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- 19:26, 22 January 2018 diff hist +24 m Vertex Shader/Defined Inputs Link to multidraw page.
- 07:05, 15 January 2018 diff hist +510 Compute Shader →Inputs: How to handle inputs and outputs.
- 06:46, 15 January 2018 diff hist +7 m Compute Shader Renamed overview to execution model.
- 06:44, 15 January 2018 diff hist -601 Debug Output We don't have overview sections that are distinct from the pre-TOC part. Not unless they're long enough to need sections. Also, the section nesting was meaningful..
- 06:41, 15 January 2018 diff hist -224 OpenGL Error Styling and tone.
- 06:33, 15 January 2018 diff hist +43 N Debug Context Useful redirect current
- 06:09, 15 January 2018 diff hist -42 m Debugging Tools →Debug Output: Tidying up.
- 20:33, 7 January 2018 diff hist +56 Layout Qualifier (GLSL) →Binding points: Clarified that this is for buffer-backed interface blocks.
- 19:32, 26 December 2017 diff hist +295 Talk:GLSL Optimizations Commentary current
- 05:46, 5 December 2017 diff hist +4 Compatibility context Fixed double redirect. current
- 05:45, 5 December 2017 diff hist +4 Core Context Fixed double redirect. current
- 05:45, 5 December 2017 diff hist +4 Compatibility Profile Fixed double redirect. current
- 05:44, 5 December 2017 diff hist +4 Core Fixed double redirect. current
- 04:24, 2 December 2017 diff hist +70 Platform specifics: Windows Clarification.
- 19:05, 27 November 2017 diff hist -23 Normalized Integer →Signed: Explaining conversion slightly better.
- 14:43, 26 November 2017 diff hist +1 Pixel Transfer Made span tag actually work.
- 14:41, 26 November 2017 diff hist +1 m Vertex Post-Processing →Uses
- 15:26, 23 November 2017 diff hist +674 Memory Model →Invocation order and count: Barrier and ordering
- 15:26, 23 November 2017 diff hist +52 N Compute Shader Synchronization Useful redirect current
- 15:25, 23 November 2017 diff hist +41 N TCS Useful redirect current
- 23:24, 22 November 2017 diff hist +396 Talk:Image Format current
- 16:42, 20 November 2017 diff hist +194 Type Qualifier (GLSL) →Shader stage inputs and outputs: More array aggregation.
- 05:17, 15 November 2017 diff hist -19 SPIR-V →Introspection
- 05:14, 15 November 2017 diff hist +73 SPIR-V/Compilation →Entry points and specialization: Info log.
- 05:14, 15 November 2017 diff hist +98 SPIR-V/Compilation →Entry points and specialization: Added notation based on OpenGL bug fix, that the entry point name's shader stage must match the shader object's stage.
- 04:55, 15 November 2017 diff hist 0 m Small Float Formats →IEEE float review
- 04:46, 15 November 2017 diff hist -1 OpenGL Type sizeiptr is for memory offsets, not pointer offsets.
- 04:40, 15 November 2017 diff hist +18 N Data Type Useful redirect current
- 04:39, 15 November 2017 diff hist +18 N Types Alfonse moved page Types to Type: Misnamed. current
- 04:39, 15 November 2017 diff hist 0 m Type Alfonse moved page Types to Type: Misnamed. current
- 02:21, 12 November 2017 diff hist +236 N Sampler Disambiguation current
- 02:19, 12 November 2017 diff hist +40 N Category:Disambiguation Disambiguation category current
- 02:18, 12 November 2017 diff hist +166 N Type Disambiguation
- 06:37, 10 November 2017 diff hist -24 Interface Block (GLSL) →Syntax: Corrected in/out interface block addition version.
- 05:28, 28 October 2017 diff hist -18 Help:Wanted Added more material that needs fixing. current
- 03:45, 27 October 2017 diff hist +18 m Data Type (GLSL) Reverted edits by Alfonse (talk) to last revision by Tweenk
- 02:22, 27 October 2017 diff hist -18 m Data Type (GLSL) Reverted edits by Tweenk (talk) to last revision by Alfonse
- 04:42, 22 October 2017 diff hist +201 Talk:Common Mistakes →Texture C++ class example code
- 04:13, 22 October 2017 diff hist +38 Common Mistakes →RAII and hidden destructor calls: Added default member initializer.
