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- 15:07, 7 April 2022 diff hist +129 Image Format →Required formats: Added some newer required formats. current
- 02:34, 2 April 2022 diff hist +663 N User talk:H4k1m0u On your recent change. current
- 02:34, 2 April 2022 diff hist -663 User:H4k1m0u Wrong page. current Tag: Blanking
- 02:33, 2 April 2022 diff hist +3 User:H4k1m0u
- 02:33, 2 April 2022 diff hist +660 N User:H4k1m0u On your recent change.
- 01:23, 31 January 2022 diff hist +16 Texture Storage →Direct creation: Fixing link after page move. current
- 16:54, 6 January 2022 diff hist +10 m Debug Output →Message Components current
- 14:27, 7 December 2021 diff hist +4 m Framebuffer →Format Considerations current
- 17:35, 30 October 2021 diff hist +16 m Buffer Object Streaming →The problem current
- 21:48, 10 October 2021 diff hist -313 Framebuffer →Buffer clearing
- 13:55, 22 September 2021 diff hist 0 m Memory Model →Framebuffer objects current
- 15:03, 15 September 2021 diff hist +605 Data Type (GLSL) →Arrays of arrays: Added information about split array declarations.
- 13:41, 15 September 2021 diff hist +1 m Tessellation Control Shader →Inputs: vertex, not patch. current
- 05:43, 3 September 2021 diff hist -9 Interface Block (GLSL) →Explicit variable layout: Filled in. current
- 05:43, 3 September 2021 diff hist +1,200 Interface Block (GLSL) →Explicit variable layout
- 05:10, 3 September 2021 diff hist +674 Interface Block (GLSL) →Layout query: Filled out the appropriate queries.
- 05:05, 28 August 2021 diff hist +289 Multisampling →Antialiasing: Clarified the writing in this section. current
- 14:02, 15 July 2021 diff hist +4 m Multisampling →Primitive edges
- 14:01, 15 July 2021 diff hist +563 Multisampling →Primitive edges: Added section on sample locations.
- 13:55, 15 July 2021 diff hist +63 Framebuffer Object →Completeness Rules: Added fixed multisample setting.
- 14:22, 5 July 2021 diff hist 0 m Direct State Access →Changes from EXT current
- 14:07, 23 June 2021 diff hist -251 Buffer Object Streaming →Persistent visibility
- 13:20, 19 June 2021 diff hist +57 Debug Output →Message Components: Copy-and-paste bug of lacking "GL_" prefixes in table fixed.
- 15:40, 6 June 2021 diff hist -227 m Type Qualifier (GLSL) →Tessellation control shader outputs current
- 15:39, 6 June 2021 diff hist +356 Type Qualifier (GLSL) →Tessellation control shader outputs: Clarified the relationship between TCS invocations and output vertices.
- 15:36, 6 June 2021 diff hist 0 m Type Qualifier (GLSL) →Vertex shader inputs
- 13:43, 30 May 2021 diff hist +23 m Multisampling Clarification
- 16:11, 21 May 2021 diff hist -232 Transform Feedback →Feedback process: Added the binding of the feedback buffer, and replaced vertex array setup with VAO. current
- 18:26, 14 May 2021 diff hist -1 m Framebuffer Fixed link.
- 18:25, 14 May 2021 diff hist +389 Multisample Texture Added linking, formatting, and improved descriptions.
- 20:27, 28 April 2021 diff hist -2 Program Introspection →Resource properties current
- 15:00, 16 April 2021 diff hist +538 Talk:Uniform (GLSL) →Missing definitions for Uniform binders current
- 15:25, 4 April 2021 diff hist +800 Synchronization Clarifying the distinction between behavior and implementation. current
- 13:23, 2 April 2021 diff hist -184 m Buffer Object →General use: using "require" formatting. current
- 14:12, 31 March 2021 diff hist +1,787 Multisampling Better description of what multisampling is.
- 13:21, 31 March 2021 diff hist +107 User:Alfonse/test multisampling →Per-sample shading current
- 13:25, 23 March 2021 diff hist +80 Interface Block (GLSL) →Memory layout: Making vec3 information clearer.
