User contributions for V-man
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30 September 2012
- 10:3510:35, 30 September 2012 diff hist +393 Talk:FAQ →Restructuring
3 September 2012
- 23:0223:02, 3 September 2012 diff hist +57 m General OpenGL No edit summary
- 19:4019:40, 3 September 2012 diff hist +20 General OpenGL →General Information: Added link to "Legacy OpenGL"
2 September 2012
- 11:5811:58, 2 September 2012 diff hist +148 Legacy OpenGL Cleaning up the introduction
20 August 2012
- 13:5213:52, 20 August 2012 diff hist +762 FAQ Adding section "GLU"
9 August 2012
- 12:3712:37, 9 August 2012 diff hist +1,092 Common Mistakes →Bad znear value: Adding section "Bad Array Size"
8 August 2012
- 11:2511:25, 8 August 2012 diff hist 0 m OpenGL Loading Library →GLEW: "GLEW is 1.7.0" becomes "GLEW is 1.9.0"
5 August 2012
- 12:5412:54, 5 August 2012 diff hist +260 OpenGL Loading Library →GLEW: Added "GLEW also provides..."
- 12:4912:49, 5 August 2012 diff hist +301 OpenGL Loading Library →GLEW: Added "We should also mention that ..."
22 July 2012
- 14:4314:43, 22 July 2012 diff hist +1,008 Vertex Transformation →Step 1 : Getting to eye coordinates: Adding more details
- 14:3314:33, 22 July 2012 diff hist +341 Vertex Transformation →Step 4 : Getting to window space: So, is [746.1, 411.8, 0.990639] going ....
15 July 2012
14 July 2012
- 14:1714:17, 14 July 2012 diff hist +187 OpenGL Loading Library "Extension loading libraries don't fetch the function pointers for GL 1.1 ..."
20 June 2012
- 11:2811:28, 20 June 2012 diff hist +31 m Framebuffer Object Extension Examples →Depth only: Added source tags
- 11:2511:25, 20 June 2012 diff hist +162 m Framebuffer Object Extension Examples →Color texture, Depth texture: Added source tags
- 11:2211:22, 20 June 2012 diff hist +60 m Framebuffer Object Extension Examples →Quick example, render_to_buffer (p-buffer replacement): Added source tags
- 11:2211:22, 20 June 2012 diff hist +58 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D), mipmaps, depth_stencil: Added source tags
- 11:2011:20, 20 June 2012 diff hist +59 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D Depth texture ONLY): Added source tags
- 11:1811:18, 20 June 2012 diff hist +60 m Framebuffer Object Extension Examples →Quick example, render_to_texture (Cubemap): Added source tags
- 11:1711:17, 20 June 2012 diff hist +60 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D), mipmaps: Added source tags
- 11:1511:15, 20 June 2012 diff hist +60 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D): Added source tags
19 June 2012
- 12:4912:49, 19 June 2012 diff hist −13 m Getting Started →Tutorials and How To Guides: Updated the link to The OpenGL Programming Guide
16 June 2012
- 13:0413:04, 16 June 2012 diff hist +340 FAQ →Unresolved External Symbol: Adding info about gcc compiler
15 June 2012
- 12:5512:55, 15 June 2012 diff hist +777 Related toolkits and APIs →Image and Texture Libraries: Added DDS and BC7 information
11 June 2012
- 12:3112:31, 11 June 2012 diff hist +6 m FAQ →Why is my GL version only 1.4 or lower?
- 12:2912:29, 11 June 2012 diff hist +540 FAQ →How do I tell what version of OpenGL I'm using?: Added paragraph "In order to get the latest version...."
