAQ →Many Small 2D Textures: texture atlas
- 17:2317:23, 5 January 2012 diff hist +1,038 FAQ Added section "Many Small 2D Textures"
28 December 2011
- 13:0213:02, 28 December 2011 diff hist +1,018 Platform specifics: Windows Added section "Partial Screen Update"
23 December 2011
- 16:3516:35, 23 December 2011 diff hist +633 Common Mistakes Added section "glGenTextures in render function"
16 December 2011
- 14:0314:03, 16 December 2011 diff hist +734 FAQ Added section "Can I precompile my shaders?"
15 December 2011
- 12:2312:23, 15 December 2011 diff hist +1,827 FAQ Added section "8 lights"
3 December 2011
- 00:4200:42, 3 December 2011 diff hist +225 Framebuffer Object Extension Examples Added section "Sampling and Rendering to the Same Texture"
1 December 2011
- 14:1814:18, 1 December 2011 diff hist +716 FAQ →Multi indexed rendering: More explanations added to emphasize the vertex count, normal count, texcoord count.
24 November 2011
- 00:5100:51, 24 November 2011 diff hist +1,420 FAQ Adding section "unresolved external symbol"
18 November 2011
- 12:5712:57, 18 November 2011 diff hist +1,199 Common Mistakes Adding section "GL_TEXTURE_MAG_FILTER"
- 12:5212:52, 18 November 2011 diff hist −1,098 m Common Mistakes Reverted edits by V-man (talk) to last revision by Jrocon
- 12:5112:51, 18 November 2011 diff hist +1,098 Common Mistakes Adding section "GL_TEXTURE_MAG_FILTER"
17 November 2011
- 14:5614:56, 17 November 2011 diff hist +623 FAQ "Fullscreen quad" section added
5 November 2011
- 21:4721:47, 5 November 2011 diff hist +232 m Framebuffer Object Extension Examples →The main framebuffer: Making a minor addition.
23 October 2011
- 11:1511:15, 23 October 2011 diff hist 0 m OpenGL Loading Library →GLEW: current version is 1.7.0 and glewExperimental=TRUE is still required
10 October 2011
- 23:1623:16, 10 October 2011 diff hist +158 m Platform specifics: Windows →wglGetProcAddress: Added "wglGetProcAddress requires a GL context to be created....etc"
27 September 2011
- 11:2011:20, 27 September 2011 diff hist +136 Get Context Info →glGetString(GL_VERSION): Adding part about using glGetIntegerv(GL_MAJOR_VERSION and glGetIntegerv(GL_MINOR_VERSION
26 September 2011
- 16:2516:25, 26 September 2011 diff hist +880 Common Mistakes Adding section " y-axis"
24 September 2011
- 15:4115:41, 24 September 2011 diff hist +600 Mathematics of glTexGen clarification added in the introduction section
28 August 2011
- 00:5000:50, 28 August 2011 diff hist +503 OpenGL Loading Library →GL3W: Adding code example
19 August 2011
- 00:2600:26, 19 August 2011 diff hist +612 Framebuffer Object Extension Examples →MRT and cubemaps: Added section glReadPixels
16 August 2011
- 13:1013:10, 16 August 2011 diff hist +14 Common Mistakes →No Alpha in the Framebuffer: Apparently you need to specify GLUT_ALPHA. GLUT_RGBA is not enough.
- 12:5912:59, 16 August 2011 diff hist +34 General OpenGL →General Information: Adding link to Common_Mistakes:_Deprecated
16 July 2011
- 11:3511:35, 16 July 2011 diff hist +227 Get Context Info →glGetStringi(GL_EXTENSIONS, i): Example added
9 July 2011
- 12:2512:25, 9 July 2011 diff hist +632 Platform specifics: Windows →wglGetProcAddress: Adding "Note: It has been reported that............"
- 12:1712:17, 9 July 2011 diff hist −168 m Platform specifics: Windows "What about the WGL functions?" becomes "The WGL functions" and english related correction
7 July 2011
- 01:4901:49, 7 July 2011 diff hist +2,972 FAQ Adding section "Display List or VA or VBO"
3 July 2011
- 20:0120:01, 3 July 2011 diff hist −131 Common Mistakes →Paletted textures: See Discussion. Deleting "But there are still a lot of video cards around that don't support shaders, so you'll have to implement it using GL_EXT_paletted_texture as well."
- 19:5919:59, 3 July 2011 diff hist +796 Talk:Common Mistakes No edit summary
- 19:4319:43, 3 July 2011 diff hist +154 m Getting Started →Tutorials and How To Guides: Adding link for the Red Book
2 July 2011
- 15:5815:58, 2 July 2011 diff hist +930 GLSL : common mistakes Section glUseProgram added
1 July 2011
- 22:0922:09, 1 July 2011 diff hist −2 m Unexpected Results Converting "One thing that always should be tried" to "One thing that you should always do"
27 June 2011
- 01:4201:42, 27 June 2011 diff hist +328 Framebuffer Object Extension Examples →Depth only: Adding part starting with As for your fragment shader
10 June 2011
- 15:3815:38, 10 June 2011 diff hist +462 m FAQ →GL context: minor addition
9 June 2011
- 21:4821:48, 9 June 2011 diff hist +1,736 FAQ Creating section "GL context"
4 June 2011
- 23:1723:17, 4 June 2011 diff hist −2 m Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) →Overview: Updating URL
31 May 2011
- 14:5014:50, 31 May 2011 diff hist +2,193 Client-Side Vertex Arrays →Sample Code: some additions and Sample Code 2 added
28 May 2011
- 17:0617:06, 28 May 2011 diff hist +123 m Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) →The Code: For loadFile, let's NULL terminate the string
24 May 2011
- 13:5413:54, 24 May 2011 diff hist +47 Texture Combiners →Example : Add tex0 and tex1: Gone use custom vertex attrib instead of gl_Vertex
- 13:5313:53, 24 May 2011 diff hist +170 Texture Combiners →Example : Blend tex1 and tex2 based on alpha of tex0: Gone use custom vertex attrib instead of gl_Vertex
- 13:4813:48, 24 May 2011 diff hist +68 Texture Combiners →Example : Blend tex0 and tex1 based on alpha of tex0: Gone use custom vertex attrib instead of gl_Vertex
- 13:4613:46, 24 May 2011 diff hist +68 Texture Combiners →Example : Blend tex0 and tex1 based on a blending factor you supply: Gone use custom vertex attrib instead of gl_Vertex
- 13:4513:45, 24 May 2011 diff hist +68 Texture Combiners →Example : multiply tex0 and tex1: Gone use custom vertex attrib instead of gl_Vertex
- 13:4213:42, 24 May 2011 diff hist +27 m Texture Combiners →Example : Blend tex1 and tex2 based on alpha of tex0: Adding glEnable(GL_TEXTURE_2D); for TIU 1
- 13:3713:37, 24 May 2011 diff hist +3 Texture Combiners →Example : Blend tex1 and tex2 based on alpha of tex0: Changing GL_DECAL to GL_REPLACE
- 13:3513:35, 24 May 2011 diff hist +2 Texture Combiners →Example : Blend tex0 and tex1 based on alpha of tex0: changing GL_DECAL to GL_REPLACE
- 13:3313:33, 24 May 2011 diff hist +2 Texture Combiners →Example : Blend tex0 and tex1 based on a blending factor you supply: changing GL_DECAL to GL_REPLACE
- 13:3013:30, 24 May 2011 diff hist +255 m Texture Combiners →Example : multiply tex0 and tex1: adding comments
- 13:2313:23, 24 May 2011 diff hist +5,107 Texture Combiners New section : Example : Interpolate tex0 and tex1 and multiply the result
19 May 2011
- 21:0121:01, 19 May 2011 diff hist +1,089 FAQ Section "Memory Management" added
18 May 2011
- 22:2222:22, 18 May 2011 diff hist −2 GluLookAt code "The internal projection matrix" converted to "The internal modelview matrix". Never apply gluLookAt to the projection matrix.