- 05:03, 7 March 2021 diff hist -2 User:Alfonse/test multisampling →Aliasing
- 05:02, 7 March 2021 diff hist +1,385 User:Alfonse/test multisampling Most of the writing here is done.
- 16:10, 6 March 2021 diff hist +22 User:Alfonse/test multisampling →Antialiasing: Link fixup.
- 17:11, 16 February 2021 diff hist +60 Framebuffer Object →Layered Images: Clarifying that layered images are about binding, not the texture itself.
- 18:22, 11 February 2021 diff hist +146 Vertex Rendering/Rendering Failure Rendering with no program. current
- 04:38, 11 February 2021 diff hist -6 Primitive Assembly →Early primitive assembly: Location of primitive assembly corrected. current
- 04:30, 11 February 2021 diff hist +323 Vertex Post-Processing →Transform Feedback: Primitive assembly happens here. current
- 04:27, 11 February 2021 diff hist +1 Rendering Pipeline Overview Primitive assembly happens before clipping. Again. current
- 04:26, 11 February 2021 diff hist +2 Rendering Pipeline Overview Primitive assembly happens before clipping.
- 05:52, 6 February 2021 diff hist +814 User:Alfonse/test multisampling →Multisampling
- 14:45, 24 December 2020 diff hist -158 Transform Feedback →Captured data format: Removed confusing annotation.
- 22:19, 11 December 2020 diff hist +984 Sampler (GLSL) →Direct texel fetches current
- 20:00, 26 November 2020 diff hist -51 Framebuffer Object →Framebuffer Object Structure
- 14:37, 25 November 2020 diff hist +202 Fragment Shader →Outputs: Clarifying that unwritten fragment colors have undefined values. current
- 00:46, 17 November 2020 diff hist +1,065 User talk:Alfonse →Textures do not have to have all images (mips) be the same format. current
- 00:31, 17 November 2020 diff hist +3 Texture Storage →Texture completeness: Clarifying completeness.
- 16:13, 16 November 2020 diff hist +48 Framebuffer Object Moved "pseudo-implementation".
- 16:09, 16 November 2020 diff hist +122 Framebuffer Object Restoring removed text.
- 21:24, 31 October 2020 diff hist +2,884 User:Alfonse/test multisampling →Multisampling
- 18:30, 31 October 2020 diff hist +214 User:Alfonse/test multisampling →Antialiasing
- 05:31, 17 October 2020 diff hist +7,089 User:Alfonse/test multisampling Much of the article is in place.
- 04:28, 17 October 2020 diff hist +56 User:Alfonse Link to multisample update.
- 04:28, 17 October 2020 diff hist +42 N User:Alfonse/test multisampling Start for refresh of multisampling page.
- 14:21, 11 October 2020 diff hist 0 m Tessellation →Patch interface and continuity: Correcting invariance link current
- 14:06, 11 October 2020 diff hist +59 Primitive Assembly →Primitive order: Clarifying how tessellation affects ordering.
- 14:05, 11 October 2020 diff hist +225 Tessellation →Primitive generation order
- 15:34, 5 October 2020 diff hist +349 User talk:Alfonse →Alfonse BitBucket links broken
- 15:34, 5 October 2020 diff hist +1 Getting Started →Tutorials and How To Guides: Fixed link
- 15:19, 23 September 2020 diff hist +108 Fragment Shader/Defined Inputs Attempting to fix highlighting errors. current
- 05:52, 14 August 2020 diff hist +27 Fragment →Fragment discard: Clarified that stencil buffer updates only apply to fragments discarded by the stencil test itself. current
- 15:52, 10 August 2020 diff hist +68 Primitive Assembly →Primitive order: Clarification.
- 16:36, 21 June 2020 diff hist +50 Texture →Theory: Clarified how cube maps work. current
- 16:28, 21 June 2020 diff hist -91 Texture →Mip maps: Clarified how mipmap computation works (rounding down)
- 17:24, 9 June 2020 diff hist +3 Talk:History of OpenGL Formatting fix.
