User contributions for Alfonse
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16 January 2023
- 16:0616:06, 16 January 2023 diff hist −52 m BPTC Texture Compression KDF is the primary resource now. current
13 January 2023
- 06:4506:45, 13 January 2023 diff hist −10 Image Load Store →Images in the context current
25 November 2022
- 22:3122:31, 25 November 2022 diff hist −37 Image Load Store Fixed formatting.
22 November 2022
- 15:0215:02, 22 November 2022 diff hist −1 Framebuffer Object →Layered Images: What first, why later. current
19 November 2022
- 15:2615:26, 19 November 2022 diff hist +22 Image Load Store →Atomic minmax
10 November 2022
- 19:2919:29, 10 November 2022 diff hist +1 m Interface Block (GLSL) →Memory layout current
- 19:2819:28, 10 November 2022 diff hist −82 Interface Block (GLSL) →Layout query
7 November 2022
- 15:0415:04, 7 November 2022 diff hist +3 Rendering Pipeline Overview →Transform Feedback: Correcting conditional. current
6 September 2022
- 13:2813:28, 6 September 2022 diff hist +58 Primitive Assembly →Primitive order current
- 13:2513:25, 6 September 2022 diff hist +43 Transform Feedback →Captured data format: Link to the order of primitive processing.
7 April 2022
- 15:0715:07, 7 April 2022 diff hist +129 Image Format →Required formats: Added some newer required formats. current
2 April 2022
- 02:3402:34, 2 April 2022 diff hist +663 N User talk:H4k1m0u On your recent change. current
- 02:3402:34, 2 April 2022 diff hist −663 User:H4k1m0u Wrong page. current Tag: Blanking
- 02:3302:33, 2 April 2022 diff hist +3 User:H4k1m0u No edit summary
- 02:3302:33, 2 April 2022 diff hist +660 N User:H4k1m0u On your recent change.
31 January 2022
- 01:2301:23, 31 January 2022 diff hist +16 Texture Storage →Direct creation: Fixing link after page move. current
6 January 2022
- 16:5416:54, 6 January 2022 diff hist +10 m Debug Output →Message Components current
7 December 2021
- 14:2714:27, 7 December 2021 diff hist +4 m Framebuffer →Format Considerations current
30 October 2021
- 17:3517:35, 30 October 2021 diff hist +16 m Buffer Object Streaming →The problem current
10 October 2021
- 21:4821:48, 10 October 2021 diff hist −313 Framebuffer →Buffer clearing
22 September 2021
- 13:5513:55, 22 September 2021 diff hist 0 m Memory Model →Framebuffer objects current
15 September 2021
- 15:0315:03, 15 September 2021 diff hist +605 Data Type (GLSL) →Arrays of arrays: Added information about split array declarations.
- 13:4113:41, 15 September 2021 diff hist +1 m Tessellation Control Shader →Inputs: vertex, not patch.
3 September 2021
- 05:4305:43, 3 September 2021 diff hist −9 Interface Block (GLSL) →Explicit variable layout: Filled in.
- 05:4305:43, 3 September 2021 diff hist +1,200 Interface Block (GLSL) →Explicit variable layout
- 05:1005:10, 3 September 2021 diff hist +674 Interface Block (GLSL) →Layout query: Filled out the appropriate queries.
28 August 2021
- 05:0505:05, 28 August 2021 diff hist +289 Multisampling →Antialiasing: Clarified the writing in this section. current
15 July 2021
- 14:0214:02, 15 July 2021 diff hist +4 m Multisampling →Primitive edges
- 14:0114:01, 15 July 2021 diff hist +563 Multisampling →Primitive edges: Added section on sample locations.
- 13:5513:55, 15 July 2021 diff hist +63 Framebuffer Object →Completeness Rules: Added fixed multisample setting.
5 July 2021
- 14:2214:22, 5 July 2021 diff hist 0 m Direct State Access →Changes from EXT current
23 June 2021
19 June 2021
- 13:2013:20, 19 June 2021 diff hist +57 Debug Output →Message Components: Copy-and-paste bug of lacking "GL_" prefixes in table fixed.