17 May 2011
- 23:5123:51, 17 May 2011 diff hist +330 FAQ Multi indexed rendering : Expanding with an example
16 May 2011
- 15:5415:54, 16 May 2011 diff hist +901 FAQ Added section "Memory Usage"
11 May 2011
- 21:3821:38, 11 May 2011 diff hist +263 Related toolkits and APIs →Image and Texture Libraries: comment about GLAUX added
10 May 2011
- 02:4202:42, 10 May 2011 diff hist −2 m Common Mistakes →Texture edge color problem: Converting "When using a clamp of the texture wrap mpde" into "If you want to clamp your texture fetches"
7 May 2011
- 16:4116:41, 7 May 2011 diff hist +883 OpenGL Loading Library →GLEW: glewExperimental=TRUE and explanations added
4 May 2011
- 13:5213:52, 4 May 2011 diff hist 0 m Platform specifics: Windows →wglShareLists: 3rd parameter corrected. Should be 2nd.
3 May 2011
- 19:3919:39, 3 May 2011 diff hist +708 Platform specifics: Windows →wglShareLists: Additional comments and link to WGL_ARB_create_context specification
- 02:1302:13, 3 May 2011 diff hist +1,409 Platform specifics: Windows →wglGetProcAddress: Adding example and link to Wiki page.
27 April 2011
- 21:0221:02, 27 April 2011 diff hist +199 User talk:V-man No edit summary
- 05:1305:13, 27 April 2011 diff hist +1 m FAQ/Depth Buffer disable becomes disabled
- 05:1205:12, 27 April 2011 diff hist +643 FAQ/Depth Buffer This page needs work. Adding some more details and also link to common mistakes page.
- 05:0205:02, 27 April 2011 diff hist +112 m Write Image To Depth Buffer No edit summary current
- 04:5704:57, 27 April 2011 diff hist +518 m Common Mistakes →Depth Buffer Precision: GL 3.0
- 04:5004:50, 27 April 2011 diff hist +3,525 Common Mistakes Adding section "Depth Buffer Precision"
- 04:2004:20, 27 April 2011 diff hist +3 m Common Mistakes →Image precision: glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &value);
- 04:1804:18, 27 April 2011 diff hist +49 m Common Mistakes →Image precision: There is no such thing as GL_INTERNAL_FORMAT. What is glGetTexLevelParameteriv(GL_TEXTURE_2D, GL_INTERNAL_FORMAT, &value)?
- 04:1504:15, 27 April 2011 diff hist −2 m Shadow Mapping without shaders Updating link to http://www.opengl.org/wiki/Common_Mistakes#Texture_edge_color_problem
16 April 2011
- 14:1614:16, 16 April 2011 diff hist +236 m Getting Started →Accessing OpenGL functions: minor
14 April 2011
- 23:1123:11, 14 April 2011 diff hist 0 m Swap Interval glxSwapIntervalSGI converted to glXSwapIntervalSGI
- 14:3814:38, 14 April 2011 diff hist +270 m Texture Combiners glEnable(GL_TEXTURE_2D) added
11 April 2011
- 02:2102:21, 11 April 2011 diff hist +1,186 Vertex Transformation Z-Buffer
- 00:1400:14, 11 April 2011 diff hist +165 m Vertex Transformation minor
- 00:0900:09, 11 April 2011 diff hist +1,416 Vertex Transformation Making correction and adding other examples
7 April 2011
- 22:3722:37, 7 April 2011 diff hist 0 m Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) →The Code: minor fix
- 17:2517:25, 7 April 2011 diff hist +20,369 N Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) Created page with "== Overview == This is just a short tutorial about drawing primitives in OpenGL 3.3 without using deprecated functionality. We'll just draw 1 quad (as 2 triangles) and 1 triangle..."
- 16:4716:47, 7 April 2011 diff hist +7 m Tutorials →OpenGL 3.3 Core Profile current
29 March 2011
- 23:4423:44, 29 March 2011 diff hist −20 m Client-Side Vertex Arrays Fixing link
25 March 2011
- 21:0421:04, 25 March 2011 diff hist +842 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Adding Checking For Extensions section
- 16:4516:45, 25 March 2011 diff hist +1,028 FAQ →How do I tell what version of OpenGL I'm using?: Adding glGetString(GL_VENDOR) and glGetString(GL_RENDERER) to this section
24 March 2011
- 02:0602:06, 24 March 2011 diff hist +18 m GL EXT texture integer →Sampling The Texture From GLSL
- 02:0602:06, 24 March 2011 diff hist +748 GL EXT texture integer →Sampling The Texture From GLSL: correcting mistakes
- 01:5501:55, 24 March 2011 diff hist +66 m GL EXT texture integer Nearest filter mode
23 March 2011
- 23:1023:10, 23 March 2011 diff hist +29 m Generic Vertex Attribute - examples Shader version 110
- 23:0823:08, 23 March 2011 diff hist −41 m Generic Vertex Attribute - examples Correction : glEnableVertexAttrib becomes glEnableVertexAttribArray. glDisableVertexAttrib becomes glDisableVertexAttribArray.
21 March 2011
- 15:5815:58, 21 March 2011 diff hist +1,497 GLSL : recommendations Adding Vertex Layout Specification section
- 02:5502:55, 21 March 2011 diff hist +2,471 N GLSL : recommendations Created page with "Here are a few quick recommendations for your GLSL code. == Version Number == No matter what your target GL version is, it is best to put the version number at the top of each s..."
- 02:2502:25, 21 March 2011 diff hist +127 Shading languages No edit summary
16 March 2011
- 16:0816:08, 16 March 2011 diff hist +119 Tutorials No edit summary
- 16:0616:06, 16 March 2011 diff hist −265 Tutorials Getting rid of OpenGL Windows section since no one is creating a tutorial under this part.
- 16:0516:05, 16 March 2011 diff hist +154 Tutorials Undo revision 3319 by V-man (talk)
- 16:0416:04, 16 March 2011 diff hist −154 Tutorials Restructuring because it looks like disorder here. Let's use GL versions as a format.
14 March 2011
- 19:1819:18, 14 March 2011 diff hist +20 m Platform specifics: Windows →What about the WGL functions?
- 17:1117:11, 14 March 2011 diff hist +149 Platform specifics: Windows wglShareLists : Specifying what gets shared and what doesn't
13 March 2011
- 23:5823:58, 13 March 2011 diff hist +4 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) freeGLUT
- 23:5623:56, 13 March 2011 diff hist +71 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) freeGLUT link
- 23:4323:43, 13 March 2011 diff hist −507 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Removing stuff about requires NVidia’s ForceWare 182.52 or 190.38 drivers.