- 17:24, 9 June 2020 diff hist +425 Talk:History of OpenGL Response.
- 02:27, 25 May 2020 diff hist +18 Example/OpenGL Error Testing Still attempting to fix syntax highlighting. current
- 02:26, 25 May 2020 diff hist +2 Example/OpenGL Error Testing Attempting to fix syntax highlighting.
- 01:57, 12 May 2020 diff hist -108 Fragment Shader/Defined Inputs Made the front-facing description more direct.
- 15:06, 26 April 2020 diff hist +129 Stencil Test Made it a bit more clear that stencil testing and stencil operations are separate. current
- 02:13, 26 April 2020 diff hist +286 Stencil Test →Stencil test: Missed a point about stencil test vs. operation.
- 22:44, 19 April 2020 diff hist +7 Fragment →Fragment discard: Fix for clarification of discard combined with incoherent writes.
- 22:43, 19 April 2020 diff hist +182 Fragment Shader →Special operations
- 19:55, 18 April 2020 diff hist -6 Fragment Shader →Special operations
- 19:50, 18 April 2020 diff hist -1 Fragment Shader →Special operations
- 16:31, 12 April 2020 diff hist 0 Memory Model →Incoherent memory access: typo
- 16:31, 12 April 2020 diff hist -192 Memory Model →Incoherent memory access: Atomic counters are incoherent.
- 16:28, 12 April 2020 diff hist -31 Atomic Counter Atomic counter limitations explained.
- 16:26, 12 April 2020 diff hist -740 Atomic Counter Atomic counters preform incoherent memory accesses.
- 20:31, 9 April 2020 diff hist +293 Interface Block (GLSL) →Interface matching: Clarified how instance names work in block matching.
- 14:38, 9 April 2020 diff hist +22 Creating an OpenGL Context (WGL) →Sample Code: Create Render Context, Check GL_VERSION
- 16:05, 3 March 2020 diff hist +207 OpenGL Object/Object Name Clarification current
- 07:34, 1 March 2020 diff hist +61 Pixel Transfer →Pixel format current
- 07:30, 1 March 2020 diff hist +38 m Pixel Transfer →Pixel transfer initiation
- 22:02, 24 February 2020 diff hist +3,419 Cubemap Texture Cubemap orientation information.
- 21:40, 24 February 2020 diff hist +62 N File:CubeMapAxes.png Diagram showing off the axes for cubemap images. current
- 06:37, 24 February 2020 diff hist +5 m Framebuffer →Multisampling Considerations
- 06:35, 24 February 2020 diff hist +173 Framebuffer →Multisampling Considerations: Mention that multisample blitting requires equal size rectangles.
- 04:56, 16 February 2020 diff hist +22 OpenGL Object →Multibind current
- 05:24, 24 January 2020 diff hist +272 Shader Storage Buffer Object Memory qualifiers.
- 05:22, 24 January 2020 diff hist +39 Type Qualifier (GLSL) →Memory qualifiers: Link to other pages and a bit more clarity on exclusivity.
- 05:21, 24 January 2020 diff hist +340 Template:Memory qualifiers More specific information about read/write only. current
- 18:05, 17 January 2020 diff hist +88 Fragment →Fragment shader outputs
- 07:44, 17 January 2020 diff hist +429 Talk:Common Mistakes →Texture Image Unit benefits current
- 21:46, 11 January 2020 diff hist +99 Direct State Access →Changes from EXT
- 16:00, 31 December 2019 diff hist +10 m Tessellation →Patches
- 15:58, 31 December 2019 diff hist +465 Vertex Processing Added further links and clarified which stages are optional and which are not. current
- 14:50, 31 December 2019 diff hist +16 Vertex Processing This is multiple stages, not just one.
- 05:19, 31 December 2019 diff hist -33 Primitive Assembly Undo revision 14622 by Rayner619 (talk) See Talk Page. "Output Vertex Stream" gives the wrong impression.
- 05:18, 31 December 2019 diff hist +507 N Talk:Primitive Assembly Discussing terminology changes.
- 04:50, 28 December 2019 diff hist -8 Stencil Test →Stencil operations: Clarification.