9 June 2012
- 21:1421:14, 9 June 2012 diff hist +56 Common Mistakes →Texture Unit: Some corrections
26 May 2012
- 13:2413:24, 26 May 2012 diff hist +1,210 Common Mistakes Added section "Bad znear value"
25 April 2012
- 23:2023:20, 25 April 2012 diff hist +2,004 FAQ Added section "Drawing A Cube"
21 April 2012
- 11:5511:55, 21 April 2012 diff hist +87 m Texturing a Sphere Added source code formatting tags
- 11:5211:52, 21 April 2012 diff hist +133 Texturing a Sphere →Cubemapping a Sphere: Adding GLSL version
19 April 2012
- 11:4211:42, 19 April 2012 diff hist +1,010 FAQ Added section "Font Rendering and Text Rendering"
- 11:3011:30, 19 April 2012 diff hist +2 m FAQ →Not Declared In This Scope: Corrected a formating issue
16 April 2012
- 11:5811:58, 16 April 2012 diff hist +60 User talk:V-man No edit summary
7 April 2012
- 12:1312:13, 7 April 2012 diff hist +128 m FAQ →Why is my GL version only 1.4 or lower?: Added link to glGetString page
20 March 2012
- 10:0510:05, 20 March 2012 diff hist +1 m Common Mistakes →Unsupported formats #3: Correcting GL_TEXTURE2D to GL_TEXTURE_2D
- 10:0510:05, 20 March 2012 diff hist +394 Common Mistakes →Unsupported formats #4: Clarifying
16 March 2012
- 16:2716:27, 16 March 2012 diff hist +607 FAQ Added section "Not Declared In This Scope"
11 March 2012
- 21:4521:45, 11 March 2012 diff hist +126 m OpenGL Loading Library →GLEW
3 March 2012
- 13:3013:30, 3 March 2012 diff hist +2,062 Vertex Buffer Object →Sample Code: Adding additional explanations to "Sample Code" section
26 February 2012
- 12:1712:17, 26 February 2012 diff hist +142 m VBO - just examples →Render A Triangle #2: "Also, we aren't using shaders but you must setup a shader..."
14 February 2012
- 13:3613:36, 14 February 2012 diff hist +20 m Related toolkits and APIs English - Changing "Toolkits top on OpenGL" to "Toolkits that are Layered on top of OpenGL"
13 February 2012
- 20:5720:57, 13 February 2012 diff hist +305 Related toolkits and APIs Added section "3D File Libraries"
11 February 2012
- 13:4513:45, 11 February 2012 diff hist +712 Common Mistakes Adding section "Checking For Errors When You Compile Your Shader"
- 13:3813:38, 11 February 2012 diff hist −243 Common Mistakes Renaming section "GL_TEXTURE_MAG_FILTER" to "glGetError"
5 February 2012
- 22:5622:56, 5 February 2012 diff hist +477 Performance Adding section "Texture Mipmaps" and "Texture Anisotropy"
27 January 2012
- 16:3516:35, 27 January 2012 diff hist +1,091 Platform specifics: Windows Added section "The Default Renderer"
24 January 2012
- 23:4223:42, 24 January 2012 diff hist +64 FAQ →Why is my GL version only 1.4 or lower?: Getting rid of "Depending on whether you are using Windows Vista..."
- 20:3820:38, 24 January 2012 diff hist +69 m Platform specifics: Windows →PFD_DRAW_TO_BITMAP: Adding "It will give you the Microsoft OpenGL version 1.1 software renderer."
15 January 2012
- 12:5912:59, 15 January 2012 diff hist +28 m FAQ Splitting off section "What is an OpenGL context?" into section "Offscreen Rendering"
5 January 2012
- 17:2617:26, 5 January 2012 diff hist +49 m FAQ →Many Small 2D Textures: "however, the texture sizes must all be the same"
- 17:2417:24, 5 January 2012 diff hist +48 m FAQ →Many Small 2D Textures: texture atlas
- 17:2317:23, 5 January 2012 diff hist +1,038 FAQ Added section "Many Small 2D Textures"
28 December 2011
- 13:0213:02, 28 December 2011 diff hist +1,018 Platform specifics: Windows Added section "Partial Screen Update"
23 December 2011
- 16:3516:35, 23 December 2011 diff hist +633 Common Mistakes Added section "glGenTextures in render function"
16 December 2011
- 14:0314:03, 16 December 2011 diff hist +734 FAQ Added section "Can I precompile my shaders?"
15 December 2011
- 12:2312:23, 15 December 2011 diff hist +1,827 FAQ Added section "8 lights"
3 December 2011
- 00:4200:42, 3 December 2011 diff hist +225 Framebuffer Object Extension Examples Added section "Sampling and Rendering to the Same Texture"
1 December 2011
- 14:1814:18, 1 December 2011 diff hist +716 FAQ →Multi indexed rendering: More explanations added to emphasize the vertex count, normal count, texcoord count.