6 June 2021
- 15:4015:40, 6 June 2021 diff hist −227 m Type Qualifier (GLSL) →Tessellation control shader outputs
- 15:3915:39, 6 June 2021 diff hist +356 Type Qualifier (GLSL) →Tessellation control shader outputs: Clarified the relationship between TCS invocations and output vertices.
- 15:3615:36, 6 June 2021 diff hist 0 m Type Qualifier (GLSL) →Vertex shader inputs
30 May 2021
- 13:4313:43, 30 May 2021 diff hist +23 m Multisampling Clarification
21 May 2021
- 16:1116:11, 21 May 2021 diff hist −232 Transform Feedback →Feedback process: Added the binding of the feedback buffer, and replaced vertex array setup with VAO.
14 May 2021
- 18:2618:26, 14 May 2021 diff hist −1 m Framebuffer Fixed link.
- 18:2518:25, 14 May 2021 diff hist +389 Multisample Texture Added linking, formatting, and improved descriptions.
28 April 2021
- 20:2720:27, 28 April 2021 diff hist −2 Program Introspection →Resource properties current
16 April 2021
- 15:0015:00, 16 April 2021 diff hist +538 Talk:Uniform (GLSL) →Missing definitions for Uniform binders current
4 April 2021
- 15:2515:25, 4 April 2021 diff hist +800 Synchronization Clarifying the distinction between behavior and implementation. current
2 April 2021
- 13:2313:23, 2 April 2021 diff hist −184 m Buffer Object →General use: using "require" formatting. current
31 March 2021
- 14:1214:12, 31 March 2021 diff hist +1,787 Multisampling Better description of what multisampling is.
- 13:2113:21, 31 March 2021 diff hist +107 User:Alfonse/test multisampling →Per-sample shading current
23 March 2021
- 13:2513:25, 23 March 2021 diff hist +80 Interface Block (GLSL) →Memory layout: Making vec3 information clearer.
7 March 2021
- 05:0305:03, 7 March 2021 diff hist −2 User:Alfonse/test multisampling →Aliasing
- 05:0205:02, 7 March 2021 diff hist +1,385 User:Alfonse/test multisampling Most of the writing here is done.
6 March 2021
- 16:1016:10, 6 March 2021 diff hist +22 User:Alfonse/test multisampling →Antialiasing: Link fixup.
16 February 2021
- 17:1117:11, 16 February 2021 diff hist +60 Framebuffer Object →Layered Images: Clarifying that layered images are about binding, not the texture itself.
11 February 2021
- 18:2218:22, 11 February 2021 diff hist +146 Vertex Rendering/Rendering Failure Rendering with no program. current
- 04:3804:38, 11 February 2021 diff hist −6 Primitive Assembly →Early primitive assembly: Location of primitive assembly corrected.
- 04:3004:30, 11 February 2021 diff hist +323 Vertex Post-Processing →Transform Feedback: Primitive assembly happens here. current
- 04:2704:27, 11 February 2021 diff hist +1 Rendering Pipeline Overview Primitive assembly happens before clipping. Again.
- 04:2604:26, 11 February 2021 diff hist +2 Rendering Pipeline Overview Primitive assembly happens before clipping.
6 February 2021
24 December 2020
- 14:4514:45, 24 December 2020 diff hist −158 Transform Feedback →Captured data format: Removed confusing annotation.
11 December 2020
- 22:1922:19, 11 December 2020 diff hist +984 Sampler (GLSL) →Direct texel fetches current
26 November 2020
25 November 2020
- 14:3714:37, 25 November 2020 diff hist +202 Fragment Shader →Outputs: Clarifying that unwritten fragment colors have undefined values. current
17 November 2020
- 00:4600:46, 17 November 2020 diff hist +1,065 User talk:Alfonse →Textures do not have to have all images (mips) be the same format. current
- 00:3100:31, 17 November 2020 diff hist +3 Texture Storage →Texture completeness: Clarifying completeness.