- 23:4023:40, 13 March 2011 diff hist −428 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) We don't care about Rosario Leonardi post and about his code crashing. Removing.
- 23:3823:38, 13 March 2011 diff hist −80 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Correcting statement about "VAO saves states of up to 16 attribute arrays"
- 23:3223:32, 13 March 2011 diff hist −3 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Minor
- 18:0118:01, 13 March 2011 diff hist +78 m Common Mistakes →glAreTexturesResident and Video Memory
11 March 2011
- 20:2020:20, 11 March 2011 diff hist +187 m Generic Vertex Attribute - examples minor change
- 17:1817:18, 11 March 2011 diff hist +2,000 FAQ Triangles or Quads
8 March 2011
- 16:3716:37, 8 March 2011 diff hist +29 m Common Mistakes Paletted textures - minor fix
- 16:3316:33, 8 March 2011 diff hist +640 Common Mistakes →GL_POINTS and GL_LINES
5 March 2011
- 01:2001:20, 5 March 2011 diff hist +1,421 FAQ 3D File Format
2 March 2011
- 02:1202:12, 2 March 2011 diff hist +2,996 m OpenGL and multithreading →Can I create and dispose of resources in a different thread than the one the OpenGL context is in?
- 00:0700:07, 2 March 2011 diff hist +154 m GLSL : common mistakes →NVIDIA and Types
- 00:0400:04, 2 March 2011 diff hist +65 m GLSL : common mistakes →NVIDIA and Types
18 February 2011
- 14:4914:49, 18 February 2011 diff hist +291 Texture Combiners Adding vertex shader
- 14:4714:47, 18 February 2011 diff hist +582 Texture Combiners Adding vertex shader
- 14:4514:45, 18 February 2011 diff hist +381 Texture Combiners Adding vertex shader
- 14:4414:44, 18 February 2011 diff hist +382 Texture Combiners Adding vertex shader
- 14:4214:42, 18 February 2011 diff hist +382 Texture Combiners Adding vertex shader
10 February 2011
- 18:3318:33, 10 February 2011 diff hist +864 m Multisampling Some touch ups
8 February 2011
- 14:5014:50, 8 February 2011 diff hist −4 m Framebuffer Object Extension Examples minor change
6 February 2011
- 01:3301:33, 6 February 2011 diff hist +373 Common Mistakes Adding glGetFloatv glGetBooleanv glGetDoublev glGetIntegerv section
4 February 2011
- 15:2415:24, 4 February 2011 diff hist +36 m Common Mistakes →gluBuild2DMipmaps
- 15:2215:22, 4 February 2011 diff hist +1,163 m Common Mistakes Image precision : more info added.
21 January 2011
- 16:2516:25, 21 January 2011 diff hist +2,841 FAQ Adding Framerate and FPS and Framerate and FPS #2
- 16:2416:24, 21 January 2011 diff hist −1,931 FAQ Undo revision 3219 by V-man (talk)
- 16:2216:22, 21 January 2011 diff hist +1,931 FAQ Adding Framerate and FPS and Framerate and FPS #2
16 January 2011
- 14:4714:47, 16 January 2011 diff hist +4 m Getting Started My test shows that Windows Vista and 7 gives GL 1.1 by default, not 1.4 as Microsoft has stated before the relase of Vista. Changing 1.4 to 1.1.
9 January 2011
- 20:5920:59, 9 January 2011 diff hist +189 m P-buffer No edit summary
5 January 2011
- 22:2822:28, 5 January 2011 diff hist +5,510 OpenGL Shading Language Adding Error Checking section
3 January 2011
- 18:3518:35, 3 January 2011 diff hist +531 Common Mistakes Disable Depth Testing section added
- 15:3815:38, 3 January 2011 diff hist +3,478 Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) Let's add GL error checking when compiling the shaders
20 December 2010
- 14:2014:20, 20 December 2010 diff hist +374 GLSL : common mistakes →glUniform causes a slow down
19 December 2010
- 05:1105:11, 19 December 2010 diff hist +1,479 Common Mistakes →Texture Unit
- 04:5504:55, 19 December 2010 diff hist +36 Common Mistakes →Paletted textures
8 October 2010
- 20:4320:43, 8 October 2010 diff hist +12 m Texturing a Sphere Again, use glGenLists instead of just assigning a random value to the display list. For good programming.
- 20:4220:42, 8 October 2010 diff hist +53 m Texturing a Sphere Use glGenLists instead of just assigning a random value to the display list.
1 May 2010
- 14:2114:21, 1 May 2010 diff hist +278 GLSL : nVidia specific features No edit summary current
30 March 2010
- 14:3014:30, 30 March 2010 diff hist −9 m Texturing a Sphere Correcting link to glhlib = sourceforge
28 January 2010
- 22:3822:38, 28 January 2010 diff hist +1,037 Platform specifics: Windows No edit summary
27 January 2010
- 21:4021:40, 27 January 2010 diff hist −9 m GluPerspective code URL change = https://sourceforge.net/projects/glhlib
- 02:2302:23, 27 January 2010 diff hist +1,356 m Common Mistakes →Creating a Cubemap Texture
- 02:1902:19, 27 January 2010 diff hist +328 m Texture Mapping →glBindTexture
20 January 2010
- 13:3613:36, 20 January 2010 diff hist 0 GluProject and gluUnProject code No edit summary
19 January 2010
- 19:1019:10, 19 January 2010 diff hist +545 GluProject and gluUnProject code No edit summary
- 19:0919:09, 19 January 2010 diff hist +4,634 GluProject and gluUnProject code No edit summary
- 19:0619:06, 19 January 2010 diff hist +2,144 GluProject and gluUnProject code No edit summary
31 December 2009
- 21:5721:57, 31 December 2009 diff hist 0 m FAQ GL_MINOR_VERSION correction
- 21:5621:56, 31 December 2009 diff hist +188 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) GL_MAJOR_VERSION and GL_MINOR_VERSION
19 December 2009
- 01:5801:58, 19 December 2009 diff hist +202 m Common Mistakes →Paletted textures: minor fix
16 December 2009
- 17:4817:48, 16 December 2009 diff hist +561 m Common Mistakes →Texture upload and pixel reads: clarification, example, what should the user do
14 December 2009
- 18:0618:06, 14 December 2009 diff hist −13 m VBO - just examples →Render A Triangle
- 18:0618:06, 14 December 2009 diff hist −15 m VBO - just examples →Render A Triangle #2
13 December 2009
- 17:0117:01, 13 December 2009 diff hist +4,244 VBO - just examples No edit summary
1 December 2009
- 16:2616:26, 1 December 2009 diff hist −73 m Getting Started geocities.com is dead. Getting rid of link to GLinfo2.zip
- 16:2116:21, 1 December 2009 diff hist −120 m Getting Started Geocities is dead. Removing link to geocities.com/vmelkon/glu.html
25 October 2009
- 13:3113:31, 25 October 2009 diff hist +4,211 N Keyframe Animation Created page with 'Keyframe Animation is easier to do than Skeletal Animation. This technique is used when skeletal animation is not appropriate for example, when you want to deform a mesh in some …'
- 13:2713:27, 25 October 2009 diff hist +144 Shading languages No edit summary
23 October 2009
- 13:3613:36, 23 October 2009 diff hist +421 GLSL : common mistakes No edit summary
24 September 2009
- 14:3914:39, 24 September 2009 diff hist −2 m GLSL : common mistakes →Optimization #2: fix
- 14:3814:38, 24 September 2009 diff hist +465 GLSL : common mistakes adding section Optimization #2
- 04:5104:51, 24 September 2009 diff hist +902 GLSL : common mistakes No edit summary
19 September 2009
- 12:2312:23, 19 September 2009 diff hist −241 m Common Mistakes →GL_POINTS and GL_LINES: getting rid of GL 3.0 thick line deprecation portion
- 12:2112:21, 19 September 2009 diff hist +690 m Common Mistakes →Extensions and OpenGL Versions: clarification
- 12:0912:09, 19 September 2009 diff hist −162 m Common Mistakes getting rid of dead link http://www.opengl.org/wiki/GL_EXT_framebuffer_object_More_about_FBOs
17 September 2009
- 18:3818:38, 17 September 2009 diff hist +43 m Common Mistakes glGenerateMipmapsEXT corrected to glGenerateMipmapEXT
- 13:1113:11, 17 September 2009 diff hist +2,971 Common Mistakes No edit summary
16 September 2009
- 16:1816:18, 16 September 2009 diff hist +3,113 Framebuffer Object Extension Examples No edit summary
11 September 2009
- 19:2719:27, 11 September 2009 diff hist +2,071 Framebuffer Object Extension Examples No edit summary
8 September 2009
- 16:2016:20, 8 September 2009 diff hist +482 FAQ added Masking section. Corrected code for glGetError (or "How do I check for GL errors?)