24 November 2011
- 00:5100:51, 24 November 2011 diff hist +1,420 FAQ Adding section "unresolved external symbol"
18 November 2011
- 12:5712:57, 18 November 2011 diff hist +1,199 Common Mistakes Adding section "GL_TEXTURE_MAG_FILTER"
- 12:5212:52, 18 November 2011 diff hist −1,098 m Common Mistakes Reverted edits by V-man (talk) to last revision by Jrocon
- 12:5112:51, 18 November 2011 diff hist +1,098 Common Mistakes Adding section "GL_TEXTURE_MAG_FILTER"
17 November 2011
- 14:5614:56, 17 November 2011 diff hist +623 FAQ "Fullscreen quad" section added
5 November 2011
- 21:4721:47, 5 November 2011 diff hist +232 m Framebuffer Object Extension Examples →The main framebuffer: Making a minor addition.
23 October 2011
- 11:1511:15, 23 October 2011 diff hist 0 m OpenGL Loading Library →GLEW: current version is 1.7.0 and glewExperimental=TRUE is still required
10 October 2011
- 23:1623:16, 10 October 2011 diff hist +158 m Platform specifics: Windows →wglGetProcAddress: Added "wglGetProcAddress requires a GL context to be created....etc"
27 September 2011
- 11:2011:20, 27 September 2011 diff hist +136 Get Context Info →glGetString(GL_VERSION): Adding part about using glGetIntegerv(GL_MAJOR_VERSION and glGetIntegerv(GL_MINOR_VERSION
26 September 2011
- 16:2516:25, 26 September 2011 diff hist +880 Common Mistakes Adding section " y-axis"
24 September 2011
- 15:4115:41, 24 September 2011 diff hist +600 Mathematics of glTexGen clarification added in the introduction section
28 August 2011
- 00:5000:50, 28 August 2011 diff hist +503 OpenGL Loading Library →GL3W: Adding code example
19 August 2011
- 00:2600:26, 19 August 2011 diff hist +612 Framebuffer Object Extension Examples →MRT and cubemaps: Added section glReadPixels
16 August 2011
- 13:1013:10, 16 August 2011 diff hist +14 Common Mistakes →No Alpha in the Framebuffer: Apparently you need to specify GLUT_ALPHA. GLUT_RGBA is not enough.
- 12:5912:59, 16 August 2011 diff hist +34 General OpenGL →General Information: Adding link to Common_Mistakes:_Deprecated
16 July 2011
- 11:3511:35, 16 July 2011 diff hist +227 Get Context Info →glGetStringi(GL_EXTENSIONS, i): Example added
9 July 2011
- 12:2512:25, 9 July 2011 diff hist +632 Platform specifics: Windows →wglGetProcAddress: Adding "Note: It has been reported that............"
- 12:1712:17, 9 July 2011 diff hist −168 m Platform specifics: Windows "What about the WGL functions?" becomes "The WGL functions" and english related correction
7 July 2011
- 01:4901:49, 7 July 2011 diff hist +2,972 FAQ Adding section "Display List or VA or VBO"
3 July 2011
- 20:0120:01, 3 July 2011 diff hist −131 Common Mistakes →Paletted textures: See Discussion. Deleting "But there are still a lot of video cards around that don't support shaders, so you'll have to implement it using GL_EXT_paletted_texture as well."
- 19:5919:59, 3 July 2011 diff hist +796 Talk:Common Mistakes No edit summary
- 19:4319:43, 3 July 2011 diff hist +154 m Getting Started →Tutorials and How To Guides: Adding link for the Red Book
2 July 2011
- 15:5815:58, 2 July 2011 diff hist +930 GLSL : common mistakes Section glUseProgram added
1 July 2011
- 22:0922:09, 1 July 2011 diff hist −2 m Unexpected Results Converting "One thing that always should be tried" to "One thing that you should always do"
27 June 2011
- 01:4201:42, 27 June 2011 diff hist +328 Framebuffer Object Extension Examples →Depth only: Adding part starting with As for your fragment shader
10 June 2011
- 15:3815:38, 10 June 2011 diff hist +462 m FAQ →GL context: minor addition
9 June 2011
- 21:4821:48, 9 June 2011 diff hist +1,736 FAQ Creating section "GL context"
4 June 2011
- 23:1723:17, 4 June 2011 diff hist −2 m Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) →Overview: Updating URL
31 May 2011
- 14:5014:50, 31 May 2011 diff hist +2,193 Client-Side Vertex Arrays →Sample Code: some additions and Sample Code 2 added
28 May 2011
- 17:0617:06, 28 May 2011 diff hist +123 m Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) →The Code: For loadFile, let's NULL terminate the string