16 November 2020
- 16:1316:13, 16 November 2020 diff hist +48 Framebuffer Object Moved "pseudo-implementation".
- 16:0916:09, 16 November 2020 diff hist +122 Framebuffer Object Restoring removed text.
31 October 2020
- 21:2421:24, 31 October 2020 diff hist +2,884 User:Alfonse/test multisampling →Multisampling
- 18:3018:30, 31 October 2020 diff hist +214 User:Alfonse/test multisampling →Antialiasing
17 October 2020
- 05:3105:31, 17 October 2020 diff hist +7,089 User:Alfonse/test multisampling Much of the article is in place.
- 04:2804:28, 17 October 2020 diff hist +56 User:Alfonse Link to multisample update.
- 04:2804:28, 17 October 2020 diff hist +42 N User:Alfonse/test multisampling Start for refresh of multisampling page.
11 October 2020
- 14:2114:21, 11 October 2020 diff hist 0 m Tessellation →Patch interface and continuity: Correcting invariance link current
- 14:0614:06, 11 October 2020 diff hist +59 Primitive Assembly →Primitive order: Clarifying how tessellation affects ordering.
- 14:0514:05, 11 October 2020 diff hist +225 Tessellation →Primitive generation order
5 October 2020
- 15:3415:34, 5 October 2020 diff hist +349 User talk:Alfonse →Alfonse BitBucket links broken
- 15:3415:34, 5 October 2020 diff hist +1 Getting Started →Tutorials and How To Guides: Fixed link
23 September 2020
- 15:1915:19, 23 September 2020 diff hist +108 Fragment Shader/Defined Inputs Attempting to fix highlighting errors. current
14 August 2020
- 05:5205:52, 14 August 2020 diff hist +27 Fragment →Fragment discard: Clarified that stencil buffer updates only apply to fragments discarded by the stencil test itself.
10 August 2020
- 15:5215:52, 10 August 2020 diff hist +68 Primitive Assembly →Primitive order: Clarification.
21 June 2020
- 16:3616:36, 21 June 2020 diff hist +50 Texture →Theory: Clarified how cube maps work.
- 16:2816:28, 21 June 2020 diff hist −91 Texture →Mip maps: Clarified how mipmap computation works (rounding down)
9 June 2020
- 17:2417:24, 9 June 2020 diff hist +3 Talk:History of OpenGL Formatting fix.
- 17:2417:24, 9 June 2020 diff hist +425 Talk:History of OpenGL Response.
25 May 2020
- 02:2702:27, 25 May 2020 diff hist +18 Example/OpenGL Error Testing Still attempting to fix syntax highlighting. current
- 02:2602:26, 25 May 2020 diff hist +2 Example/OpenGL Error Testing Attempting to fix syntax highlighting.
12 May 2020
- 01:5701:57, 12 May 2020 diff hist −108 Fragment Shader/Defined Inputs Made the front-facing description more direct.
26 April 2020
- 15:0615:06, 26 April 2020 diff hist +129 Stencil Test Made it a bit more clear that stencil testing and stencil operations are separate. current
- 02:1302:13, 26 April 2020 diff hist +286 Stencil Test →Stencil test: Missed a point about stencil test vs. operation.
19 April 2020
- 22:4422:44, 19 April 2020 diff hist +7 Fragment →Fragment discard: Fix for clarification of discard combined with incoherent writes.
- 22:4322:43, 19 April 2020 diff hist +182 Fragment Shader →Special operations
18 April 2020
- 19:5519:55, 18 April 2020 diff hist −6 Fragment Shader →Special operations
- 19:5019:50, 18 April 2020 diff hist −1 Fragment Shader →Special operations
12 April 2020
- 16:3116:31, 12 April 2020 diff hist 0 Memory Model →Incoherent memory access: typo
- 16:3116:31, 12 April 2020 diff hist −192 Memory Model →Incoherent memory access: Atomic counters are incoherent.