- 04:12, 22 October 2017 diff hist +530 Talk:Common Mistakes →Texture C++ class example code
- 19:02, 21 October 2017 diff hist +3,268 Common Mistakes →The Object Oriented Language Problem: RAII issue.
- 14:56, 10 October 2017 diff hist +254 Geometry Shader →Layered rendering: Added warning about gl_Layer invalidation.
- 16:00, 2 October 2017 diff hist +37 Fragment →Fragment discard: Clarifying stencil buffer updates on discard.
- 15:52, 2 October 2017 diff hist +72 Query Object →Occlusion queries: Noted confusion around what gets counted.
- 15:17, 2 October 2017 diff hist +161 Vertex Post-Processing Clarify order of operations.
- 05:19, 26 September 2017 diff hist -6 Compatibility Redirecting redirect. current
- 05:19, 26 September 2017 diff hist -6 Core Profile Redirecting redirect. current
- 05:18, 26 September 2017 diff hist -4,410 Core And Compatibility in Contexts Moved context to OpenGL context page. current
- 05:17, 26 September 2017 diff hist -10 OpenGL Context No longer a stub.
- 05:17, 26 September 2017 diff hist +6,604 OpenGL Context Added section on context types and the associated queries.
- 05:06, 26 September 2017 diff hist +44 N No Error Context Useful redirect current
- 14:46, 22 September 2017 diff hist -489 Sampler (GLSL) →Binding textures to samplers: Major overhaul.
- 14:41, 22 September 2017 diff hist +45 Example Code →Texture: Added example of texture binding.
- 14:40, 22 September 2017 diff hist +1,449 N Example/Texture Shader Binding Centralizing example
- 23:19, 21 September 2017 diff hist +192 Sampler (GLSL) →External links: Link to bindless texture.
- 23:14, 21 September 2017 diff hist -3 Platform specifics: macOS Removing double redirect. current
- 23:13, 21 September 2017 diff hist +2 Platform specifics: Mac OS X Removing double redirect. current
- 23:12, 21 September 2017 diff hist +10 Talk:GL EXT framebuffer object Removing double redirect. current
- 23:06, 21 September 2017 diff hist +80 Primitive →Provoking vertex
- 20:48, 21 September 2017 diff hist -442 Shading languages Removed dead links, linked to SPIR-V. current
- 20:29, 21 September 2017 diff hist -1 m Primitive Fixing broken link.
- 18:11, 21 September 2017 diff hist +7 Shader Subroutine →Definition current
- 14:55, 21 September 2017 diff hist +22 SPIR-V/Compilation →Entry points and specialization
- 02:33, 21 September 2017 diff hist -1,964 FAQ Major update to FAQ.
- 02:19, 21 September 2017 diff hist -73 OpenGL Error →Testing for errors: Centralized example.
- 02:19, 21 September 2017 diff hist +70 Example Code →GLSL error testing: Added an example of OpenGL error testing code.
- 02:18, 21 September 2017 diff hist +215 N Example/OpenGL Error Testing Error testing code snippet.
- 02:09, 21 September 2017 diff hist +2,162 Talk:FAQ →Rendering a Cube is terrible advice.: new section current
- 01:32, 21 September 2017 diff hist -165 OpenGL Better to redirect to good info. current
- 05:17, 19 September 2017 diff hist -6 Bindless Texture →Handle residency: Fixed malformed formatting.
- 05:16, 19 September 2017 diff hist +2,827 Bindless Texture
- 05:16, 19 September 2017 diff hist +530 Sampler Object →Border color: Updated with specific info about border color/image format compatibility.