24 May 2011
- 13:5413:54, 24 May 2011 diff hist +47 Texture Combiners →Example : Add tex0 and tex1: Gone use custom vertex attrib instead of gl_Vertex
- 13:5313:53, 24 May 2011 diff hist +170 Texture Combiners →Example : Blend tex1 and tex2 based on alpha of tex0: Gone use custom vertex attrib instead of gl_Vertex
- 13:4813:48, 24 May 2011 diff hist +68 Texture Combiners →Example : Blend tex0 and tex1 based on alpha of tex0: Gone use custom vertex attrib instead of gl_Vertex
- 13:4613:46, 24 May 2011 diff hist +68 Texture Combiners →Example : Blend tex0 and tex1 based on a blending factor you supply: Gone use custom vertex attrib instead of gl_Vertex
- 13:4513:45, 24 May 2011 diff hist +68 Texture Combiners →Example : multiply tex0 and tex1: Gone use custom vertex attrib instead of gl_Vertex
- 13:4213:42, 24 May 2011 diff hist +27 m Texture Combiners →Example : Blend tex1 and tex2 based on alpha of tex0: Adding glEnable(GL_TEXTURE_2D); for TIU 1
- 13:3713:37, 24 May 2011 diff hist +3 Texture Combiners →Example : Blend tex1 and tex2 based on alpha of tex0: Changing GL_DECAL to GL_REPLACE
- 13:3513:35, 24 May 2011 diff hist +2 Texture Combiners →Example : Blend tex0 and tex1 based on alpha of tex0: changing GL_DECAL to GL_REPLACE
- 13:3313:33, 24 May 2011 diff hist +2 Texture Combiners →Example : Blend tex0 and tex1 based on a blending factor you supply: changing GL_DECAL to GL_REPLACE
- 13:3013:30, 24 May 2011 diff hist +255 m Texture Combiners →Example : multiply tex0 and tex1: adding comments
- 13:2313:23, 24 May 2011 diff hist +5,107 Texture Combiners New section : Example : Interpolate tex0 and tex1 and multiply the result
19 May 2011
- 21:0121:01, 19 May 2011 diff hist +1,089 FAQ Section "Memory Management" added
18 May 2011
- 22:2222:22, 18 May 2011 diff hist −2 GluLookAt code "The internal projection matrix" converted to "The internal modelview matrix". Never apply gluLookAt to the projection matrix.
17 May 2011
- 23:5123:51, 17 May 2011 diff hist +330 FAQ Multi indexed rendering : Expanding with an example
16 May 2011
- 15:5415:54, 16 May 2011 diff hist +901 FAQ Added section "Memory Usage"
11 May 2011
- 21:3821:38, 11 May 2011 diff hist +263 Related toolkits and APIs →Image and Texture Libraries: comment about GLAUX added
10 May 2011
- 02:4202:42, 10 May 2011 diff hist −2 m Common Mistakes →Texture edge color problem: Converting "When using a clamp of the texture wrap mpde" into "If you want to clamp your texture fetches"
7 May 2011
- 16:4116:41, 7 May 2011 diff hist +883 OpenGL Loading Library →GLEW: glewExperimental=TRUE and explanations added
4 May 2011
- 13:5213:52, 4 May 2011 diff hist 0 m Platform specifics: Windows →wglShareLists: 3rd parameter corrected. Should be 2nd.
3 May 2011
- 19:3919:39, 3 May 2011 diff hist +708 Platform specifics: Windows →wglShareLists: Additional comments and link to WGL_ARB_create_context specification
- 02:1302:13, 3 May 2011 diff hist +1,409 Platform specifics: Windows →wglGetProcAddress: Adding example and link to Wiki page.
27 April 2011
- 21:0221:02, 27 April 2011 diff hist +199 User talk:V-man No edit summary
- 05:1305:13, 27 April 2011 diff hist +1 m FAQ/Depth Buffer disable becomes disabled
- 05:1205:12, 27 April 2011 diff hist +643 FAQ/Depth Buffer This page needs work. Adding some more details and also link to common mistakes page.
- 05:0205:02, 27 April 2011 diff hist +112 m Write Image To Depth Buffer No edit summary current
- 04:5704:57, 27 April 2011 diff hist +518 m Common Mistakes →Depth Buffer Precision: GL 3.0
- 04:5004:50, 27 April 2011 diff hist +3,525 Common Mistakes Adding section "Depth Buffer Precision"
- 04:2004:20, 27 April 2011 diff hist +3 m Common Mistakes →Image precision: glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &value);
- 04:1804:18, 27 April 2011 diff hist +49 m Common Mistakes →Image precision: There is no such thing as GL_INTERNAL_FORMAT. What is glGetTexLevelParameteriv(GL_TEXTURE_2D, GL_INTERNAL_FORMAT, &value)?