- 04:47, 28 December 2019 diff hist +292 Talk:Programming OpenGL in Linux: Programming Animations with GLX and Xlib current
- 04:22, 12 December 2019 diff hist +648 Talk:Mipmap Commentary. current
- 18:00, 5 December 2019 diff hist 0 Language bindings →C#: Alphabetizing
- 14:41, 27 November 2019 diff hist +357 Talk:Rectangle Texture →Texel center current
- 18:05, 26 November 2019 diff hist +545 Talk:Rectangle Texture Explaining meaning of center of a texel.
- 14:48, 24 November 2019 diff hist +37 Sampler (GLSL) →Projective texture access: Better explanation.
- 15:46, 30 October 2019 diff hist +1 m Texture Storage →Texture copy: link fix
- 01:31, 20 October 2019 diff hist +365 Bindless Texture →Texture handles
- 01:25, 20 October 2019 diff hist +467 Bindless Texture →Purpose
- 20:40, 18 October 2019 diff hist +325 Talk:Type Qualifier (GLSL) Reply. current
- 20:37, 18 October 2019 diff hist -12 Type Qualifier (GLSL) →Precision qualifiers: There are other versions of ES than 2.0.
- 05:28, 18 October 2019 diff hist +101 Face Culling current
- 03:15, 18 October 2019 diff hist +259 Nomenclature →Function suffixes: Clarifications current
- 15:56, 14 October 2019 diff hist +168 Texture →Sampling parameters
- 15:06, 9 October 2019 diff hist +87 Shader More on the nature of shaders. current
- 15:23, 25 September 2019 diff hist +87 User talk:Pclement →On Query Objects current
- 15:22, 25 September 2019 diff hist +271 User talk:Pclement →On Query Objects
- 02:37, 25 September 2019 diff hist +42 Query Object →Query scope current
- 02:32, 25 September 2019 diff hist +97 Query Object Query objects aren't sharable.
- 02:31, 25 September 2019 diff hist -10 m OpenGL Context Improved link
- 02:30, 25 September 2019 diff hist -66 OpenGL Context Query objects aren't sharable.
- 02:29, 25 September 2019 diff hist +37 OpenGL Object →Object Sharing: Query objects are not sharable.
- 02:27, 25 September 2019 diff hist +121 User talk:Pclement Signed.
- 02:26, 25 September 2019 diff hist +358 N User talk:Pclement →On Query Objects: new section
- 16:47, 13 September 2019 diff hist +344 Type Qualifier (GLSL) →Interpolation qualifiers: Explained which qualifiers matter.
- 15:10, 8 September 2019 diff hist +1,791 Selecting a Shading Language Added SPIR-V to this page. current
- 17:57, 3 September 2019 diff hist +1 m Interface Block (GLSL) →Memory layout: must, not can.
- 03:41, 3 September 2019 diff hist +110 Nomenclature →Unusual suffixes
- 15:00, 1 September 2019 diff hist +9 Shader Storage Buffer Object →OpenGL usage: Corrections.
- 17:41, 29 August 2019 diff hist +270 OpenGL Error Specified the cases in which this can happen.
- 17:32, 29 August 2019 diff hist +1,866 User talk:Jgrills →Notice on OpenGL Error
- 04:01, 29 August 2019 diff hist +1,364 User talk:Jgrills →Notice on OpenGL Error
- 11:45, 28 August 2019 diff hist +458 N User talk:Jgrills →Notice on OpenGL Error: new section
- 18:36, 19 July 2019 diff hist +215 Small Float Formats →Numeric limits and precision: Clarifying the meaning of "decimal" current
- 13:47, 17 July 2019 diff hist -383 Uniform (GLSL)/Explicit Uniform Location GLSL clarified to cover uniform location matching. current
- 15:14, 3 July 2019 diff hist +4,261 User talk:Tsiros →how do i use this thing
- 15:49, 1 July 2019 diff hist +212 Framebuffer Object →Attaching Images: Fixing inaccurate information and general cleanup.
- 15:38, 1 July 2019 diff hist -3,781 User talk:Alfonse Moved discussion elsewhere.
