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- 15:58, 31 January 2021 diff hist +267 N Talk:GLAPI/glGetInternalformat Created page with "At some point, should probably consider renaming this page to Talk:GLAPI/glGetInternalFormat (note capital F). This would also allow the API call links here to actually link..." current
- 15:56, 31 January 2021 diff hist 0 Image Format →Image format queries
- 01:07, 20 October 2019 diff hist +84 Rectangle Texture →Use in shaders current
- 13:13, 30 September 2019 diff hist +1,216 Debugging Tools →NVIDIA NSight
- 12:08, 9 July 2019 diff hist -25 m Buffer Object Streaming Replace link into old VBulletin forums (which require VBulleting->Discourse redirect) with a link directly into new Discourse forums.
- 11:05, 7 June 2019 diff hist -10 OpenGL Error
- 11:58, 26 March 2019 diff hist +5 Multisampling
- 19:40, 8 September 2018 diff hist +354 Getting Started →Windows
- 19:35, 8 September 2018 diff hist -2 m Platform specifics: Windows current
- 19:34, 8 September 2018 diff hist +1,598 Platform specifics: Windows
- 19:31, 8 September 2018 diff hist 0 Platform specifics: Windows
- 04:50, 13 January 2018 diff hist +64 OpenGL Error
- 04:44, 13 January 2018 diff hist +82 Debug Output →Object names
- 04:43, 13 January 2018 diff hist +5 Example/OpenGL Error Testing with Message Callbacks
- 04:36, 13 January 2018 diff hist +779 N Example/OpenGL Error Testing with Message Callbacks Created page with "A simple example of how to utilize debug message callbacks (e.g. for detecting OpenGL errors): <source lang=cpp> void MessageCallback( GLenum source, GL..."
- 04:31, 13 January 2018 diff hist +142 Example Code →OpenGL error testing current
- 04:08, 13 January 2018 diff hist -9 Unexpected Results current
- 04:06, 13 January 2018 diff hist -324 FAQ →glGetError (or "How do I check for GL errors?)
- 03:56, 13 January 2018 diff hist +325 Common Mistakes
- 03:38, 13 January 2018 diff hist +13 Debug Output →Overview
- 03:33, 13 January 2018 diff hist +1,123 OpenGL Error
- 03:20, 13 January 2018 diff hist +1 Debug Output →Message Events
- 03:18, 13 January 2018 diff hist -10 m Debug Output Separate sections by lines for easier skimming.
- 03:16, 13 January 2018 diff hist -504 Debugging Tools Cleanup extension URLs and simplify text.
- 03:10, 13 January 2018 diff hist -60 Debug Output Cleanup extension URL
- 03:09, 13 January 2018 diff hist -331 Debug Output Cleanup extension URLs
- 03:02, 13 January 2018 diff hist +1,998 Debug Output
- 02:19, 13 January 2018 diff hist -14 Debugging Tools →Debug Output
- 02:19, 13 January 2018 diff hist +119 Debugging Tools →Debug Output
- 02:06, 13 January 2018 diff hist +112 Debugging Tools →Debug Output
- 02:02, 13 January 2018 diff hist +1,246 Debugging Tools Correct description
- 01:40, 13 January 2018 diff hist -22 m Debugging Tools Change heading level. h2 provides for lines between sections which makes this page easier to scan.
- 01:38, 13 January 2018 diff hist -9 m Debugging Tools
- 01:36, 13 January 2018 diff hist +76 Debugging Tools Cleanup entries, make them more consistent with each other, and pull out URLs in a consistent manor.
- 01:12, 13 January 2018 diff hist +208 Debugging Tools Cite additional Linux/Mac support, and change format to be more similar to the other entries.
- 01:02, 13 January 2018 diff hist -50 Debugging Tools List URL in web page text content, and cite official Mac support.
- 00:57, 13 January 2018 diff hist +73 Debugging Tools Rename tool based on latest project web page.
- 02:59, 21 June 2017 diff hist +5 Pixel Transfer →Endian issues
- 02:37, 21 June 2017 diff hist -390 Pixel Transfer →Endian issues
- 02:18, 21 June 2017 diff hist +2,741 Pixel Transfer
- 00:43, 22 March 2015 diff hist -2 Buffer Object Streaming →Persistent visibility
- 00:35, 22 March 2015 diff hist 0 Buffer Object Streaming →Persistent mapped streaming
- 18:56, 6 December 2012 diff hist 0 Geometry Shader
- 16:47, 27 November 2012 diff hist -58 FAQ →glGetError (or "How do I check for GL errors?)