3 September 2009
- 15:4015:40, 3 September 2009 diff hist +117 m OpenGL Extension restoring links to GL_EXT_framebuffer_object and others. These contain valuable information and examples.
31 August 2009
- 13:0413:04, 31 August 2009 diff hist +296 User:Alfonse No edit summary
30 August 2009
- 16:3216:32, 30 August 2009 diff hist +33 Platform specifics: macOS No edit summary
28 August 2009
- 15:5015:50, 28 August 2009 diff hist −517 Unique Color For Every Primitive simplify example and corrections
- 15:4315:43, 28 August 2009 diff hist −115 Reverse Color in Texture Getting rid of mention of GL_EXT_bgra for the sake of simplicity current
- 15:4115:41, 28 August 2009 diff hist −201 Render Color index in RGB window Getting rid of obsolete GL_EXT_paletted_texture current
26 August 2009
- 12:5812:58, 26 August 2009 diff hist +354 N User:Alfonse New page: First, I'd like to thank you for your input on the OpenGL Wiki. However, there is a subject matter I would like to bring to your attention. The <br> elements that you put at the end of yo...
24 August 2009
- 13:4113:41, 24 August 2009 diff hist +644 GLSL : common mistakes →Uniform Names in VS, GS and FS
21 August 2009
- 16:0016:00, 21 August 2009 diff hist +1,740 Textures - more No edit summary current
10 August 2009
- 04:5304:53, 10 August 2009 diff hist +1,411 m Texture Sampling No edit summary
6 August 2009
- 17:4417:44, 6 August 2009 diff hist +1 m Generic Vertex Attribute - examples missing parenthesis
- 14:4414:44, 6 August 2009 diff hist +22 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) GL_DEPTH_BUFFER_BIT
- 14:4414:44, 6 August 2009 diff hist −35 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) getting rid of wglMakeCurrent calls
- 14:4314:43, 6 August 2009 diff hist −88 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) getting rid of wglMakeCurrent calls
- 14:4214:42, 6 August 2009 diff hist −86 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) getting rid of wglMakeCurrent calls
- 14:4214:42, 6 August 2009 diff hist −67 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) getting rid of wglMakeCurrent calls
- 14:4114:41, 6 August 2009 diff hist +38 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) m_hrc, making context current
- 14:0914:09, 6 August 2009 diff hist +282 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) WGL_ARB_create_context detection added
- 14:0514:05, 6 August 2009 diff hist −10 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) →Overview
- 13:5413:54, 6 August 2009 diff hist +3,563 Framebuffer Object Extension Examples →Quick example, render_to_texture (2D Depth texture ONLY)
- 13:2513:25, 6 August 2009 diff hist +25 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D), mipmaps
24 July 2009
- 13:1713:17, 24 July 2009 diff hist +25 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D)
- 12:2212:22, 24 July 2009 diff hist +513 Texture Mapping No edit summary
22 July 2009
20 July 2009
- 15:4615:46, 20 July 2009 diff hist +2,809 N VBO - just examples New page: == Render A Triangle == This example assumes C++ or a similar language. struct MyVertex { float x, y, z; //Vertex float nx, ny, nz; //Normal float s0, t0; ...
- 15:2715:27, 20 July 2009 diff hist +26 m General OpenGL No edit summary
- 15:2415:24, 20 July 2009 diff hist −89 OpenGL Extension →Specific Extension Usage
18 July 2009
- 03:3803:38, 18 July 2009 diff hist +275 m Vertex Buffer Object →Sample Code
12 July 2009
- 18:4718:47, 12 July 2009 diff hist +548 NPOT Texture No edit summary
- 17:2417:24, 12 July 2009 diff hist +1,596 Texture Combiners No edit summary
- 13:3913:39, 12 July 2009 diff hist +1,436 Common Mistakes →Creating a Cubemap Texture
- 13:3613:36, 12 July 2009 diff hist +1,180 Common Mistakes →Creating a Texture
11 July 2009
- 14:1514:15, 11 July 2009 diff hist +5,249 Texture Combiners No edit summary
10 July 2009
- 18:5118:51, 10 July 2009 diff hist +127 m FAQ →Immediate mode, display lists, vertex arrays, VBO
- 18:4818:48, 10 July 2009 diff hist −10 m FAQ →How to render in pixel space
- 18:4718:47, 10 July 2009 diff hist −10 m FAQ →Where can I download? #2
5 July 2009
- 12:3612:36, 5 July 2009 diff hist −2 m Common Mistakes →Palette
- 12:3412:34, 5 July 2009 diff hist +1,573 Common Mistakes →Triple Buffering
3 July 2009
- 19:1219:12, 3 July 2009 diff hist +3,601 N Multisampling New page: Full Scene Anti-Aliasing - also called FSAA<br> The 1995 method of doing AA was to call glEnable(GL_POINT_SMOOTH), glEnable(GL_LINE_SMOOTH), glEnable(GL_POLYGON_SMOOTH) and to enable blend...
- 19:0419:04, 3 July 2009 diff hist +18 General OpenGL No edit summary
21 June 2009
- 12:5812:58, 21 June 2009 diff hist +946 FAQ →How Does It Work On Windows?
18 June 2009
- 04:5504:55, 18 June 2009 diff hist +3,908 Geometry Shader Examples No edit summary
17 June 2009
- 14:3014:30, 17 June 2009 diff hist +4,412 N Geometry Shader Examples New page: GS = Geometry Shader<br> This is a short document about Geometry Shaders in OpenGL.<br> The first extension to be introduced was GL_EXT_geometry_shader4 on Oct 1, 2007.<br> Then it became ...