- 15:37, 1 July 2019 diff hist +6,040 User talk:Tsiros Moved discussion from my page and added a response.
- 18:42, 30 June 2019 diff hist +537 N User talk:Tsiros →Framebuffer Object: new section
- 18:39, 30 June 2019 diff hist +23 Talk:Framebuffer Object Adding user tag. current
- 20:13, 25 June 2019 diff hist +34 m Layout Qualifier (GLSL) →Binding points: Clarification
- 02:00, 9 June 2019 diff hist +21 Direct State Access Categorization
- 13:53, 5 June 2019 diff hist +158 Bindless Texture →Using handles: Adding warning about parameter qualifications
- 20:58, 27 May 2019 diff hist +150 Data Type (GLSL) →Opaque arrays: Added mention of arrays of structs containing samplers.
- 20:55, 27 May 2019 diff hist +196 Data Type (GLSL) →Structs
- 20:51, 27 May 2019 diff hist -26 Core Language (GLSL) →Invocation group: GLSL 4.60 now includes the SPIR-V language.
- 03:36, 19 May 2019 diff hist +6,551 Shader →Execution and invocations: Added section on how the shader execution model works, so that we can later talk about shader group vote.
- 18:43, 25 April 2019 diff hist +139 Uniform (GLSL) Some wording cleanup.
- 17:49, 25 April 2019 diff hist +178 Uniform (GLSL)/Explicit Uniform Location Updated warning to match the ambiguity in the specification.
- 15:25, 22 April 2019 diff hist +4 m General OpenGL Fixing redlinks. current
- 15:20, 22 April 2019 diff hist 0 Compute Shader Fixing redlinks. current
- 15:20, 22 April 2019 diff hist +6 FAQ Fixing redlinks. current
- 15:19, 22 April 2019 diff hist 0 m Talk:GL Error Codes Fixing redirect current
- 15:18, 22 April 2019 diff hist +12 m GL Error Codes dead Fixing redirect current
- 15:18, 22 April 2019 diff hist +20 Ssbo Fixing redirect current
- 15:15, 22 April 2019 diff hist 0 m User:Alfonse/Vertex Specification Fixing redlinks. current
- 15:14, 22 April 2019 diff hist 0 m Vertex Specification Fixing redlinks.
- 15:12, 22 April 2019 diff hist 0 m Tessellation Evaluation Shader/Defined Inputs Fixing redlinks. current
- 14:52, 22 April 2019 diff hist 0 m Getting Started Fixing redlinks.
- 14:51, 22 April 2019 diff hist 0 m FAQ Fixing redlinks.
- 14:51, 22 April 2019 diff hist 0 m Creating an OpenGL Context (WGL) Fixing redlinks.
- 14:41, 22 April 2019 diff hist 0 m Category:Shader Object API State Functions Fixing redlinks. current
- 14:40, 22 April 2019 diff hist 0 m OpenGL Object/Object Name Fixing redlinks.
- 13:30, 22 April 2019 diff hist 0 m Framebuffer Object Fixing redlinks.
- 13:30, 22 April 2019 diff hist 0 m Texture Fixing redlinks.
- 13:30, 22 April 2019 diff hist 0 m Image Load Store Fixing redlinks.
- 13:29, 22 April 2019 diff hist 0 m Bindless Texture Fixing redlinks.
- 13:28, 22 April 2019 diff hist 0 Memory Model →Framebuffer objects: Fixing redlinks.
- 04:07, 12 April 2019 diff hist -35 m Vertex Post-Processing →User-defined clipping: Formatting.
- 04:04, 12 April 2019 diff hist -34 Vertex Shader/Defined Outputs Formatting. current
- 14:43, 11 April 2019 diff hist -346 Framebuffer Object →Framebuffer Object Structure
- 18:41, 9 April 2019 diff hist +123 Geometry Shader →Layered rendering: Default viewport index of 0.
- 15:29, 8 April 2019 diff hist +77 Rendering Pipeline Overview →Pipeline
- 15:20, 8 April 2019 diff hist +271 Rendering Pipeline Overview →Pipeline: Clarifying what is and is not part of the pipeline itself.