- 04:1504:15, 27 April 2011 diff hist −2 m Shadow Mapping without shaders Updating link to http://www.opengl.org/wiki/Common_Mistakes#Texture_edge_color_problem
16 April 2011
- 14:1614:16, 16 April 2011 diff hist +236 m Getting Started →Accessing OpenGL functions: minor
14 April 2011
- 23:1123:11, 14 April 2011 diff hist 0 m Swap Interval glxSwapIntervalSGI converted to glXSwapIntervalSGI
- 14:3814:38, 14 April 2011 diff hist +270 m Texture Combiners glEnable(GL_TEXTURE_2D) added
11 April 2011
- 02:2102:21, 11 April 2011 diff hist +1,186 Vertex Transformation Z-Buffer
- 00:1400:14, 11 April 2011 diff hist +165 m Vertex Transformation minor
- 00:0900:09, 11 April 2011 diff hist +1,416 Vertex Transformation Making correction and adding other examples
7 April 2011
- 22:3722:37, 7 April 2011 diff hist 0 m Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) →The Code: minor fix
- 17:2517:25, 7 April 2011 diff hist +20,369 N Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) Created page with "== Overview == This is just a short tutorial about drawing primitives in OpenGL 3.3 without using deprecated functionality. We'll just draw 1 quad (as 2 triangles) and 1 triangle..."
- 16:4716:47, 7 April 2011 diff hist +7 m Tutorials →OpenGL 3.3 Core Profile current
29 March 2011
- 23:4423:44, 29 March 2011 diff hist −20 m Client-Side Vertex Arrays Fixing link
25 March 2011
- 21:0421:04, 25 March 2011 diff hist +842 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Adding Checking For Extensions section
- 16:4516:45, 25 March 2011 diff hist +1,028 FAQ →How do I tell what version of OpenGL I'm using?: Adding glGetString(GL_VENDOR) and glGetString(GL_RENDERER) to this section
24 March 2011
- 02:0602:06, 24 March 2011 diff hist +18 m GL EXT texture integer →Sampling The Texture From GLSL
- 02:0602:06, 24 March 2011 diff hist +748 GL EXT texture integer →Sampling The Texture From GLSL: correcting mistakes
- 01:5501:55, 24 March 2011 diff hist +66 m GL EXT texture integer Nearest filter mode
23 March 2011
- 23:1023:10, 23 March 2011 diff hist +29 m Generic Vertex Attribute - examples Shader version 110
- 23:0823:08, 23 March 2011 diff hist −41 m Generic Vertex Attribute - examples Correction : glEnableVertexAttrib becomes glEnableVertexAttribArray. glDisableVertexAttrib becomes glDisableVertexAttribArray.
21 March 2011
- 15:5815:58, 21 March 2011 diff hist +1,497 GLSL : recommendations Adding Vertex Layout Specification section
- 02:5502:55, 21 March 2011 diff hist +2,471 N GLSL : recommendations Created page with "Here are a few quick recommendations for your GLSL code. == Version Number == No matter what your target GL version is, it is best to put the version number at the top of each s..."
- 02:2502:25, 21 March 2011 diff hist +127 Shading languages No edit summary
16 March 2011
- 16:0816:08, 16 March 2011 diff hist +119 Tutorials No edit summary
- 16:0616:06, 16 March 2011 diff hist −265 Tutorials Getting rid of OpenGL Windows section since no one is creating a tutorial under this part.
- 16:0516:05, 16 March 2011 diff hist +154 Tutorials Undo revision 3319 by V-man (talk)
- 16:0416:04, 16 March 2011 diff hist −154 Tutorials Restructuring because it looks like disorder here. Let's use GL versions as a format.
14 March 2011
- 19:1819:18, 14 March 2011 diff hist +20 m Platform specifics: Windows →What about the WGL functions?
- 17:1117:11, 14 March 2011 diff hist +149 Platform specifics: Windows wglShareLists : Specifying what gets shared and what doesn't
13 March 2011
- 23:5823:58, 13 March 2011 diff hist +4 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) freeGLUT
- 23:5623:56, 13 March 2011 diff hist +71 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) freeGLUT link
- 23:4323:43, 13 March 2011 diff hist −507 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Removing stuff about requires NVidia’s ForceWare 182.52 or 190.38 drivers.