- 05:12, 19 September 2017 diff hist +39 N Stencil Texture Useful redirect current
- 04:51, 19 September 2017 diff hist +41 N Border Color Useful redirect current
- 04:51, 19 September 2017 diff hist +41 N Texture border Useful redirect current
- 20:47, 16 September 2017 diff hist +1 SPIR-V →Example: Fixed snippet.
- 20:47, 16 September 2017 diff hist +49 Example Code →GLSL shader compilation examples: SPIR-V
- 20:46, 16 September 2017 diff hist +62 SPIR-V →SPIR-V extensions: Adding example.
- 20:45, 16 September 2017 diff hist +3,594 N Example/SPIRV Full Compile Linking SPIR-V compilation example.
- 20:40, 16 September 2017 diff hist +3 m SPIR-V/Compilation typo
- 19:23, 16 September 2017 diff hist +12 User:Alfonse/test main page Code example links. current
- 15:47, 16 September 2017 diff hist +211 Shader Subroutine Improved the introduction. Explained that SPIR-V doesn't allow them.
- 15:10, 16 September 2017 diff hist +47 Portal:OpenGL Shading Language/Intro SPIR-V notation. current
- 03:48, 16 September 2017 diff hist +135 Shader Compilation →SPIR-V compilation
- 04:55, 15 September 2017 diff hist +28 Portal:OpenGL Concepts Adding a more descriptive name. current
- 03:45, 15 September 2017 diff hist +58 Shader Compilation →Error handling: Transcluded section on SPIR-V.
- 03:39, 15 September 2017 diff hist +3,441 SPIR-V/Compilation SPIR-V compilation.
- 02:29, 15 September 2017 diff hist +393 SPIR-V →Mapping to GLSL: No mapping to compatibility GLSL.
- 02:04, 15 September 2017 diff hist +30 SPIR-V SPIR-V page now uses shader stack box.
- 17:29, 14 September 2017 diff hist -50 SPIR-V →Mapping to GLSL
- 17:28, 14 September 2017 diff hist -419 SPIR-V Moved compilation information to separate page.
- 17:28, 14 September 2017 diff hist +567 N SPIR-V/Compilation Page for SPIR-V compilation model, useful for transclusion.
- 17:14, 14 September 2017 diff hist +1,349 SPIR-V →Mapping to GLSL: Added section on introspection.
- 16:45, 14 September 2017 diff hist +8 Bindless Texture →Overview: A few adjustments and corrections.
- 16:33, 14 September 2017 diff hist +7 Bindless Texture →Extension implementation
- 16:32, 14 September 2017 diff hist +180 Bindless Texture →Handles as integers: Conversion and better uvec2 description.
- 16:29, 14 September 2017 diff hist +13 Bindless Texture →Direct handle usage
- 03:02, 12 September 2017 diff hist +4,856 Bindless Texture →GLSL handle usage: Specifying in-shader usage.
- 01:52, 12 September 2017 diff hist +116 Core Language (GLSL) →Dynamically uniform expression: More formal wording, since the GLSL spec was updated.
- 04:15, 11 September 2017 diff hist +57 History of OpenGL →OpenGL 4.6 (2017)
- 03:39, 11 September 2017 diff hist +763 OpenGL Error →Side effects: Added section for KHR no error.
- 03:38, 11 September 2017 diff hist -4,203 Get Context Info Redirect to context info query section current
- 03:36, 11 September 2017 diff hist +4,373 OpenGL Context Moved information here from Get Context Info.
- 02:37, 11 September 2017 diff hist +3,241 SPIR-V Sketch of the page.
- 01:40, 11 September 2017 diff hist +22 Template:Shader list Adding link to SPIR-V page. current
- 01:38, 11 September 2017 diff hist +26 OpenGL Shading Language Link to SPIR-V.
- 01:38, 11 September 2017 diff hist +397 N SPIR-V stub page for SPIR-V.
- 05:36, 10 September 2017 diff hist -40 User:Alfonse/test main page Matching colors to the respective portal pages.