- 17:00, 3 April 2019 diff hist +467 Query Object →Occlusion queries: Updated with information from the current specification.
- 16:52, 3 April 2019 diff hist +29 Per-Sample Processing →Early operations current
- 15:56, 2 April 2019 diff hist +33 Interface Block (GLSL) →OpenGL binding index setting
- 15:23, 2 April 2019 diff hist +2 m Interface Block (GLSL) Correct format for naming the subject of a page.
- 02:21, 25 March 2019 diff hist +20 N SPIRV Useful Redirect. current
- 14:27, 24 February 2019 diff hist 0 History of OpenGL Fixing dead links.
- 17:05, 14 February 2019 diff hist +751 Fragment Shader/Defined Inputs Possible specification bug on gl_PrimitiveID
- 16:40, 3 December 2018 diff hist +54 SPIR-V/Compilation Finished a sentence. current
- 16:38, 3 December 2018 diff hist -10 m SPIR-V Not a stub. current
- 16:35, 3 December 2018 diff hist +119 SPIR-V →Introspection: Better explanation of how querying works.
- 19:59, 24 November 2018 diff hist +535 BPTC Texture Compression It's still just an overview, without the kinds of bitwise details you see in the S3TC pages.
- 15:10, 22 November 2018 diff hist +7 m OpenGL Type Corrected markup. current
- 15:08, 22 November 2018 diff hist -35 OpenGL Architectural Review Board The ARB is part of the Khronos Group now. current
- 15:05, 22 November 2018 diff hist 0 ASTC Texture Compression →Variable block sizes
- 15:04, 22 November 2018 diff hist -308 Tutorial3: Rendering 3D Objects (C /SDL) →Full source code: Full source code is no longer available current
- 15:39, 12 October 2018 diff hist +79 Bindless Texture →Safety
- 15:39, 12 October 2018 diff hist -59 Bindless Texture →Usage: Can be used in interface blocks.
- 15:47, 11 October 2018 diff hist +157 Transform Feedback →Shader setup: Note on multiple calls to this function.
- 15:27, 2 October 2018 diff hist +40 Bindless Texture →Direct handle usage
- 15:26, 2 October 2018 diff hist +434 Bindless Texture →GLSL handle usage: buffer-backed interface blocks actually work with opaque types.
- 20:14, 4 September 2018 diff hist +197 Cubemap Texture
- 18:16, 19 August 2018 diff hist +309 Framebuffer Object →Feedback Loops
- 18:12, 19 August 2018 diff hist +109 Framebuffer Object →Feedback Loops
- 18:11, 19 August 2018 diff hist +121 Framebuffer Object →Feedback Loops
- 04:25, 25 July 2018 diff hist -10 Buffer Object Streaming →Buffer update: Updating to correct link... I hope.
- 02:55, 25 July 2018 diff hist -1 Portal:OpenGL Shading Language/Compute Shader Clarification. current
- 16:12, 16 July 2018 diff hist +251 Texture →Swizzle mask: Clarifying what respects the swizzle state.
- 04:52, 1 June 2018 diff hist +78 User:Alfonse/Vertex Specification →Non-array attribute values
- 04:49, 1 June 2018 diff hist +185 User:Alfonse/Vertex Specification →Combined format and binding
- 04:46, 1 June 2018 diff hist -1 User:Alfonse/Vertex Specification →Vertex element
- 04:45, 1 June 2018 diff hist +1,001 User:Alfonse/Vertex Specification →Combined interleaving: Interleaving section has an example.
- 04:40, 1 June 2018 diff hist +2,098 User:Alfonse/Vertex Specification →Combined format and binding: Added section on combined instancing and interleaving.
- 05:20, 30 May 2018 diff hist +2,330 User:Alfonse/Vertex Specification →Instanced arrays: Added section on old stuff. Still incomplete.
- 00:44, 30 May 2018 diff hist +69 User:Alfonse/Vertex Specification Removing non-standard "attribute format" terminology.