- 23:4023:40, 13 March 2011 diff hist −428 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) We don't care about Rosario Leonardi post and about his code crashing. Removing.
- 23:3823:38, 13 March 2011 diff hist −80 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Correcting statement about "VAO saves states of up to 16 attribute arrays"
- 23:3223:32, 13 March 2011 diff hist −3 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Minor
- 18:0118:01, 13 March 2011 diff hist +78 m Common Mistakes →glAreTexturesResident and Video Memory
11 March 2011
- 20:2020:20, 11 March 2011 diff hist +187 m Generic Vertex Attribute - examples minor change
- 17:1817:18, 11 March 2011 diff hist +2,000 FAQ Triangles or Quads
8 March 2011
- 16:3716:37, 8 March 2011 diff hist +29 m Common Mistakes Paletted textures - minor fix
- 16:3316:33, 8 March 2011 diff hist +640 Common Mistakes →GL_POINTS and GL_LINES
5 March 2011
- 01:2001:20, 5 March 2011 diff hist +1,421 FAQ 3D File Format
2 March 2011
- 02:1202:12, 2 March 2011 diff hist +2,996 m OpenGL and multithreading →Can I create and dispose of resources in a different thread than the one the OpenGL context is in?
- 00:0700:07, 2 March 2011 diff hist +154 m GLSL : common mistakes →NVIDIA and Types
- 00:0400:04, 2 March 2011 diff hist +65 m GLSL : common mistakes →NVIDIA and Types
18 February 2011
- 14:4914:49, 18 February 2011 diff hist +291 Texture Combiners Adding vertex shader
- 14:4714:47, 18 February 2011 diff hist +582 Texture Combiners Adding vertex shader
- 14:4514:45, 18 February 2011 diff hist +381 Texture Combiners Adding vertex shader
- 14:4414:44, 18 February 2011 diff hist +382 Texture Combiners Adding vertex shader
- 14:4214:42, 18 February 2011 diff hist +382 Texture Combiners Adding vertex shader
10 February 2011
- 18:3318:33, 10 February 2011 diff hist +864 m Multisampling Some touch ups
8 February 2011
- 14:5014:50, 8 February 2011 diff hist −4 m Framebuffer Object Extension Examples minor change
6 February 2011
- 01:3301:33, 6 February 2011 diff hist +373 Common Mistakes Adding glGetFloatv glGetBooleanv glGetDoublev glGetIntegerv section
4 February 2011
- 15:2415:24, 4 February 2011 diff hist +36 m Common Mistakes →gluBuild2DMipmaps
- 15:2215:22, 4 February 2011 diff hist +1,163 m Common Mistakes Image precision : more info added.
21 January 2011
- 16:2516:25, 21 January 2011 diff hist +2,841 FAQ Adding Framerate and FPS and Framerate and FPS #2
- 16:2416:24, 21 January 2011 diff hist −1,931 FAQ Undo revision 3219 by V-man (talk)
- 16:2216:22, 21 January 2011 diff hist +1,931 FAQ Adding Framerate and FPS and Framerate and FPS #2
16 January 2011
- 14:4714:47, 16 January 2011 diff hist +4 m Getting Started My test shows that Windows Vista and 7 gives GL 1.1 by default, not 1.4 as Microsoft has stated before the relase of Vista. Changing 1.4 to 1.1.
9 January 2011
- 20:5920:59, 9 January 2011 diff hist +189 m P-buffer No edit summary
5 January 2011
- 22:2822:28, 5 January 2011 diff hist +5,510 OpenGL Shading Language Adding Error Checking section
3 January 2011
- 18:3518:35, 3 January 2011 diff hist +531 Common Mistakes Disable Depth Testing section added
- 15:3815:38, 3 January 2011 diff hist +3,478 Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) Let's add GL error checking when compiling the shaders
20 December 2010
- 14:2014:20, 20 December 2010 diff hist +374 GLSL : common mistakes →glUniform causes a slow down
19 December 2010
- 05:1105:11, 19 December 2010 diff hist +1,479 Common Mistakes →Texture Unit
- 04:5504:55, 19 December 2010 diff hist +36 Common Mistakes →Paletted textures
8 October 2010
- 20:4320:43, 8 October 2010 diff hist +12 m Texturing a Sphere Again, use glGenLists instead of just assigning a random value to the display list. For good programming.