- 05:34, 10 September 2017 diff hist 0 Portal:OpenGL Shading Language current
- 05:30, 10 September 2017 diff hist 0 Template:GLSL portal box Improved contrast. current
- 05:26, 10 September 2017 diff hist 0 Template:GLSL portal box Better text contrast
- 05:24, 10 September 2017 diff hist 0 Portal:OpenGL Shading Language Improved contrast.
- 05:18, 10 September 2017 diff hist 0 Template:GLSL portal box Testing higher contrast color scheme.
- 05:04, 10 September 2017 diff hist +55 User:Alfonse Link to my test page.
- 05:02, 10 September 2017 diff hist +705 User:Alfonse/test main page Added footer material.
- 04:45, 10 September 2017 diff hist +106 User:Alfonse/test main page Added the lists.
- 04:23, 10 September 2017 diff hist +2,331 N User:Alfonse/test main page Copy from the main namespace page.
- 18:34, 9 September 2017 diff hist +1,917 Atomic Counter →Operations: Added additional atomic counter operations.
- 18:13, 9 September 2017 diff hist +29 Vertex Rendering →Instancing: Update for GL 4.6. current
- 17:44, 9 September 2017 diff hist +381 Talk:Vertex Specification
- 04:15, 4 September 2017 diff hist +176 Atomic Counter Clarifies the coherent status of atomic counter accesses.
- 00:26, 27 August 2017 diff hist +280 Vertex Specification →Separate attribute format: Forgot that enabling arrays is part of the format.
- 15:15, 20 August 2017 diff hist +28 Texture →Mipmap completeness
- 03:31, 15 August 2017 diff hist +334 Primitive →Provoking vertex: Implementation-defined provoking vertex
- 14:52, 14 August 2017 diff hist +223 Nomenclature →Function names and objects
- 05:26, 13 August 2017 diff hist +2,520 Vertex Post-Processing →User-defined clipping: Filling this in.
- 05:09, 13 August 2017 diff hist +58 N Clip Distance Useful redirect current
- 15:44, 1 August 2017 diff hist +1,040 History of OpenGL →Summary of version changes: Added OpenGL 4.6.
- 15:31, 1 August 2017 diff hist +1,037 Vertex Shader/Defined Inputs Shader draw parameters.
- 15:06, 1 August 2017 diff hist -8 Sampler Object →Anisotropic filtering: Anisotropic filtering is now core OpenGL.
- 15:05, 1 August 2017 diff hist +50 Sampler Object →Anisotropic filtering
- 13:45, 1 August 2017 diff hist 0 Template:Current glsl version New GLSL version. current
- 13:45, 1 August 2017 diff hist 0 Template:Current version New OpenGL Version current
- 02:44, 26 July 2017 diff hist +75 Tessellation →Edge tessellation spacing
- 04:44, 24 July 2017 diff hist -1 m Portal:OpenGL Shading Language/Opaque Types Better description. current
- 18:58, 22 July 2017 diff hist +100 Data Type (GLSL) →Arrays of arrays: buffer variables must be members of blocks.
- 17:45, 21 July 2017 diff hist +467 Talk:Vertex Specification
- 17:05, 21 July 2017 diff hist -176 Sampler (GLSL) →Multibind and textures: Fixed an incorrect understanding of the standard.
- 21:56, 15 July 2017 diff hist +207 Uniform (GLSL)/Explicit Uniform Location Clarified warning.
- 16:56, 15 July 2017 diff hist +166 Interface Block (GLSL) →Syntax: Different qualifiers are allowed in different versions.
- 15:15, 7 July 2017 diff hist -1,970 Debugging Tools Reorganization, adjustment, formatting and linking.
- 15:10, 7 July 2017 diff hist -65 Error Checking Useful redirect. current
- 05:31, 7 July 2017 diff hist -34 Type Qualifier (GLSL) →Buffer: Non-block buffer variables no longer allowed.
- 05:22, 7 July 2017 diff hist +105 Type Qualifier (GLSL) →Shader stage inputs and outputs
- 05:21, 7 July 2017 diff hist +129 Core Language (GLSL) →Dynamically uniform expression
- 05:11, 7 July 2017 diff hist -7 Core Language (GLSL) →Constant expression: Added more functions to the constant expression list.
