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- 11:32, 4 January 2018 diff hist +6 Transform Feedback/In Shader Specification current
- 11:30, 4 January 2018 diff hist +1 Layout Qualifier (GLSL) →Binding points
- 11:30, 4 January 2018 diff hist +3 Layout Qualifier (GLSL) →Interface components
- 11:29, 4 January 2018 diff hist +7 Layout Qualifier (GLSL) →Block member locations
- 11:28, 4 January 2018 diff hist +35 Layout Qualifier (GLSL) →Program separation linkage
- 11:27, 4 January 2018 diff hist -29 Layout Qualifier (GLSL) →Vertex shader attribute index
- 11:27, 4 January 2018 diff hist +31 Layout Qualifier (GLSL) →Vertex shader attribute index
- 14:30, 3 January 2018 diff hist +29 Interface Block (GLSL) →Matrix storage order
- 14:29, 3 January 2018 diff hist +2 Interface Block (GLSL) →Input and output
- 14:29, 3 January 2018 diff hist +2 Interface Block (GLSL) →Qualifiers
- 14:28, 3 January 2018 diff hist 0 Interface Block (GLSL) →Syntax
- 14:11, 3 January 2018 diff hist +3 GLSL Optimizations →Linear Interpolation
- 14:11, 3 January 2018 diff hist +58 GLSL Optimizations →Assignment with MAD
- 14:08, 3 January 2018 diff hist +30 Geometry Shader →Output streams
- 14:06, 3 January 2018 diff hist 0 Geometry Shader/Defined Inputs current
- 14:05, 3 January 2018 diff hist +1 Fragment Shader →Dual-source blending
- 14:03, 3 January 2018 diff hist +30 Core Language (GLSL) →Version
- 14:01, 3 January 2018 diff hist +1 Compute Shader →Shared variables
- 14:00, 3 January 2018 diff hist +1 Shader/Defined Uniforms current
- 14:00, 3 January 2018 diff hist +1 Geometry Shader/Defined Outputs Layered current
- 13:59, 3 January 2018 diff hist +3 Vertex Shader/Defined Inputs
- 13:56, 3 January 2018 diff hist +2 Vertex Specification →Separate attribute format
- 13:54, 3 January 2018 diff hist +1 Texture →Swizzle mask
- 13:50, 3 January 2018 diff hist -8 Debugging Tools →AMD CodeXL (previously: gRemedy, gDEBugger)
- 12:39, 3 January 2018 diff hist +77 OpenGL and multithreading current
- 12:30, 3 January 2018 diff hist +2 Creating an OpenGL Context (WGL) →Sample Code: Create Render Context, Check GL_VERSION
- 12:29, 3 January 2018 diff hist -19 Creating an OpenGL Context (WGL) →Sample Code: Create Render Context, Check GL_VERSION
- 12:27, 3 January 2018 diff hist -6 Creating an OpenGL Context (WGL) →Pixel Format Extensions
- 12:27, 3 January 2018 diff hist -16 Creating an OpenGL Context (WGL) →Pixel Format
- 12:14, 3 January 2018 diff hist -1 Raster Position And Clipping current
- 12:14, 3 January 2018 diff hist +3 Scissor Test And Framebuffer Clearing current
- 12:14, 3 January 2018 diff hist +14 Scissor Test And Framebuffer Clearing
- 12:13, 3 January 2018 diff hist +15 Raster Position And Clipping
- 12:12, 3 January 2018 diff hist +4 FAQ/Stencil Mask current
- 12:12, 3 January 2018 diff hist +10 FAQ/Stencil Mask
- 11:57, 3 January 2018 diff hist -2 GluProject and gluUnProject code current
- 11:55, 3 January 2018 diff hist +16 GluProject and gluUnProject code
- 11:53, 3 January 2018 diff hist +4 GluPerspective code current
- 11:52, 3 January 2018 diff hist +26 GluLookAt code current
- 11:51, 3 January 2018 diff hist +1 Geometry Shader Examples →Short Example 2 current
- 11:50, 3 January 2018 diff hist +61 Geometry Shader Examples
- 11:18, 3 January 2018 diff hist +2 Example/Program Interface Uniforms In Blocks current
- 11:18, 3 January 2018 diff hist +3 Example/Program Interface Non Block Uniforms current
- 11:17, 3 January 2018 diff hist +16 Example/Dynamically Uniform Expression current
- 11:16, 3 January 2018 diff hist +5 Example/Uniform Location Query Old current
- 11:15, 3 January 2018 diff hist +5 Example/Uniform Location Query New current
- 11:14, 3 January 2018 diff hist +36 Example/SPIRV Full Compile Linking current
- 11:13, 3 January 2018 diff hist +11 Example/GLSL Separate Program Multi Stage current
- 11:12, 3 January 2018 diff hist +5 Example/GLSL Separate Program Basics current
- 11:11, 3 January 2018 diff hist +34 Example/GLSL Full Compile Linking current