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- 15:07, 7 April 2022 diff hist +129 Image Format →Required formats: Added some newer required formats. current
- 02:34, 2 April 2022 diff hist +663 N User talk:H4k1m0u On your recent change. current
- 02:34, 2 April 2022 diff hist -663 User:H4k1m0u Wrong page. current Tag: Blanking
- 02:33, 2 April 2022 diff hist +3 User:H4k1m0u
- 02:33, 2 April 2022 diff hist +660 N User:H4k1m0u On your recent change.
- 01:23, 31 January 2022 diff hist +16 Texture Storage →Direct creation: Fixing link after page move. current
- 16:54, 6 January 2022 diff hist +10 m Debug Output →Message Components current
- 14:27, 7 December 2021 diff hist +4 m Framebuffer →Format Considerations current
- 17:35, 30 October 2021 diff hist +16 m Buffer Object Streaming →The problem current
- 21:48, 10 October 2021 diff hist -313 Framebuffer →Buffer clearing
- 13:55, 22 September 2021 diff hist 0 m Memory Model →Framebuffer objects current
- 15:03, 15 September 2021 diff hist +605 Data Type (GLSL) →Arrays of arrays: Added information about split array declarations.
- 13:41, 15 September 2021 diff hist +1 m Tessellation Control Shader →Inputs: vertex, not patch. current
- 05:43, 3 September 2021 diff hist -9 Interface Block (GLSL) →Explicit variable layout: Filled in. current
- 05:43, 3 September 2021 diff hist +1,200 Interface Block (GLSL) →Explicit variable layout
- 05:10, 3 September 2021 diff hist +674 Interface Block (GLSL) →Layout query: Filled out the appropriate queries.
- 05:05, 28 August 2021 diff hist +289 Multisampling →Antialiasing: Clarified the writing in this section. current
- 14:02, 15 July 2021 diff hist +4 m Multisampling →Primitive edges
- 14:01, 15 July 2021 diff hist +563 Multisampling →Primitive edges: Added section on sample locations.
- 13:55, 15 July 2021 diff hist +63 Framebuffer Object →Completeness Rules: Added fixed multisample setting.
- 14:22, 5 July 2021 diff hist 0 m Direct State Access →Changes from EXT current
- 14:07, 23 June 2021 diff hist -251 Buffer Object Streaming →Persistent visibility
- 13:20, 19 June 2021 diff hist +57 Debug Output →Message Components: Copy-and-paste bug of lacking "GL_" prefixes in table fixed.
- 15:40, 6 June 2021 diff hist -227 m Type Qualifier (GLSL) →Tessellation control shader outputs current
- 15:39, 6 June 2021 diff hist +356 Type Qualifier (GLSL) →Tessellation control shader outputs: Clarified the relationship between TCS invocations and output vertices.
- 15:36, 6 June 2021 diff hist 0 m Type Qualifier (GLSL) →Vertex shader inputs
- 13:43, 30 May 2021 diff hist +23 m Multisampling Clarification
- 16:11, 21 May 2021 diff hist -232 Transform Feedback →Feedback process: Added the binding of the feedback buffer, and replaced vertex array setup with VAO. current
- 18:26, 14 May 2021 diff hist -1 m Framebuffer Fixed link.
- 18:25, 14 May 2021 diff hist +389 Multisample Texture Added linking, formatting, and improved descriptions.
- 20:27, 28 April 2021 diff hist -2 Program Introspection →Resource properties current
- 15:00, 16 April 2021 diff hist +538 Talk:Uniform (GLSL) →Missing definitions for Uniform binders current
- 15:25, 4 April 2021 diff hist +800 Synchronization Clarifying the distinction between behavior and implementation. current
- 13:23, 2 April 2021 diff hist -184 m Buffer Object →General use: using "require" formatting. current
- 14:12, 31 March 2021 diff hist +1,787 Multisampling Better description of what multisampling is.
- 13:21, 31 March 2021 diff hist +107 User:Alfonse/test multisampling →Per-sample shading current
- 13:25, 23 March 2021 diff hist +80 Interface Block (GLSL) →Memory layout: Making vec3 information clearer.
- 05:03, 7 March 2021 diff hist -2 User:Alfonse/test multisampling →Aliasing
- 05:02, 7 March 2021 diff hist +1,385 User:Alfonse/test multisampling Most of the writing here is done.
- 16:10, 6 March 2021 diff hist +22 User:Alfonse/test multisampling →Antialiasing: Link fixup.
- 17:11, 16 February 2021 diff hist +60 Framebuffer Object →Layered Images: Clarifying that layered images are about binding, not the texture itself.
- 18:22, 11 February 2021 diff hist +146 Vertex Rendering/Rendering Failure Rendering with no program. current
- 04:38, 11 February 2021 diff hist -6 Primitive Assembly →Early primitive assembly: Location of primitive assembly corrected. current
- 04:30, 11 February 2021 diff hist +323 Vertex Post-Processing →Transform Feedback: Primitive assembly happens here. current
- 04:27, 11 February 2021 diff hist +1 Rendering Pipeline Overview Primitive assembly happens before clipping. Again. current
- 04:26, 11 February 2021 diff hist +2 Rendering Pipeline Overview Primitive assembly happens before clipping.
- 05:52, 6 February 2021 diff hist +814 User:Alfonse/test multisampling →Multisampling
- 14:45, 24 December 2020 diff hist -158 Transform Feedback →Captured data format: Removed confusing annotation.