- 05:06, 7 July 2017 diff hist +92 Type Qualifier (GLSL) →Constant qualifier: Clarifying the relationship between `const` and constant expression variables.
- 05:00, 7 July 2017 diff hist 0 Portal:OpenGL Shading Language/Interface Blocks typo current
- 00:34, 3 July 2017 diff hist +2 Vertex Rendering/Rendering Failure Typoes.
- 03:01, 1 July 2017 diff hist -52 Pixel Transfer Removing "CPU register" wording.
- 02:41, 1 July 2017 diff hist +133 ASTC Texture Compression Adding a link to the Khronos data format specification.
- 02:39, 1 July 2017 diff hist +281 BPTC Texture Compression Adding a link to the Khronos data format specification.
- 02:37, 1 July 2017 diff hist +158 Red Green Texture Compression current
- 02:36, 1 July 2017 diff hist +158 S3 Texture Compression Adding a link to the Khronos data format specification. current
- 16:54, 17 June 2017 diff hist +72 Swap Interval →External Links: Fixed external links. current
- 23:54, 4 June 2017 diff hist +14 GLSL : common mistakes →Sampling and Rendering to the Same Texture
- 23:24, 4 June 2017 diff hist -320 GLSL : common mistakes →Functions inputs and outputs: Removed due to being wrong.
- 15:55, 27 May 2017 diff hist +4 Language bindings →C#
- 14:13, 24 May 2017 diff hist -146 Image Load Store →Format compatibility: Moved the sRGB warning to the top.
- 14:11, 24 May 2017 diff hist +405 Image Load Store Undo revision 13879 by Alfonse (talk) No, that was right after all.
- 14:06, 24 May 2017 diff hist -405 Image Load Store Undo revision 13876 by Nguillemot (talk) I would like to see some evidence for this statement.
- 14:00, 24 May 2017 diff hist +31 N Logic Op Useful redirect current
- 13:52, 5 April 2017 diff hist +65 Vertex Specification →Separate attribute format
- 18:21, 25 February 2017 diff hist +167 Primitive Assembly →Primitive order
- 18:20, 25 February 2017 diff hist +199 Tessellation Control Shader/Defined Outputs Link fixup. current
- 18:13, 25 February 2017 diff hist +44 N TES Useful redirect current
- 18:07, 25 February 2017 diff hist -123 Primitive Assembly →Primitive order
- 18:04, 25 February 2017 diff hist -40 Primitive Assembly →Primitive order: Link and wording fixup.
- 18:01, 25 February 2017 diff hist +48 N Primitive Order Useful redirect current
- 18:00, 25 February 2017 diff hist +1,636 Primitive Assembly Added a section on primitive ordering
- 16:48, 20 February 2017 diff hist +48 N Conservative Depth Redirect for conservative depth. current
- 16:46, 20 February 2017 diff hist 0 Fragment Shader/Defined Outputs Added tag for conservative depth correctly
- 16:43, 20 February 2017 diff hist +30 Fragment Shader/Defined Outputs Added tag for conservative depth.
- 16:58, 17 February 2017 diff hist +80 OpenGL Context Explaining object context namespaces.
- 04:33, 3 February 2017 diff hist +23 Memory Model →Texture barrier
- 01:48, 31 January 2017 diff hist +92 Vertex Specification →Vertex Buffer Object
- 01:11, 16 January 2017 diff hist +206 Compute Shader →Shared variables: Initialization.
- 14:40, 13 January 2017 diff hist -9 History of OpenGL →OpenGL 4.3 (2012)
- 17:47, 22 December 2016 diff hist +2 Nomenclature →Function names and objects
- 16:59, 22 December 2016 diff hist +101 Direct State Access →Changes from EXT
- 19:10, 14 December 2016 diff hist +95 Query Object →Occlusion queries
- 16:12, 9 December 2016 diff hist +66 Face Culling →Culling: Clarified cube example.