- 03:26, 12 November 2012 diff hist +104 Multisampling →Cross-platform (using GLUT)
- 03:25, 12 November 2012 diff hist +15 Multisampling →Cross-platform (using GLUT)
- 03:24, 12 November 2012 diff hist +747 Multisampling →X Windows (using GLX)
- 03:22, 12 November 2012 diff hist +124 Multisampling →X Windows (using GLX)
- 03:21, 12 November 2012 diff hist -4 Multisampling →Render-to-FBO
- 03:20, 12 November 2012 diff hist +8 Multisampling →Render-to-FBO
- 03:20, 12 November 2012 diff hist +73 Multisampling →Rendering with Multisampling
- 03:17, 12 November 2012 diff hist +104 Multisampling
- 03:14, 12 November 2012 diff hist +38 Multisampling →Rendering with Multisampling
- 03:13, 12 November 2012 diff hist +458 Multisampling
- 03:02, 12 November 2012 diff hist -1 Multisampling →Extension References =
- 03:02, 12 November 2012 diff hist +2,297 Multisampling →Enabling Multisampling
- 02:50, 12 November 2012 diff hist +197 Multisampling →X Windows using GLX
- 02:48, 12 November 2012 diff hist +74 Multisampling →X Windows using GLX
- 02:46, 12 November 2012 diff hist +1,228 Multisampling →X Windows using GLX
- 02:37, 12 November 2012 diff hist +44 Multisampling
- 16:44, 5 November 2010 diff hist +23 Framebuffer Object →Multiple Render Targets
- 16:43, 5 November 2010 diff hist +4 Framebuffer Object →Multiple Render Targets
- 16:43, 5 November 2010 diff hist +140 Framebuffer Object →Multiple Render Targets
- 00:35, 8 July 2010 diff hist +855 Buffer Object Streaming →Buffer Update
- 00:22, 8 July 2010 diff hist +31 Buffer Object Streaming →Buffer Update
- 00:20, 8 July 2010 diff hist -314 Buffer Object Streaming →Buffer Update
- 00:19, 8 July 2010 diff hist +175 Buffer Object Streaming →Buffer Update
- 00:17, 8 July 2010 diff hist +4 Buffer Object Streaming →Buffer Update
- 00:17, 8 July 2010 diff hist -3 Buffer Object Streaming →Buffer Update
- 00:16, 8 July 2010 diff hist +13 Buffer Object Streaming →Buffer Update
- 00:16, 8 July 2010 diff hist -2 Buffer Object Streaming →Buffer Re-specification
- 00:15, 8 July 2010 diff hist +519 Buffer Object Streaming →Buffer Re-specification
- 00:09, 8 July 2010 diff hist +26 Buffer Object Streaming →Explicit multiple buffering
- 00:08, 8 July 2010 diff hist +15 Buffer Object Streaming
- 00:07, 8 July 2010 diff hist -9 Buffer Object Streaming →Buffer Update
- 00:06, 8 July 2010 diff hist +1,517 Buffer Object Streaming →Manual synchronization
- 23:40, 7 July 2010 diff hist +527 Buffer Object Streaming →Buffer respecification
- 00:49, 25 December 2009 diff hist +53 GluPerspective code
- 02:04, 13 July 2009 diff hist +124 Tutorial: OpenGL 3.0 Context Creation (GLX) →Overview
- 02:02, 13 July 2009 diff hist -11 Tutorial: OpenGL 3.0 Context Creation (GLX) →The Code
- 02:02, 13 July 2009 diff hist -20 Tutorial: OpenGL 3.0 Context Creation (GLX) →Execution
- 02:01, 13 July 2009 diff hist 0 Tutorial: OpenGL 3.0 Context Creation (GLX) →The Code
- 02:00, 13 July 2009 diff hist +7,121 N Tutorial: OpenGL 3.0 Context Creation (GLX) New page: == Overview == This tutorial illustrates (with a working program) how to create an OpenGL 3.0 context using the new <code>glXCreateContextAttribsARB()</code> API. In the event that this ...
- 01:55, 13 July 2009 diff hist +355 N Tutorials New page: == Overview == This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. == General == * [[Tutorial: OpenGL 3.0 Context Cr...
- 01:51, 13 July 2009 diff hist +137 Main Page
- 12:24, 8 July 2009 diff hist +745 FAQ →glClear and glScissor
- 12:30, 4 June 2009 diff hist +159 Viewing and Transformations →How do I calculate the object-space distance from the viewer to a given point?
- 01:52, 6 April 2009 diff hist +11 Cg →The Cg runtime library
- 01:44, 6 April 2009 diff hist +37 Cg →Data types
- 00:09, 6 April 2009 diff hist -1 Get Context Info
- 00:09, 6 April 2009 diff hist +10 Get Context Info
- 00:59, 5 April 2009 diff hist +4 Cg →Data types
- 00:58, 5 April 2009 diff hist +8 Cg →Data types
- 00:58, 5 April 2009 diff hist +16 Cg
- 00:40, 5 April 2009 diff hist +157 Cg
- 21:34, 4 April 2009 diff hist +176 Cg →Benefits: Why use Cg
- 21:30, 4 April 2009 diff hist +80 Selecting a Shading Language
- 21:28, 4 April 2009 diff hist +102 Selecting a Shading Language →Offline Compiler, Binary Format
- 21:27, 4 April 2009 diff hist +66 Selecting a Shading Language →Shading Language Considerations
- 21:27, 4 April 2009 diff hist +61 Selecting a Shading Language →Offline Compiler, Binary Format