- 14:2214:22, 17 June 2009 diff hist +97 Shading languages No edit summary
15 June 2009
13 June 2009
- 14:4714:47, 13 June 2009 diff hist +365 History of OpenGL No edit summary
12 June 2009
- 14:5814:58, 12 June 2009 diff hist +484 FAQ →Where can I download? #2
11 June 2009
- 18:0518:05, 11 June 2009 diff hist +1,803 FAQ →Which 3D API is better?
8 June 2009
- 22:1222:12, 8 June 2009 diff hist +1,631 N Fonts New page: OpenGL doesn't support font rendering since OpenGL is a basic 3D API.<br> Fonts require some OS interaction and font files to be installed, therefore core GL doesn't support fonts at all.<...
- 04:2004:20, 8 June 2009 diff hist +1,335 Texture Combiners →Example : Blend tex0 and tex1 based on a blending factor you supply
7 June 2009
- 22:2022:20, 7 June 2009 diff hist +2,750 N Vertex Array Object New page: You might also want to read glVertexAttribPointer which is at http://www.opengl.org/wiki/GlVertexAttribPointer<br> <br> GL 3.0 introduces VAO (Vertex Array Object). It also introduces Gene...
- 21:5221:52, 7 June 2009 diff hist +30 General OpenGL No edit summary
1 June 2009
- 13:2613:26, 1 June 2009 diff hist +1,251 Getting Started No edit summary
30 May 2009
- 21:5121:51, 30 May 2009 diff hist +2,382 N GluLookAt code New page: GLU - the OpenGL Utility library is an additional library that contains a handful of functions for additional tasks.<br> It is traditional and can be found in a lot of tutorials and exampl...
- 21:4021:40, 30 May 2009 diff hist +21 m General OpenGL No edit summary
- 14:5514:55, 30 May 2009 diff hist +439 m Generic Vertex Attribute - examples No edit summary
- 05:0905:09, 30 May 2009 diff hist +209 m Generic Vertex Attribute - examples No edit summary
- 04:4604:46, 30 May 2009 diff hist +38 m Generic Vertex Attribute - examples No edit summary
29 May 2009
- 16:3816:38, 29 May 2009 diff hist +2,620 N Generic Vertex Attribute - examples New page: With GL 2.0, a new way to specify your vertex information became available : glVertexAttribPointer<br> You could of course continue to use glVertexPointer, glTexCoordPointer, glNormalPoint...
- 16:1016:10, 29 May 2009 diff hist +28 General OpenGL No edit summary
24 May 2009
- 23:2223:22, 24 May 2009 diff hist +79 m Getting Started →OpenGL 3.0
18 May 2009
- 14:1514:15, 18 May 2009 diff hist +802 GLSL : common mistakes →glUniform causes a slow down
- 14:0714:07, 18 May 2009 diff hist +60 m Texture Sampling No edit summary
17 May 2009
- 14:0114:01, 17 May 2009 diff hist +156 Shadow Mapping without shaders No edit summary
- 14:0014:00, 17 May 2009 diff hist +3,330 N Shadow Mapping without shaders New page: Since there are websites that already discuss this well, and they are old, they don't use shaders, they don't use VBOs, they don't use FBOs, they use GL_ARB_depth_texture and GL_ARB_shadow...
- 13:3713:37, 17 May 2009 diff hist −106 General OpenGL No edit summary
16 May 2009
- 13:5013:50, 16 May 2009 diff hist +1 m GLSL : common mistakes →glUniform causes a slow down
- 13:5013:50, 16 May 2009 diff hist +7 m GLSL : common mistakes →glUniform doesn't work
- 13:4913:49, 16 May 2009 diff hist +1,197 GLSL : common mistakes →Compile GLSL
- 05:0405:04, 16 May 2009 diff hist −10 m Common Mistakes No edit summary
15 May 2009
- 13:0713:07, 15 May 2009 diff hist −1 m Texture Mapping →Windows and other OSes
- 13:0413:04, 15 May 2009 diff hist +1,744 Texture Mapping →glBindTexture
12 May 2009
- 00:2000:20, 12 May 2009 diff hist +280 m Common Mistakes →Creating a Texture
9 May 2009
- 15:3115:31, 9 May 2009 diff hist +87 m Common Mistakes →Color Index, The imaging subset
- 15:2915:29, 9 May 2009 diff hist +4 N Textures - compression New page: test current
- 15:2815:28, 9 May 2009 diff hist +29 m General OpenGL No edit summary
- 15:2715:27, 9 May 2009 diff hist +756 Common Mistakes →Color Index, The imaging subset
7 May 2009
- 05:3105:31, 7 May 2009 diff hist +746 N GLSL : ATI/AMD specific features New page: When you compile your GLSL shader, if you exceed some hw limit, ATI/AMD let's you know by telling you the shader has exceeded "so and so" limit and therefore it will run in <b>software</b>... current
- 05:2405:24, 7 May 2009 diff hist +144 m Shading languages No edit summary
5 May 2009
- 12:2212:22, 5 May 2009 diff hist +14 m Multitexture with GLSL No edit summary
4 May 2009
- 03:5603:56, 4 May 2009 diff hist +1,769 N Skybox New page: A lot of games, specially First Person Shooter (FPS) games need to render a skybox.<br> Typically, the skybox is just a cube. Some games render a sphere or a hemisphere but this doesn't gi...
- 03:4203:42, 4 May 2009 diff hist +13 m General OpenGL No edit summary
3 May 2009
- 19:5919:59, 3 May 2009 diff hist +3,796 N GluProject and gluUnProject code New page: GLU - the OpenGL Utility library is an additional library that contains a handful of functions for additional tasks.<br> It is traditional and can be found in a lot of tutorials and exampl...
2 May 2009
- 05:3005:30, 2 May 2009 diff hist +9 m Creating an OpenGL Context (WGL) No edit summary
- 05:3005:30, 2 May 2009 diff hist +1 m Creating an OpenGL Context (WGL) No edit summary
- 05:2905:29, 2 May 2009 diff hist −2 m Creating an OpenGL Context (WGL) No edit summary
- 05:2805:28, 2 May 2009 diff hist +146 Creating an OpenGL Context (WGL) No edit summary
- 05:2605:26, 2 May 2009 diff hist +1,193 N Creating an OpenGL Context (WGL) New page: In order to create a GL 3.x context (as of this writing, GL 3.1 spec is released), you need to do the following :<br> 1. Create a window.<br> 2. Setup the pixelformat just like you use to....
- 05:1305:13, 2 May 2009 diff hist +48 m General OpenGL No edit summary
1 May 2009
- 14:5714:57, 1 May 2009 diff hist +1,852 N GluPerspective code New page: GLU - the OpenGL Utility library is an additional library that contains a handful of functions for additional tasks.<br> It is traditional and can be found in a lot of tutorials and exampl...
- 14:4514:45, 1 May 2009 diff hist +65 m General OpenGL No edit summary
- 14:3514:35, 1 May 2009 diff hist +236 m Common Mistakes →The Pixel Ownership Problem
- 14:3314:33, 1 May 2009 diff hist +275 m Common Mistakes →Swap Buffers
- 14:3014:30, 1 May 2009 diff hist +236 m Common Mistakes →Render To Texture
22 April 2009
- 14:0414:04, 22 April 2009 diff hist +381 FAQ No edit summary
6 April 2009
- 22:2322:23, 6 April 2009 diff hist +981 N OpenGL and multithreading New page: === Can I create an OpenGL context for a control in a different thread than the one in which the was created on? === Yes. According to the Microsoft documents (MSDN), there is no restricti...