- 16:2816:28, 12 April 2020 diff hist −31 Atomic Counter Atomic counter limitations explained.
- 16:2616:26, 12 April 2020 diff hist −740 Atomic Counter Atomic counters preform incoherent memory accesses.
9 April 2020
- 20:3120:31, 9 April 2020 diff hist +293 Interface Block (GLSL) →Interface matching: Clarified how instance names work in block matching.
- 14:3814:38, 9 April 2020 diff hist +22 Creating an OpenGL Context (WGL) →Sample Code: Create Render Context, Check GL_VERSION
3 March 2020
- 16:0516:05, 3 March 2020 diff hist +207 OpenGL Object/Object Name Clarification current
1 March 2020
- 07:3407:34, 1 March 2020 diff hist +61 Pixel Transfer →Pixel format
- 07:3007:30, 1 March 2020 diff hist +38 m Pixel Transfer →Pixel transfer initiation
24 February 2020
- 22:0222:02, 24 February 2020 diff hist +3,419 Cubemap Texture Cubemap orientation information.
- 21:4021:40, 24 February 2020 diff hist +62 N File:CubeMapAxes.png Diagram showing off the axes for cubemap images. current
- 06:3706:37, 24 February 2020 diff hist +5 m Framebuffer →Multisampling Considerations
- 06:3506:35, 24 February 2020 diff hist +173 Framebuffer →Multisampling Considerations: Mention that multisample blitting requires equal size rectangles.
16 February 2020
- 04:5604:56, 16 February 2020 diff hist +22 OpenGL Object →Multibind current
24 January 2020
- 05:2405:24, 24 January 2020 diff hist +272 Shader Storage Buffer Object Memory qualifiers.
- 05:2205:22, 24 January 2020 diff hist +39 Type Qualifier (GLSL) →Memory qualifiers: Link to other pages and a bit more clarity on exclusivity.
- 05:2105:21, 24 January 2020 diff hist +340 Template:Memory qualifiers More specific information about read/write only. current
17 January 2020
- 18:0518:05, 17 January 2020 diff hist +88 Fragment →Fragment shader outputs
- 07:4407:44, 17 January 2020 diff hist +429 Talk:Common Mistakes →Texture Image Unit benefits current
11 January 2020
31 December 2019
- 16:0016:00, 31 December 2019 diff hist +10 m Tessellation →Patches
- 15:5815:58, 31 December 2019 diff hist +465 Vertex Processing Added further links and clarified which stages are optional and which are not. current
- 14:5014:50, 31 December 2019 diff hist +16 Vertex Processing This is multiple stages, not just one.
- 05:1905:19, 31 December 2019 diff hist −33 Primitive Assembly Undo revision 14622 by Rayner619 (talk) See Talk Page. "Output Vertex Stream" gives the wrong impression.
- 05:1805:18, 31 December 2019 diff hist +507 N Talk:Primitive Assembly Discussing terminology changes.
28 December 2019
- 04:5004:50, 28 December 2019 diff hist −8 Stencil Test →Stencil operations: Clarification.
- 04:4704:47, 28 December 2019 diff hist +292 Talk:Programming OpenGL in Linux: Programming Animations with GLX and Xlib No edit summary current
12 December 2019
- 04:2204:22, 12 December 2019 diff hist +648 Talk:Mipmap Commentary. current
5 December 2019
- 18:0018:00, 5 December 2019 diff hist 0 Language bindings →C#: Alphabetizing
27 November 2019
- 14:4114:41, 27 November 2019 diff hist +357 Talk:Rectangle Texture →Texel center current
26 November 2019
- 18:0518:05, 26 November 2019 diff hist +545 Talk:Rectangle Texture Explaining meaning of center of a texel.
24 November 2019
- 14:4814:48, 24 November 2019 diff hist +37 Sampler (GLSL) →Projective texture access: Better explanation.