- 16:45, 17 November 2016 diff hist +1 m Tessellation →Edge tessellation spacing: Formatting fix.
- 17:07, 14 November 2016 diff hist -8 Texture Completeness Moved completeness stuff. current
- 17:06, 14 November 2016 diff hist -2,987 Texture Storage →Mutable storage: Moved discussion of completeness elsewhere.
- 16:48, 14 November 2016 diff hist +4,495 Texture →Texture Objects: Added completeness rules.
- 01:10, 4 November 2016 diff hist +34 Core Language (GLSL) →Dynamically uniform expression
- 12:24, 25 October 2016 diff hist -11 Sync Object →Synchronization
- 13:45, 16 October 2016 diff hist -16 Blending →Draw Buffers Blend
- 20:18, 8 October 2016 diff hist -15 OpenGL Error →Testing for errors: Use `for` loop rather than `while`.
- 19:13, 8 October 2016 diff hist +12 m Nomenclature/Direct State Access Nomenclature is about function naming.
- 20:10, 7 October 2016 diff hist -57 Framebuffer Object →Attaching Images: Buffer textures cannot be used with FBOs.
- 20:09, 7 October 2016 diff hist +64 Buffer Texture →Limitations
- 13:30, 25 August 2016 diff hist +24 N Depth testing Useful redirect. current
- 19:57, 24 August 2016 diff hist +23 Template:Glapi buffertexformats Added link for clarification on the meaning of "Norm". current
- 13:35, 11 August 2016 diff hist +32 m Tessellation Control Shader/Defined Outputs Clearing up the text.
- 13:34, 11 August 2016 diff hist +175 Tessellation Control Shader/Defined Outputs Clarification on writing tessellation levels.
- 02:02, 3 July 2016 diff hist +615 User talk:Webmaster →Wiki updating seems inconsistent.: new section
- 01:46, 3 July 2016 diff hist +547 Tessellation →Edge tessellation spacing: Added more details and diagrams for spacing.
- 01:44, 3 July 2016 diff hist +59 N File:SubdivideEven.gif Animation showing subdivision with fractional even spacing. current
- 01:44, 3 July 2016 diff hist +58 N File:SubdivideOdd.gif Animation showing subdivision with fractional odd spacing. current
- 01:43, 3 July 2016 diff hist +49 N File:SubdivideEqual.gif Animation showing how to subdivide edges equally. current
- 13:38, 1 July 2016 diff hist +45 N Shader Extension Useful redirect current
- 18:31, 30 June 2016 diff hist +1 Tessellation →Tessellating primitives: Formatting the images.
- 16:50, 30 June 2016 diff hist -296 Tessellation →Triangles: Triangle diagrams.
- 16:46, 30 June 2016 diff hist +46 N File:TriFull.png Triangle tessellation with full triangulation. current
- 16:45, 30 June 2016 diff hist +52 N File:TriOuterAndNotris.png Untriangulated triangle with outer and inner levels. current
- 16:45, 30 June 2016 diff hist +69 N File:TriInnerOnlyPointCorr.png Triangle, with correlated vertices, with a degenerate inner triangle. current
- 16:44, 30 June 2016 diff hist +58 N File:TriInnerOnlyTriCorr.png Triangle with correlated vertices, with an inner triangle. current
- 16:42, 30 June 2016 diff hist +29 N File:TriangleLevels.png Triangle tessellation levels. current
- 16:39, 30 June 2016 diff hist -298 Tessellation →Quads: Added quad tessellation images.
- 16:36, 30 June 2016 diff hist +37 N File:QuadLevels.png Tessellation level diagram for quads. current
- 16:34, 30 June 2016 diff hist +71 N File:QuadInnerOnlyQuadCorr.png Quad inner tessellation with correlated edges and a quad in the center. current
- 16:34, 30 June 2016 diff hist +69 N File:QuadInnerOnlyPointCorr.png Quad tessellation with correlated vertices, with a degenerate vertex. current
- 16:33, 30 June 2016 diff hist +70 N File:QuadInnerOnlyLineCorr.png Quad tessellation with corresponding vertices, with a degenerate line. current
- 16:33, 30 June 2016 diff hist +49 N File:QuadOuterAndNotris.png Untriangulated quad inner and outer tessellation. current
- 16:29, 30 June 2016 diff hist +37 N File:QuadFull.png Fully triangulated quad tessellation. current
- 16:18, 30 June 2016 diff hist +9,451 Tessellation →Tessellating primitives: Detailed explanation of how tessellation works. Diagrams en-route.