- 22:1622:16, 6 April 2009 diff hist +32 m General OpenGL No edit summary
5 April 2009
- 13:3713:37, 5 April 2009 diff hist +2,000 N Get Context Info New page: === glGetString(GL_VERSION) === This returns a string which may look something like "2.0.6914 WinXP SSE/SSE2/SSE3/3DNow!"<br> 2.0 is the actual version number of GL supported. All the rest...
- 13:2713:27, 5 April 2009 diff hist +48 m General OpenGL No edit summary
25 March 2009
- 18:2418:24, 25 March 2009 diff hist +1,096 m GLSL : common mistakes No edit summary
21 March 2009
- 14:0114:01, 21 March 2009 diff hist +2,119 N Textures - more New page: One of the confusions that has always existed for newcomers is the way that texture format is handled by functions such as glTexImage2D and glTexImage3D.<br> There is the <b>internalFormat...
- 13:3513:35, 21 March 2009 diff hist +22 m General OpenGL No edit summary
17 March 2009
- 03:0503:05, 17 March 2009 diff hist +1,966 m Common Mistakes No edit summary
16 March 2009
- 13:2613:26, 16 March 2009 diff hist +266 m FAQ →2 component textures
13 March 2009
- 12:0412:04, 13 March 2009 diff hist +308 m Floating point and mipmapping and filtering →GPUs and What is supported
9 March 2009
- 14:0014:00, 9 March 2009 diff hist +210 m Common Mistakes →glAreTexturesResident and Video Memory
8 March 2009
- 17:5417:54, 8 March 2009 diff hist +428 m FAQ →Multi indexed rendering
7 March 2009
- 17:2117:21, 7 March 2009 diff hist +285 m Texture Mapping →How to create a texture
19 February 2009
- 14:2414:24, 19 February 2009 diff hist +1,569 N P-buffer New page: Sometime in 2000, WGL_EXT_pbuffer was introduced and later on WGL_ARB_pbuffer and GLX_SGIX_pbuffer. This extension is for creating a pixel buffer (p-buffer), also called offscreen buffer. ...
- 14:0714:07, 19 February 2009 diff hist +15 m General OpenGL No edit summary
17 February 2009
- 17:1717:17, 17 February 2009 diff hist +130 m Texture Mapping →glBindTexture
- 14:5414:54, 17 February 2009 diff hist +878 m Texture Mapping →glGenTextures
- 14:0314:03, 17 February 2009 diff hist +1,400 m Texture Mapping No edit summary
16 February 2009
- 00:3100:31, 16 February 2009 diff hist +4 m Getting Started →External Links
12 February 2009
- 17:2617:26, 12 February 2009 diff hist +134 m Debugging Tools No edit summary
10 February 2009
- 17:4417:44, 10 February 2009 diff hist +92 m Vertex Specification Best Practices →Size of a VBO/IBO
- 17:4217:42, 10 February 2009 diff hist +334 N Selection mechanism New page: Please read http://www.opengl.org/wiki/Common_Mistakes#Selection_and_Picking_and_Feedback_Mode<br> for alternative ways for selection and picking. This feature should never have been part ... current
9 February 2009
- 18:1618:16, 9 February 2009 diff hist +2,491 N Vertex Specification Best Practices New page: VBO = Vertex Buffer Object, a GL 1.5 feature<br> IBO = same as VBO, but it stands for Index Buffer Object. They are both essentially the same thing.<br> === Size of a VBO/IBO === How smal...
- 17:5517:55, 9 February 2009 diff hist +17 m General OpenGL No edit summary
7 February 2009
- 18:3718:37, 7 February 2009 diff hist +870 m FAQ →glTranslate, glRotate, glScale
- 17:4017:40, 7 February 2009 diff hist +900 m FAQ →Which 3D API is better?
5 February 2009
- 17:1217:12, 5 February 2009 diff hist +1 m GL EXT framebuffer object More about FBOs →Color texture, Depth texture
- 17:1017:10, 5 February 2009 diff hist +275 m GL EXT framebuffer object More about FBOs →Color texture, Depth texture
- 17:0717:07, 5 February 2009 diff hist +3,771 m GL EXT framebuffer object More about FBOs No edit summary
31 January 2009
- 16:2916:29, 31 January 2009 diff hist +842 m FAQ →Immediate mode, display lists, vertex arrays, VBO
19 January 2009
- 19:3719:37, 19 January 2009 diff hist +28 m Vertex Texture Fetch No edit summary
- 19:3519:35, 19 January 2009 diff hist +147 m Vertex Texture Fetch No edit summary
- 15:5415:54, 19 January 2009 diff hist +3,593 Selecting a Shading Language No edit summary
12 January 2009
- 21:1921:19, 12 January 2009 diff hist +1,433 m FAQ No edit summary
10 January 2009
- 05:5605:56, 10 January 2009 diff hist +484 m Skeletal Animation No edit summary
9 January 2009
- 06:2706:27, 9 January 2009 diff hist +309 m Skeletal Animation No edit summary
- 06:2406:24, 9 January 2009 diff hist +65 m Skeletal Animation No edit summary
8 January 2009
- 18:3518:35, 8 January 2009 diff hist +3,294 N Skeletal Animation No edit summary
- 17:5517:55, 8 January 2009 diff hist +131 m Shading languages No edit summary
3 January 2009
- 17:2317:23, 3 January 2009 diff hist +1,830 N Fixed Function Texture Binding No edit summary
- 17:0517:05, 3 January 2009 diff hist +22 m General OpenGL No edit summary
2 January 2009
- 03:4703:47, 2 January 2009 diff hist +2,434 m Framebuffer Object Extension Examples →Quick example, render_to_texture (Cubemap)
27 December 2008
- 18:1018:10, 27 December 2008 diff hist +92 m Client-Side Vertex Arrays No edit summary
- 18:0918:09, 27 December 2008 diff hist +1,207 Vertex Formats No edit summary current
- 18:0018:00, 27 December 2008 diff hist +2,106 N Vertex Formats No edit summary
- 17:4917:49, 27 December 2008 diff hist +21 m General OpenGL No edit summary
- 17:4917:49, 27 December 2008 diff hist +221 m Client-Side Vertex Arrays No edit summary
- 17:4317:43, 27 December 2008 diff hist +2,689 N Client-Side Vertex Arrays No edit summary
- 17:2917:29, 27 December 2008 diff hist +20 m General OpenGL No edit summary
21 December 2008
- 20:3320:33, 21 December 2008 diff hist +2,083 N GL EXT framebuffer object More about FBOs No edit summary
- 20:1320:13, 21 December 2008 diff hist +48 m OpenGL Extension →Framebuffer related extensions
19 December 2008
- 17:4317:43, 19 December 2008 diff hist +11 m GL EXT framebuffer multisample No edit summary current
- 15:5215:52, 19 December 2008 diff hist +2,998 N Texturing a Sphere No edit summary
- 15:2915:29, 19 December 2008 diff hist +25 m General OpenGL No edit summary
15 December 2008
- 19:3919:39, 15 December 2008 diff hist +755 m Hardware specifics: ATI No edit summary