30 October 2019
- 15:4615:46, 30 October 2019 diff hist +1 m Texture Storage →Texture copy: link fix
20 October 2019
- 01:3101:31, 20 October 2019 diff hist +365 Bindless Texture →Texture handles
- 01:2501:25, 20 October 2019 diff hist +467 Bindless Texture →Purpose
18 October 2019
- 20:4020:40, 18 October 2019 diff hist +325 Talk:Type Qualifier (GLSL) Reply. current
- 20:3720:37, 18 October 2019 diff hist −12 Type Qualifier (GLSL) →Precision qualifiers: There are other versions of ES than 2.0.
- 05:2805:28, 18 October 2019 diff hist +101 Face Culling No edit summary current
- 03:1503:15, 18 October 2019 diff hist +259 Nomenclature →Function suffixes: Clarifications current
14 October 2019
- 15:5615:56, 14 October 2019 diff hist +168 Texture →Sampling parameters
9 October 2019
- 15:0615:06, 9 October 2019 diff hist +87 Shader More on the nature of shaders. current
25 September 2019
- 15:2315:23, 25 September 2019 diff hist +87 User talk:Pclement →On Query Objects current
- 15:2215:22, 25 September 2019 diff hist +271 User talk:Pclement →On Query Objects
- 02:3702:37, 25 September 2019 diff hist +42 Query Object →Query scope current
- 02:3202:32, 25 September 2019 diff hist +97 Query Object Query objects aren't sharable.
- 02:3102:31, 25 September 2019 diff hist −10 m OpenGL Context Improved link
- 02:3002:30, 25 September 2019 diff hist −66 OpenGL Context Query objects aren't sharable.
- 02:2902:29, 25 September 2019 diff hist +37 OpenGL Object →Object Sharing: Query objects are not sharable.
- 02:2702:27, 25 September 2019 diff hist +121 User talk:Pclement Signed.
- 02:2602:26, 25 September 2019 diff hist +358 N User talk:Pclement →On Query Objects: new section
13 September 2019
- 16:4716:47, 13 September 2019 diff hist +344 Type Qualifier (GLSL) →Interpolation qualifiers: Explained which qualifiers matter.
8 September 2019
- 15:1015:10, 8 September 2019 diff hist +1,791 Selecting a Shading Language Added SPIR-V to this page. current
3 September 2019
- 17:5717:57, 3 September 2019 diff hist +1 m Interface Block (GLSL) →Memory layout: must, not can.
- 03:4103:41, 3 September 2019 diff hist +110 Nomenclature →Unusual suffixes
1 September 2019
- 15:0015:00, 1 September 2019 diff hist +9 Shader Storage Buffer Object →OpenGL usage: Corrections.
29 August 2019
- 17:4117:41, 29 August 2019 diff hist +270 OpenGL Error Specified the cases in which this can happen.
- 17:3217:32, 29 August 2019 diff hist +1,866 User talk:Jgrills →Notice on OpenGL Error
- 04:0104:01, 29 August 2019 diff hist +1,364 User talk:Jgrills →Notice on OpenGL Error
28 August 2019
- 11:4511:45, 28 August 2019 diff hist +458 N User talk:Jgrills →Notice on OpenGL Error: new section
19 July 2019
- 18:3618:36, 19 July 2019 diff hist +215 Small Float Formats →Numeric limits and precision: Clarifying the meaning of "decimal" current
17 July 2019
- 13:4713:47, 17 July 2019 diff hist −383 Uniform (GLSL)/Explicit Uniform Location GLSL clarified to cover uniform location matching. current
3 July 2019
- 15:1415:14, 3 July 2019 diff hist +4,261 User talk:Tsiros →how do i use this thing
1 July 2019
- 15:4915:49, 1 July 2019 diff hist +212 Framebuffer Object →Attaching Images: Fixing inaccurate information and general cleanup.
- 15:3815:38, 1 July 2019 diff hist −3,781 User talk:Alfonse Moved discussion elsewhere.
- 15:3715:37, 1 July 2019 diff hist +6,040 User talk:Tsiros Moved discussion from my page and added a response.