- 00:34, 30 May 2018 diff hist -131 User:Alfonse/Vertex Specification →Anatomy: Rearranged some things.
- 04:00, 29 May 2018 diff hist -20 Buffer Object Streaming →Explicit multiple buffering
- 05:00, 27 May 2018 diff hist +161 User:Alfonse/Vertex Specification Moved multibind separation function.
- 04:55, 27 May 2018 diff hist +1 m User:Alfonse/Vertex Specification →Instanced arrays
- 04:54, 27 May 2018 diff hist +926 User:Alfonse/Vertex Specification →Instanced arrays: Now talks only about separate attribute format.
- 04:41, 27 May 2018 diff hist +31 User:Alfonse/Vertex Specification →Buffer bindings
- 20:44, 26 May 2018 diff hist +10 User:Alfonse/Vertex Specification →Matrix attributes: Matrix attribute to matrix inputs.
- 20:35, 26 May 2018 diff hist +552 User:Alfonse/Vertex Specification →Vertex format: Component qualifier.
- 20:19, 26 May 2018 diff hist +1 m User:Alfonse/Vertex Specification →Attribute format
- 20:18, 26 May 2018 diff hist -15 User:Alfonse/Vertex Specification →Attribute format
- 20:13, 26 May 2018 diff hist 0 User:Alfonse/Vertex Specification →Anatomy: Matching ordering.
- 20:13, 26 May 2018 diff hist -3 User:Alfonse/Vertex Specification →Anatomy: Matching the anatomy names.
- 04:54, 26 May 2018 diff hist -12 Shader Storage Buffer Object →OpenGL usage: Not using bad C++ syntax.
- 02:32, 25 May 2018 diff hist 0 File:Anatomy of a VAO.png Alfonse uploaded a new version of File:Anatomy of a VAO.png current
- 16:58, 24 May 2018 diff hist +557 User:Alfonse/Vertex Specification →Buffer bindings: Clarifications.
- 16:32, 24 May 2018 diff hist +945 User:Alfonse/Vertex Specification →Buffer bindings: Added a section on index buffer binding.
- 16:23, 24 May 2018 diff hist +702 User:Alfonse/Vertex Specification →Anatomy: Added pseudocode for a VAO.
- 16:15, 24 May 2018 diff hist +138 User:Alfonse/Vertex Specification →Attribute format: General edits.
- 16:11, 24 May 2018 diff hist +123 User:Alfonse/Vertex Specification →Anatomy: Added a diagram.
- 16:04, 24 May 2018 diff hist +47 N File:Anatomy of a VAO.png Depicts the structure of a Vertex Array Object.
- 15:54, 24 May 2018 diff hist +33,818 N User:Alfonse/Vertex Specification Early draft.
- 15:43, 24 May 2018 diff hist +70 User:Alfonse Adding a test page for a new version of Vertex Specification.
- 01:52, 19 May 2018 diff hist -1 m Layout Qualifier (GLSL) →Binding points: typo
- 01:51, 19 May 2018 diff hist +10 m Image Load Store →Images in the context: Formatting.
- 13:58, 26 April 2018 diff hist +33 N DSA Useful redirect. current
- 05:22, 8 March 2018 diff hist +79 Depth Test →Depth test current
- 19:46, 3 March 2018 diff hist -166 Sampler (GLSL) →Texture lookup in shader stages: clarifying the behavior of non-FS texure accesses.
- 06:52, 2 March 2018 diff hist +43 Data Type (GLSL) →Arrays
- 06:50, 2 March 2018 diff hist -5 m Data Type (GLSL) →Arrays: slight correction.
- 15:02, 19 February 2018 diff hist +77 m Sync Object →Flushing and contexts current
- 01:36, 13 February 2018 diff hist +88 Sampler (GLSL) →Non-uniform flow control: derivative group adjustment.
- 18:50, 10 February 2018 diff hist +1 m Direct3D Compatibility →Point coord conventions current
- 18:49, 10 February 2018 diff hist +31 m Direct3D Compatibility →BGRA vertex format
- 02:58, 8 February 2018 diff hist +65 Buffer Object →Persistent mapping