- 13:58, 28 June 2016 diff hist +16 Shader Compilation →Uniforms and pipelines
- 13:57, 28 June 2016 diff hist +27 Shader Compilation →Uniforms and pipelines
- 00:02, 22 June 2016 diff hist -8 Vertex Specification →D3D compatibility
- 15:14, 20 June 2016 diff hist +133 Interface Block (GLSL) →Memory layout: more details on std430.
- 20:04, 15 June 2016 diff hist -26 Tessellation Evaluation Shader →Spacing current
- 19:59, 15 June 2016 diff hist +82 Tessellation →Isolines: Explaining that isoline tessellation always uses equal-spacing for the first level.
- 03:50, 15 June 2016 diff hist +19 Tessellation →Edge tessellation spacing: Better description of tessellation.
- 13:21, 10 June 2016 diff hist +106 Memory Model →Framebuffer objects: Clarifying the view texture issue.
- 21:36, 6 June 2016 diff hist -20 Memory Model →Texture barrier
- 13:17, 1 June 2016 diff hist +347 Memory Model →Incoherent memory access
- 18:33, 30 May 2016 diff hist +89 Bindless Texture →Extension implementation: Typo and link to GL database.
- 15:50, 28 May 2016 diff hist +37 Core Language (GLSL) →Dynamically uniform expression
- 19:49, 25 May 2016 diff hist +33 Tessellation Evaluation Shader →Primitive ordering
- 19:45, 25 May 2016 diff hist +1 m Face Culling →Tessellation: grammar
- 19:44, 25 May 2016 diff hist +488 Fragment →Fragment shader inputs
- 14:28, 11 May 2016 diff hist +69 Legacy OpenGL →Removed functionality: Direct link to the appropriate appendix. current
- 03:25, 8 May 2016 diff hist +524 Core Language (GLSL) →Scope
- 03:18, 8 May 2016 diff hist +1,224 Sampler (GLSL) →Non-uniform flow control: Better definition of UCF, based on dynamically uniform.
- 14:54, 7 May 2016 diff hist +71 Data Type (GLSL) →Opaque types
- 13:36, 5 May 2016 diff hist +24 Compute Shader →Local size
- 21:05, 29 April 2016 diff hist +8 Core Language (GLSL) →Dynamically uniform expression
- 21:04, 29 April 2016 diff hist +17 Core Language (GLSL) →Dynamically uniform expression: sectioning
- 15:43, 29 April 2016 diff hist +72 Small Float Formats →Numeric limits and precision: Corrected digits of precision.
- 16:50, 29 March 2016 diff hist -154 Buffer Object →Persistent mapping
- 14:27, 15 March 2016 diff hist +12 Compute eye space from window space →Optimized method from XYZ of gl_FragCoord
- 04:36, 7 March 2016 diff hist +39 Core Language (GLSL) →Dynamically uniform expression
- 04:34, 7 March 2016 diff hist +1,595 Core Language (GLSL) →Dynamically uniform expression: Clarifications of dynamically uniform behavior, based on Vulkan clarifications.
- 04:31, 7 March 2016 diff hist +41 N Multidraw Rendering Useful redirect current
- 14:18, 3 March 2016 diff hist +130 Core And Compatibility in Contexts →OpenGL 3.2 and Profiles: Removing errors.
- 14:51, 14 February 2016 diff hist -20 Cubemap Texture →Texture Access
- 18:12, 10 February 2016 diff hist +230 Debug Output →Getting messages: Warnings about what you can call.
- 15:32, 7 February 2016 diff hist +37 Rasterization Name for discrete elements. current