30 June 2019
- 18:4218:42, 30 June 2019 diff hist +537 N User talk:Tsiros →Framebuffer Object: new section
- 18:3918:39, 30 June 2019 diff hist +23 Talk:Framebuffer Object Adding user tag. current
25 June 2019
- 20:1320:13, 25 June 2019 diff hist +34 m Layout Qualifier (GLSL) →Binding points: Clarification
9 June 2019
- 02:0002:00, 9 June 2019 diff hist +21 Direct State Access Categorization
5 June 2019
- 13:5313:53, 5 June 2019 diff hist +158 Bindless Texture →Using handles: Adding warning about parameter qualifications
27 May 2019
- 20:5820:58, 27 May 2019 diff hist +150 Data Type (GLSL) →Opaque arrays: Added mention of arrays of structs containing samplers.
- 20:5520:55, 27 May 2019 diff hist +196 Data Type (GLSL) →Structs
- 20:5120:51, 27 May 2019 diff hist −26 Core Language (GLSL) →Invocation group: GLSL 4.60 now includes the SPIR-V language.
19 May 2019
- 03:3603:36, 19 May 2019 diff hist +6,551 Shader →Execution and invocations: Added section on how the shader execution model works, so that we can later talk about shader group vote.
25 April 2019
- 18:4318:43, 25 April 2019 diff hist +139 Uniform (GLSL) Some wording cleanup.
- 17:4917:49, 25 April 2019 diff hist +178 Uniform (GLSL)/Explicit Uniform Location Updated warning to match the ambiguity in the specification.
22 April 2019
- 15:2515:25, 22 April 2019 diff hist +4 m General OpenGL Fixing redlinks. current
- 15:2015:20, 22 April 2019 diff hist 0 Compute Shader Fixing redlinks. current
- 15:2015:20, 22 April 2019 diff hist +6 FAQ Fixing redlinks. current
- 15:1915:19, 22 April 2019 diff hist 0 m Talk:GL Error Codes Fixing redirect current
- 15:1815:18, 22 April 2019 diff hist +12 m GL Error Codes dead Fixing redirect current
- 15:1815:18, 22 April 2019 diff hist +20 Ssbo Fixing redirect current
- 15:1515:15, 22 April 2019 diff hist 0 m User:Alfonse/Vertex Specification Fixing redlinks. current
- 15:1415:14, 22 April 2019 diff hist 0 m Vertex Specification Fixing redlinks.
- 15:1215:12, 22 April 2019 diff hist 0 m Tessellation Evaluation Shader/Defined Inputs Fixing redlinks. current
- 14:5214:52, 22 April 2019 diff hist 0 m Getting Started Fixing redlinks.
- 14:5114:51, 22 April 2019 diff hist 0 m FAQ Fixing redlinks.
- 14:5114:51, 22 April 2019 diff hist 0 m Creating an OpenGL Context (WGL) Fixing redlinks.
- 14:4114:41, 22 April 2019 diff hist 0 m Category:Shader Object API State Functions Fixing redlinks. current
- 14:4014:40, 22 April 2019 diff hist 0 m OpenGL Object/Object Name Fixing redlinks.
- 13:3013:30, 22 April 2019 diff hist 0 m Framebuffer Object Fixing redlinks.
- 13:3013:30, 22 April 2019 diff hist 0 m Texture Fixing redlinks.
- 13:3013:30, 22 April 2019 diff hist 0 m Image Load Store Fixing redlinks.
- 13:2913:29, 22 April 2019 diff hist 0 m Bindless Texture Fixing redlinks.
- 13:2813:28, 22 April 2019 diff hist 0 Memory Model →Framebuffer objects: Fixing redlinks.
12 April 2019
- 04:0704:07, 12 April 2019 diff hist −35 m Vertex Post-Processing →User-defined clipping: Formatting.
- 04:0404:04, 12 April 2019 diff hist −34 Vertex Shader/Defined Outputs Formatting. current
11 April 2019
9 April 2019
- 18:4118:41, 9 April 2019 diff hist +123 Geometry Shader →Layered rendering: Default viewport index of 0.
