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Bibliographic details for Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
- Page name: Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
- Author: OpenGL Wiki contributors
- Publisher: OpenGL Wiki, .
- Date of last revision: 18 August 2009 21:31 UTC
- Date retrieved: 7 February 2023 15:46 UTC
- Permanent URL: http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=2247
- Page Version ID: 2247
Citation styles for Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
APA style
Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL). (2009, August 18). OpenGL Wiki, . Retrieved 15:46, February 7, 2023 from http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=2247.
MLA style
"Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)." OpenGL Wiki, . 18 Aug 2009, 21:31 UTC. 7 Feb 2023, 15:46 <http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=2247>.
MHRA style
OpenGL Wiki contributors, 'Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)', OpenGL Wiki, , 18 August 2009, 21:31 UTC, <http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=2247> [accessed 7 February 2023]
Chicago style
OpenGL Wiki contributors, "Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)," OpenGL Wiki, , http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=2247 (accessed February 7, 2023).
CBE/CSE style
OpenGL Wiki contributors. Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) [Internet]. OpenGL Wiki, ; 2009 Aug 18, 21:31 UTC [cited 2023 Feb 7]. Available from: http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=2247.
Bluebook style
Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL), http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=2247 (last visited February 7, 2023).
BibTeX entry
@misc{ wiki:xxx, author = "OpenGL Wiki", title = "Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) --- OpenGL Wiki{,} ", year = "2009", url = "http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=2247", note = "[Online; accessed 7-February-2023]" }
When using the LaTeX package url (\usepackage{url}
somewhere in the preamble) which tends to give much more nicely formatted web addresses, the following may be preferred:
@misc{ wiki:xxx, author = "OpenGL Wiki", title = "Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) --- OpenGL Wiki{,} ", year = "2009", url = "\url{http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=2247}", note = "[Online; accessed 7-February-2023]" }