- 20:4220:42, 8 October 2010 diff hist +53 m Texturing a Sphere Use glGenLists instead of just assigning a random value to the display list.
1 May 2010
- 14:2114:21, 1 May 2010 diff hist +278 GLSL : nVidia specific features No edit summary current
30 March 2010
- 14:3014:30, 30 March 2010 diff hist −9 m Texturing a Sphere Correcting link to glhlib = sourceforge
28 January 2010
- 22:3822:38, 28 January 2010 diff hist +1,037 Platform specifics: Windows No edit summary
27 January 2010
- 21:4021:40, 27 January 2010 diff hist −9 m GluPerspective code URL change = https://sourceforge.net/projects/glhlib
- 02:2302:23, 27 January 2010 diff hist +1,356 m Common Mistakes →Creating a Cubemap Texture
- 02:1902:19, 27 January 2010 diff hist +328 m Texture Mapping →glBindTexture
20 January 2010
- 13:3613:36, 20 January 2010 diff hist 0 GluProject and gluUnProject code No edit summary
19 January 2010
- 19:1019:10, 19 January 2010 diff hist +545 GluProject and gluUnProject code No edit summary
- 19:0919:09, 19 January 2010 diff hist +4,634 GluProject and gluUnProject code No edit summary
- 19:0619:06, 19 January 2010 diff hist +2,144 GluProject and gluUnProject code No edit summary
31 December 2009
- 21:5721:57, 31 December 2009 diff hist 0 m FAQ GL_MINOR_VERSION correction
- 21:5621:56, 31 December 2009 diff hist +188 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) GL_MAJOR_VERSION and GL_MINOR_VERSION
19 December 2009
- 01:5801:58, 19 December 2009 diff hist +202 m Common Mistakes →Paletted textures: minor fix
16 December 2009
- 17:4817:48, 16 December 2009 diff hist +561 m Common Mistakes →Texture upload and pixel reads: clarification, example, what should the user do
14 December 2009
- 18:0618:06, 14 December 2009 diff hist −13 m VBO - just examples →Render A Triangle
- 18:0618:06, 14 December 2009 diff hist −15 m VBO - just examples →Render A Triangle #2
13 December 2009
- 17:0117:01, 13 December 2009 diff hist +4,244 VBO - just examples No edit summary
1 December 2009
- 16:2616:26, 1 December 2009 diff hist −73 m Getting Started geocities.com is dead. Getting rid of link to GLinfo2.zip
- 16:2116:21, 1 December 2009 diff hist −120 m Getting Started Geocities is dead. Removing link to geocities.com/vmelkon/glu.html
25 October 2009
- 13:3113:31, 25 October 2009 diff hist +4,211 N Keyframe Animation Created page with 'Keyframe Animation is easier to do than Skeletal Animation. This technique is used when skeletal animation is not appropriate for example, when you want to deform a mesh in some …'
- 13:2713:27, 25 October 2009 diff hist +144 Shading languages No edit summary
23 October 2009
- 13:3613:36, 23 October 2009 diff hist +421 GLSL : common mistakes No edit summary
24 September 2009
- 14:3914:39, 24 September 2009 diff hist −2 m GLSL : common mistakes →Optimization #2: fix
- 14:3814:38, 24 September 2009 diff hist +465 GLSL : common mistakes adding section Optimization #2
- 04:5104:51, 24 September 2009 diff hist +902 GLSL : common mistakes No edit summary
19 September 2009
- 12:2312:23, 19 September 2009 diff hist −241 m Common Mistakes →GL_POINTS and GL_LINES: getting rid of GL 3.0 thick line deprecation portion
- 12:2112:21, 19 September 2009 diff hist +690 m Common Mistakes →Extensions and OpenGL Versions: clarification
- 12:0912:09, 19 September 2009 diff hist −162 m Common Mistakes getting rid of dead link http://www.opengl.org/wiki/GL_EXT_framebuffer_object_More_about_FBOs
17 September 2009
- 18:3818:38, 17 September 2009 diff hist +43 m Common Mistakes glGenerateMipmapsEXT corrected to glGenerateMipmapEXT
- 13:1113:11, 17 September 2009 diff hist +2,971 Common Mistakes No edit summary
16 September 2009
- 16:1816:18, 16 September 2009 diff hist +3,113 Framebuffer Object Extension Examples No edit summary
11 September 2009
- 19:2719:27, 11 September 2009 diff hist +2,071 Framebuffer Object Extension Examples No edit summary
8 September 2009
- 16:2016:20, 8 September 2009 diff hist +482 FAQ added Masking section. Corrected code for glGetError (or "How do I check for GL errors?)