8 April 2019
- 15:2915:29, 8 April 2019 diff hist +77 Rendering Pipeline Overview →Pipeline
- 15:2015:20, 8 April 2019 diff hist +271 Rendering Pipeline Overview →Pipeline: Clarifying what is and is not part of the pipeline itself.
3 April 2019
- 17:0017:00, 3 April 2019 diff hist +467 Query Object →Occlusion queries: Updated with information from the current specification.
- 16:5216:52, 3 April 2019 diff hist +29 Per-Sample Processing →Early operations current
2 April 2019
- 15:5615:56, 2 April 2019 diff hist +33 Interface Block (GLSL) →OpenGL binding index setting
- 15:2315:23, 2 April 2019 diff hist +2 m Interface Block (GLSL) Correct format for naming the subject of a page.
25 March 2019
- 02:2102:21, 25 March 2019 diff hist +20 N SPIRV Useful Redirect. current
24 February 2019
- 14:2714:27, 24 February 2019 diff hist 0 History of OpenGL Fixing dead links.
14 February 2019
- 17:0517:05, 14 February 2019 diff hist +751 Fragment Shader/Defined Inputs Possible specification bug on gl_PrimitiveID
3 December 2018
- 16:4016:40, 3 December 2018 diff hist +54 SPIR-V/Compilation Finished a sentence. current
- 16:3816:38, 3 December 2018 diff hist −10 m SPIR-V Not a stub. current
- 16:3516:35, 3 December 2018 diff hist +119 SPIR-V →Introspection: Better explanation of how querying works.
24 November 2018
- 19:5919:59, 24 November 2018 diff hist +535 BPTC Texture Compression It's still just an overview, without the kinds of bitwise details you see in the S3TC pages.
22 November 2018
- 15:1015:10, 22 November 2018 diff hist +7 m OpenGL Type Corrected markup. current
- 15:0815:08, 22 November 2018 diff hist −35 OpenGL Architectural Review Board The ARB is part of the Khronos Group now. current
- 15:0515:05, 22 November 2018 diff hist 0 ASTC Texture Compression →Variable block sizes
- 15:0415:04, 22 November 2018 diff hist −308 Tutorial3: Rendering 3D Objects (C /SDL) →Full source code: Full source code is no longer available current
12 October 2018
- 15:3915:39, 12 October 2018 diff hist +79 Bindless Texture →Safety
- 15:3915:39, 12 October 2018 diff hist −59 Bindless Texture →Usage: Can be used in interface blocks.
11 October 2018
- 15:4715:47, 11 October 2018 diff hist +157 Transform Feedback →Shader setup: Note on multiple calls to this function.
2 October 2018
- 15:2715:27, 2 October 2018 diff hist +40 Bindless Texture →Direct handle usage
- 15:2615:26, 2 October 2018 diff hist +434 Bindless Texture →GLSL handle usage: buffer-backed interface blocks actually work with opaque types.
4 September 2018
- 20:1420:14, 4 September 2018 diff hist +197 Cubemap Texture No edit summary
19 August 2018
- 18:1618:16, 19 August 2018 diff hist +309 Framebuffer Object →Feedback Loops
- 18:1218:12, 19 August 2018 diff hist +109 Framebuffer Object →Feedback Loops
- 18:1118:11, 19 August 2018 diff hist +121 Framebuffer Object →Feedback Loops
25 July 2018
- 04:2504:25, 25 July 2018 diff hist −10 Buffer Object Streaming →Buffer update: Updating to correct link... I hope.
- 02:5502:55, 25 July 2018 diff hist −1 Portal:OpenGL Shading Language/Compute Shader Clarification. current
16 July 2018
- 16:1216:12, 16 July 2018 diff hist +251 Texture →Swizzle mask: Clarifying what respects the swizzle state.