- 19:3119:31, 15 December 2008 diff hist −9 m NPOT Texture →OpenGL 2.0 and GL_ARB_texture_non_power_of_two
- 19:3019:30, 15 December 2008 diff hist −14 m Common Mistakes →Updating A Texture
- 19:2919:29, 15 December 2008 diff hist +29 m Common Mistakes →Creating a Cubemap Texture
12 December 2008
- 18:2218:22, 12 December 2008 diff hist +118 m NPOT Texture No edit summary
- 18:2118:21, 12 December 2008 diff hist −292 m GL EXT framebuffer multisample No edit summary
- 18:2018:20, 12 December 2008 diff hist −867 m Framebuffer Object Extension Examples No edit summary
10 December 2008
- 19:0119:01, 10 December 2008 diff hist +1,446 N GLSL : nVidia specific features No edit summary
- 18:4718:47, 10 December 2008 diff hist +142 m Shading languages No edit summary
9 December 2008
- 03:2303:23, 9 December 2008 diff hist +59 m Texture Sampling No edit summary
- 03:1903:19, 9 December 2008 diff hist −28 m GL EXT texture integer →Create The Texture
6 December 2008
- 02:1402:14, 6 December 2008 diff hist +1,048 m FAQ No edit summary
5 December 2008
- 17:2817:28, 5 December 2008 diff hist +1 m Platform specifics: Windows →SwapInterval aka vsyc
- 17:2817:28, 5 December 2008 diff hist +180 m Platform specifics: Windows →wglShareLists
- 17:2617:26, 5 December 2008 diff hist +1,956 N Swap Interval No edit summary
- 17:0717:07, 5 December 2008 diff hist +28 m Platform specifics: Linux No edit summary
1 December 2008
- 14:5314:53, 1 December 2008 diff hist +1,005 m Debugging Tools No edit summary
- 14:3614:36, 1 December 2008 diff hist +2,790 m FAQ No edit summary
29 November 2008
- 19:5719:57, 29 November 2008 diff hist +1,628 m Texture Sampling No edit summary
- 19:4019:40, 29 November 2008 diff hist +1,580 N Texture Sampling No edit summary
- 19:1019:10, 29 November 2008 diff hist +141 m Shading languages No edit summary
- 16:2916:29, 29 November 2008 diff hist +1,247 m Texture Mapping No edit summary
26 November 2008
- 19:3219:32, 26 November 2008 diff hist +631 m Vertex Texture Fetch No edit summary
16 November 2008
- 06:4406:44, 16 November 2008 diff hist +302 m Getting Started →External Links
- 06:4306:43, 16 November 2008 diff hist +767 m Getting Started →External Links
15 November 2008
- 18:1018:10, 15 November 2008 diff hist +114 m Getting Started →External Links
11 November 2008
- 05:5105:51, 11 November 2008 diff hist −104 m Common Mistakes No edit summary
- 05:4805:48, 11 November 2008 diff hist +679 m Common Mistakes →Creating a Texture
- 05:4505:45, 11 November 2008 diff hist −24 m NPOT Texture →OpenGL 2.0 and GL_ARB_texture_non_power_of_two
- 05:4305:43, 11 November 2008 diff hist +292 m Texture Mapping No edit summary
- 05:2905:29, 11 November 2008 diff hist +190 m Vertex Texture Fetch No edit summary
8 November 2008
2 November 2008
- 19:2119:21, 2 November 2008 diff hist +872 m Getting Started →OpenGL 2.0+ and extensions
- 19:0819:08, 2 November 2008 diff hist +340 m Framebuffer Object Extension Examples No edit summary
- 19:0519:05, 2 November 2008 diff hist +230 m Framebuffer Object Extension Examples No edit summary
- 05:4805:48, 2 November 2008 diff hist +175 m GL EXT framebuffer multisample →Examples :
- 05:4405:44, 2 November 2008 diff hist +686 m Framebuffer Object Extension Examples No edit summary
30 October 2008
- 17:0717:07, 30 October 2008 diff hist +1,137 m Platform specifics: Windows →What about the WGL functions?
26 October 2008
- 03:4303:43, 26 October 2008 diff hist +2,763 N Mathematics of glTexGen No edit summary
- 03:1403:14, 26 October 2008 diff hist +30 m General OpenGL No edit summary
23 October 2008
- 18:0318:03, 23 October 2008 diff hist +3,823 N Texture Combiners No edit summary
- 16:4616:46, 23 October 2008 diff hist +24 m General OpenGL No edit summary
20 October 2008
- 03:5503:55, 20 October 2008 diff hist +1,988 N GL EXT texture integer No edit summary
- 03:3703:37, 20 October 2008 diff hist +59 m OpenGL Extension →Texturing related extensions
19 October 2008
- 18:1918:19, 19 October 2008 diff hist +3,881 Floating point and mipmapping and filtering No edit summary
- 18:0018:00, 19 October 2008 diff hist −21 m OpenGL Extension →Texturing related extensions
- 18:0018:00, 19 October 2008 diff hist +21 m OpenGL Extension →Texturing related extensions
11 October 2008
- 05:0705:07, 11 October 2008 diff hist +575 m Common Mistakes No edit summary
10 October 2008
- 15:0115:01, 10 October 2008 diff hist +1,050 m FAQ No edit summary
9 October 2008
- 15:0015:00, 9 October 2008 diff hist +390 m Getting Started →OpenGL 2.0 and extensions
8 October 2008
- 01:4901:49, 8 October 2008 diff hist +1,283 m GL EXT framebuffer multisample No edit summary
7 October 2008
- 16:0316:03, 7 October 2008 diff hist +414 m GL EXT framebuffer multisample No edit summary
- 16:0016:00, 7 October 2008 diff hist +1,207 m Framebuffer Object Extension Examples No edit summary
- 15:5515:55, 7 October 2008 diff hist +94 m Vertex Buffer Object →Sample Code
- 15:4715:47, 7 October 2008 diff hist +61 m Common Mistakes →Creating a Cubemap Texture
- 15:4615:46, 7 October 2008 diff hist +60 m Common Mistakes →Creating a Texture
2 October 2008
- 16:5216:52, 2 October 2008 diff hist +883 N OpenGL Error Codes No edit summary
- 16:4416:44, 2 October 2008 diff hist +21 m General OpenGL No edit summary
- 16:3216:32, 2 October 2008 diff hist +3,916 N GL EXT framebuffer multisample No edit summary
- 16:1916:19, 2 October 2008 diff hist +37 m OpenGL Extension →Framebuffer related extensions
1 October 2008
- 15:0815:08, 1 October 2008 diff hist +1,507 m Common Mistakes No edit summary
29 September 2008
- 15:1615:16, 29 September 2008 diff hist +2,248 m Common Mistakes No edit summary
28 September 2008
- 21:4021:40, 28 September 2008 diff hist +1,538 Platform specifics: Windows No edit summary
27 September 2008
- 01:2001:20, 27 September 2008 diff hist +473 m Common Mistakes →Texture Precision
25 September 2008
- 05:4905:49, 25 September 2008 diff hist +1,206 m Common Mistakes →Creating a Texture
21 September 2008
- 01:1001:10, 21 September 2008 diff hist +247 m GLSL : common mistakes →Easy Optimization