- 22:19, 11 December 2020 diff hist +984 Sampler (GLSL) →Direct texel fetches current
- 20:00, 26 November 2020 diff hist -51 Framebuffer Object →Framebuffer Object Structure
- 14:37, 25 November 2020 diff hist +202 Fragment Shader →Outputs: Clarifying that unwritten fragment colors have undefined values. current
- 00:46, 17 November 2020 diff hist +1,065 User talk:Alfonse →Textures do not have to have all images (mips) be the same format. current
- 00:31, 17 November 2020 diff hist +3 Texture Storage →Texture completeness: Clarifying completeness.
- 16:13, 16 November 2020 diff hist +48 Framebuffer Object Moved "pseudo-implementation".
- 16:09, 16 November 2020 diff hist +122 Framebuffer Object Restoring removed text.
- 21:24, 31 October 2020 diff hist +2,884 User:Alfonse/test multisampling →Multisampling
- 18:30, 31 October 2020 diff hist +214 User:Alfonse/test multisampling →Antialiasing
- 05:31, 17 October 2020 diff hist +7,089 User:Alfonse/test multisampling Much of the article is in place.
- 04:28, 17 October 2020 diff hist +56 User:Alfonse Link to multisample update.
- 04:28, 17 October 2020 diff hist +42 N User:Alfonse/test multisampling Start for refresh of multisampling page.
- 14:21, 11 October 2020 diff hist 0 m Tessellation →Patch interface and continuity: Correcting invariance link current
- 14:06, 11 October 2020 diff hist +59 Primitive Assembly →Primitive order: Clarifying how tessellation affects ordering.
- 14:05, 11 October 2020 diff hist +225 Tessellation →Primitive generation order
- 15:34, 5 October 2020 diff hist +349 User talk:Alfonse →Alfonse BitBucket links broken
- 15:34, 5 October 2020 diff hist +1 Getting Started →Tutorials and How To Guides: Fixed link
- 15:19, 23 September 2020 diff hist +108 Fragment Shader/Defined Inputs Attempting to fix highlighting errors. current
- 05:52, 14 August 2020 diff hist +27 Fragment →Fragment discard: Clarified that stencil buffer updates only apply to fragments discarded by the stencil test itself. current
- 15:52, 10 August 2020 diff hist +68 Primitive Assembly →Primitive order: Clarification.
- 16:36, 21 June 2020 diff hist +50 Texture →Theory: Clarified how cube maps work. current
- 16:28, 21 June 2020 diff hist -91 Texture →Mip maps: Clarified how mipmap computation works (rounding down)
- 17:24, 9 June 2020 diff hist +3 Talk:History of OpenGL Formatting fix.
- 17:24, 9 June 2020 diff hist +425 Talk:History of OpenGL Response.
- 02:27, 25 May 2020 diff hist +18 Example/OpenGL Error Testing Still attempting to fix syntax highlighting. current
- 02:26, 25 May 2020 diff hist +2 Example/OpenGL Error Testing Attempting to fix syntax highlighting.
- 01:57, 12 May 2020 diff hist -108 Fragment Shader/Defined Inputs Made the front-facing description more direct.
- 15:06, 26 April 2020 diff hist +129 Stencil Test Made it a bit more clear that stencil testing and stencil operations are separate. current
- 02:13, 26 April 2020 diff hist +286 Stencil Test →Stencil test: Missed a point about stencil test vs. operation.
- 22:44, 19 April 2020 diff hist +7 Fragment →Fragment discard: Fix for clarification of discard combined with incoherent writes.
- 22:43, 19 April 2020 diff hist +182 Fragment Shader →Special operations
- 19:55, 18 April 2020 diff hist -6 Fragment Shader →Special operations
- 19:50, 18 April 2020 diff hist -1 Fragment Shader →Special operations
- 16:31, 12 April 2020 diff hist 0 Memory Model →Incoherent memory access: typo
- 16:31, 12 April 2020 diff hist -192 Memory Model →Incoherent memory access: Atomic counters are incoherent.
- 16:28, 12 April 2020 diff hist -31 Atomic Counter Atomic counter limitations explained.
- 16:26, 12 April 2020 diff hist -740 Atomic Counter Atomic counters preform incoherent memory accesses.
- 20:31, 9 April 2020 diff hist +293 Interface Block (GLSL) →Interface matching: Clarified how instance names work in block matching.
- 14:38, 9 April 2020 diff hist +22 Creating an OpenGL Context (WGL) →Sample Code: Create Render Context, Check GL_VERSION
- 16:05, 3 March 2020 diff hist +207 OpenGL Object/Object Name Clarification current
- 07:34, 1 March 2020 diff hist +61 Pixel Transfer →Pixel format current
- 07:30, 1 March 2020 diff hist +38 m Pixel Transfer →Pixel transfer initiation
- 22:02, 24 February 2020 diff hist +3,419 Cubemap Texture Cubemap orientation information.
- 21:40, 24 February 2020 diff hist +62 N File:CubeMapAxes.png Diagram showing off the axes for cubemap images. current
- 06:37, 24 February 2020 diff hist +5 m Framebuffer →Multisampling Considerations
- 06:35, 24 February 2020 diff hist +173 Framebuffer →Multisampling Considerations: Mention that multisample blitting requires equal size rectangles.
- 04:56, 16 February 2020 diff hist +22 OpenGL Object →Multibind current
- 05:24, 24 January 2020 diff hist +272 Shader Storage Buffer Object Memory qualifiers.
- 05:22, 24 January 2020 diff hist +39 Type Qualifier (GLSL) →Memory qualifiers: Link to other pages and a bit more clarity on exclusivity.
- 05:21, 24 January 2020 diff hist +340 Template:Memory qualifiers More specific information about read/write only. current
- 18:05, 17 January 2020 diff hist +88 Fragment →Fragment shader outputs
- 07:44, 17 January 2020 diff hist +429 Talk:Common Mistakes →Texture Image Unit benefits current