1 June 2018
- 04:5204:52, 1 June 2018 diff hist +78 User:Alfonse/Vertex Specification →Non-array attribute values
- 04:4904:49, 1 June 2018 diff hist +185 User:Alfonse/Vertex Specification →Combined format and binding
- 04:4604:46, 1 June 2018 diff hist −1 User:Alfonse/Vertex Specification →Vertex element
- 04:4504:45, 1 June 2018 diff hist +1,001 User:Alfonse/Vertex Specification →Combined interleaving: Interleaving section has an example.
- 04:4004:40, 1 June 2018 diff hist +2,098 User:Alfonse/Vertex Specification →Combined format and binding: Added section on combined instancing and interleaving.
30 May 2018
- 05:2005:20, 30 May 2018 diff hist +2,330 User:Alfonse/Vertex Specification →Instanced arrays: Added section on old stuff. Still incomplete.
- 00:4400:44, 30 May 2018 diff hist +69 User:Alfonse/Vertex Specification Removing non-standard "attribute format" terminology.
- 00:3400:34, 30 May 2018 diff hist −131 User:Alfonse/Vertex Specification →Anatomy: Rearranged some things.
29 May 2018
27 May 2018
- 05:0005:00, 27 May 2018 diff hist +161 User:Alfonse/Vertex Specification Moved multibind separation function.
- 04:5504:55, 27 May 2018 diff hist +1 m User:Alfonse/Vertex Specification →Instanced arrays
- 04:5404:54, 27 May 2018 diff hist +926 User:Alfonse/Vertex Specification →Instanced arrays: Now talks only about separate attribute format.
- 04:4104:41, 27 May 2018 diff hist +31 User:Alfonse/Vertex Specification →Buffer bindings
26 May 2018
- 20:4420:44, 26 May 2018 diff hist +10 User:Alfonse/Vertex Specification →Matrix attributes: Matrix attribute to matrix inputs.
- 20:3520:35, 26 May 2018 diff hist +552 User:Alfonse/Vertex Specification →Vertex format: Component qualifier.
- 20:1920:19, 26 May 2018 diff hist +1 m User:Alfonse/Vertex Specification →Attribute format
- 20:1820:18, 26 May 2018 diff hist −15 User:Alfonse/Vertex Specification →Attribute format
- 20:1320:13, 26 May 2018 diff hist 0 User:Alfonse/Vertex Specification →Anatomy: Matching ordering.
- 20:1320:13, 26 May 2018 diff hist −3 User:Alfonse/Vertex Specification →Anatomy: Matching the anatomy names.
- 04:5404:54, 26 May 2018 diff hist −12 Shader Storage Buffer Object →OpenGL usage: Not using bad C++ syntax.
25 May 2018
- 02:3202:32, 25 May 2018 diff hist 0 File:Anatomy of a VAO.png Alfonse uploaded a new version of File:Anatomy of a VAO.png current
24 May 2018
- 16:5816:58, 24 May 2018 diff hist +557 User:Alfonse/Vertex Specification →Buffer bindings: Clarifications.
- 16:3216:32, 24 May 2018 diff hist +945 User:Alfonse/Vertex Specification →Buffer bindings: Added a section on index buffer binding.
- 16:2316:23, 24 May 2018 diff hist +702 User:Alfonse/Vertex Specification →Anatomy: Added pseudocode for a VAO.
- 16:1516:15, 24 May 2018 diff hist +138 User:Alfonse/Vertex Specification →Attribute format: General edits.
- 16:1116:11, 24 May 2018 diff hist +123 User:Alfonse/Vertex Specification →Anatomy: Added a diagram.
- 16:0416:04, 24 May 2018 diff hist +47 N File:Anatomy of a VAO.png Depicts the structure of a Vertex Array Object.
- 15:5415:54, 24 May 2018 diff hist +33,818 N User:Alfonse/Vertex Specification Early draft.
- 15:4315:43, 24 May 2018 diff hist +70 User:Alfonse Adding a test page for a new version of Vertex Specification.
19 May 2018
- 01:5201:52, 19 May 2018 diff hist −1 m Layout Qualifier (GLSL) →Binding points: typo
- 01:5101:51, 19 May 2018 diff hist +10 m Image Load Store →Images in the context: Formatting.