3 September 2009
- 15:4015:40, 3 September 2009 diff hist +117 m OpenGL Extension restoring links to GL_EXT_framebuffer_object and others. These contain valuable information and examples.
31 August 2009
- 13:0413:04, 31 August 2009 diff hist +296 User:Alfonse No edit summary
30 August 2009
- 16:3216:32, 30 August 2009 diff hist +33 Platform specifics: macOS No edit summary
28 August 2009
- 15:5015:50, 28 August 2009 diff hist −517 Unique Color For Every Primitive simplify example and corrections
- 15:4315:43, 28 August 2009 diff hist −115 Reverse Color in Texture Getting rid of mention of GL_EXT_bgra for the sake of simplicity current
- 15:4115:41, 28 August 2009 diff hist −201 Render Color index in RGB window Getting rid of obsolete GL_EXT_paletted_texture current
26 August 2009
- 12:5812:58, 26 August 2009 diff hist +354 N User:Alfonse New page: First, I'd like to thank you for your input on the OpenGL Wiki. However, there is a subject matter I would like to bring to your attention. The <br> elements that you put at the end of yo...
24 August 2009
- 13:4113:41, 24 August 2009 diff hist +644 GLSL : common mistakes →Uniform Names in VS, GS and FS
21 August 2009
- 16:0016:00, 21 August 2009 diff hist +1,740 Textures - more No edit summary current
10 August 2009
- 04:5304:53, 10 August 2009 diff hist +1,411 m Texture Sampling No edit summary
6 August 2009
- 17:4417:44, 6 August 2009 diff hist +1 m Generic Vertex Attribute - examples missing parenthesis
- 14:4414:44, 6 August 2009 diff hist +22 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) GL_DEPTH_BUFFER_BIT
- 14:4414:44, 6 August 2009 diff hist −35 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) getting rid of wglMakeCurrent calls
- 14:4314:43, 6 August 2009 diff hist −88 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) getting rid of wglMakeCurrent calls
- 14:4214:42, 6 August 2009 diff hist −86 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) getting rid of wglMakeCurrent calls
- 14:4214:42, 6 August 2009 diff hist −67 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) getting rid of wglMakeCurrent calls
- 14:4114:41, 6 August 2009 diff hist +38 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) m_hrc, making context current
- 14:0914:09, 6 August 2009 diff hist +282 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) WGL_ARB_create_context detection added
- 14:0514:05, 6 August 2009 diff hist −10 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) →Overview
- 13:5413:54, 6 August 2009 diff hist +3,563 Framebuffer Object Extension Examples →Quick example, render_to_texture (2D Depth texture ONLY)
- 13:2513:25, 6 August 2009 diff hist +25 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D), mipmaps
24 July 2009
- 13:1713:17, 24 July 2009 diff hist +25 m Framebuffer Object Extension Examples →Quick example, render_to_texture (2D)
- 12:2212:22, 24 July 2009 diff hist +513 Texture Mapping No edit summary
22 July 2009
20 July 2009
- 15:4615:46, 20 July 2009 diff hist +2,809 N VBO - just examples New page: == Render A Triangle == This example assumes C++ or a similar language. struct MyVertex { float x, y, z; //Vertex float nx, ny, nz; //Normal float s0, t0; ...
- 15:2715:27, 20 July 2009 diff hist +26 m General OpenGL No edit summary
- 15:2415:24, 20 July 2009 diff hist −89 OpenGL Extension →Specific Extension Usage
18 July 2009
- 03:3803:38, 18 July 2009 diff hist +275 m Vertex Buffer Object →Sample Code
12 July 2009
- 18:4718:47, 12 July 2009 diff hist +548 NPOT Texture No edit summary
- 17:2417:24, 12 July 2009 diff hist +1,596 Texture Combiners No edit summary
- 13:3913:39, 12 July 2009 diff hist +1,436 Common Mistakes →Creating a Cubemap Texture
- 13:3613:36, 12 July 2009 diff hist +1,180 Common Mistakes →Creating a Texture
11 July 2009
- 14:1514:15, 11 July 2009 diff hist +5,249 Texture Combiners No edit summary