- 01:1001:10, 21 September 2008 diff hist +250 m GLSL : common mistakes →Not Used
- 01:0701:07, 21 September 2008 diff hist +80 m OpenGL Shading Language →A sample trivial GLSL Fragment Shader
- 01:0701:07, 21 September 2008 diff hist +86 m OpenGL Shading Language →A sample trivial GLSL Vertex Shader
20 September 2008
- 16:5616:56, 20 September 2008 diff hist +8 m Getting Started →OpenGL Viewers
19 September 2008
- 14:0814:08, 19 September 2008 diff hist +174 m Vertex Texture Fetch No edit summary
18 September 2008
- 22:2722:27, 18 September 2008 diff hist +803 FAQ No edit summary
- 22:2022:20, 18 September 2008 diff hist +1,803 N FAQ No edit summary
- 22:0322:03, 18 September 2008 diff hist +39 General OpenGL No edit summary
16 September 2008
- 14:2014:20, 16 September 2008 diff hist +1,461 Common Mistakes No edit summary
11 September 2008
10 September 2008
- 04:5904:59, 10 September 2008 diff hist +201 m Vertex Buffer Object →Sample Code
8 September 2008
- 17:3517:35, 8 September 2008 diff hist +225 GLSL : common mistakes No edit summary
31 August 2008
- 04:5504:55, 31 August 2008 diff hist +3,411 Framebuffer Object Extension Examples No edit summary
27 August 2008
- 16:4816:48, 27 August 2008 diff hist +384 m Vertex Texture Fetch No edit summary
26 August 2008
- 05:4505:45, 26 August 2008 diff hist +2,509 m Framebuffer Object Extension Examples No edit summary
- 04:3004:30, 26 August 2008 diff hist +21 m Common Mistakes →Creating a Cubemap Texture
- 04:2904:29, 26 August 2008 diff hist +1,589 m Common Mistakes →Creating a Texture
23 August 2008
- 23:0823:08, 23 August 2008 diff hist +335 m OpenGL Shading Language →A sample trivial GLSL Vertex Shader
- 13:1713:17, 23 August 2008 diff hist +44 m Vertex Buffer Object No edit summary
- 13:1613:16, 23 August 2008 diff hist +9,035 N Vertex Buffer Object No edit summary
- 13:1313:13, 23 August 2008 diff hist +10 m General OpenGL No edit summary
21 August 2008
- 17:3117:31, 21 August 2008 diff hist +34 m Common Mistakes →Render To Texture
- 17:2517:25, 21 August 2008 diff hist +245 m GLSL : common mistakes No edit summary
17 August 2008
- 01:2801:28, 17 August 2008 diff hist +660 m GLSL : common mistakes No edit summary
- 01:1701:17, 17 August 2008 diff hist +371 m GLSL : common mistakes No edit summary
12 August 2008
- 16:2216:22, 12 August 2008 diff hist +100 m FAQ/Depth Buffer No edit summary
2 August 2008
- 19:3919:39, 2 August 2008 diff hist −3 m Common Mistakes →Texture Border Color Problem
- 19:3819:38, 2 August 2008 diff hist +566 m Common Mistakes No edit summary
30 July 2008
- 18:1518:15, 30 July 2008 diff hist +1,213 N Debugging Tools No edit summary
- 18:0318:03, 30 July 2008 diff hist +22 m General OpenGL No edit summary
- 18:0218:02, 30 July 2008 diff hist +74 m Getting Started →OpenGL Viewers
28 July 2008
- 02:1402:14, 28 July 2008 diff hist +850 Common Mistakes No edit summary
26 July 2008
- 05:2305:23, 26 July 2008 diff hist +2,372 N Vertex Transformation No edit summary
- 04:3504:35, 26 July 2008 diff hist +28 General OpenGL No edit summary
22 July 2008
- 17:1317:13, 22 July 2008 diff hist +3,128 Common Mistakes →Creating a Texture
20 July 2008
- 18:0918:09, 20 July 2008 diff hist +230 m Common Mistakes →Creating a Texture
- 02:2902:29, 20 July 2008 diff hist +1,349 Common Mistakes No edit summary
14 July 2008
- 14:2314:23, 14 July 2008 diff hist +1,389 Common Mistakes No edit summary
12 July 2008
- 20:3620:36, 12 July 2008 diff hist +74 m Common Mistakes →Render To Texture
- 20:3420:34, 12 July 2008 diff hist +509 Common Mistakes →Creating a Texture
11 July 2008
- 13:3913:39, 11 July 2008 diff hist +103 m Detecting the Shader Model No edit summary
8 July 2008
- 15:0415:04, 8 July 2008 diff hist +547 m Common Mistakes →Creating a Texture
- 15:0315:03, 8 July 2008 diff hist +1 m Common Mistakes →When Your Texture
- 15:0015:00, 8 July 2008 diff hist +1,674 Common Mistakes No edit summary
5 July 2008
- 23:5523:55, 5 July 2008 diff hist +1,870 N Multitexture with GLSL No edit summary
- 23:4723:47, 5 July 2008 diff hist +29 General OpenGL No edit summary
4 July 2008
- 17:4117:41, 4 July 2008 diff hist +2,252 N Framebuffer Object Extension Examples No edit summary
- 15:3615:36, 4 July 2008 diff hist +4 m Common Mistakes →glEnableClientState(GL_INDEX_ARRAY)
- 15:3515:35, 4 July 2008 diff hist +2,247 Common Mistakes No edit summary
2 July 2008
- 17:3917:39, 2 July 2008 diff hist +1,474 N Common Mistakes No edit summary
- 17:2517:25, 2 July 2008 diff hist +22 General OpenGL No edit summary
29 June 2008
- 02:5602:56, 29 June 2008 diff hist +75 m Getting Started →External Links
21 June 2008
- 14:3714:37, 21 June 2008 diff hist +327 m Getting Started →External Links
27 May 2008
- 15:1715:17, 27 May 2008 diff hist +345 m GLSL : common mistakes →Binding A Texture
- 15:1515:15, 27 May 2008 diff hist +429 m GLSL : common mistakes →Binding A Texture
25 May 2008
- 00:2000:20, 25 May 2008 diff hist +2,317 m Texture Mapping No edit summary
24 May 2008
- 23:4723:47, 24 May 2008 diff hist −1 m General OpenGL No edit summary
- 23:4723:47, 24 May 2008 diff hist +8 General OpenGL No edit summary
- 23:4723:47, 24 May 2008 diff hist −7 m General OpenGL No edit summary
22 May 2008
- 15:3715:37, 22 May 2008 diff hist +3,575 N NPOT Texture No edit summary
- 15:0715:07, 22 May 2008 diff hist +20 m General OpenGL No edit summary
20 May 2008
- 20:5120:51, 20 May 2008 diff hist +3,052 N Vertex Texture Fetch No edit summary
- 20:1920:19, 20 May 2008 diff hist +144 m Shading languages No edit summary
5 May 2008
- 20:2220:22, 5 May 2008 diff hist +447 m Getting Started No edit summary
- 19:5919:59, 5 May 2008 diff hist +168 m Getting Started →Windows
17 April 2008
- 16:4016:40, 17 April 2008 diff hist +21 m OpenGL Extension →Extensions of Interest for the GL 2 Programmer
- 16:2116:21, 17 April 2008 diff hist −2 m OpenGL Extension No edit summary
- 16:1916:19, 17 April 2008 diff hist +1,662 OpenGL Extension No edit summary
8 April 2008
- 15:2615:26, 8 April 2008 diff hist +35 m GLSL : common mistakes →The MAD instruction