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Bibliographic details for Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
- Page name: Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
- Author: OpenGL Wiki contributors
- Publisher: OpenGL Wiki, .
- Date of last revision: 13 April 2014 12:26 UTC
- Date retrieved: 1 February 2023 16:51 UTC
- Permanent URL: http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=11460
- Page Version ID: 11460
Citation styles for Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
APA style
Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL). (2014, April 13). OpenGL Wiki, . Retrieved 16:51, February 1, 2023 from http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=11460.
MLA style
"Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)." OpenGL Wiki, . 13 Apr 2014, 12:26 UTC. 1 Feb 2023, 16:51 <http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=11460>.
MHRA style
OpenGL Wiki contributors, 'Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)', OpenGL Wiki, , 13 April 2014, 12:26 UTC, <http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=11460> [accessed 1 February 2023]
Chicago style
OpenGL Wiki contributors, "Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)," OpenGL Wiki, , http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=11460 (accessed February 1, 2023).
CBE/CSE style
OpenGL Wiki contributors. Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) [Internet]. OpenGL Wiki, ; 2014 Apr 13, 12:26 UTC [cited 2023 Feb 1]. Available from: http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=11460.
Bluebook style
Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL), http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=11460 (last visited February 1, 2023).
BibTeX entry
@misc{ wiki:xxx, author = "OpenGL Wiki", title = "Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) --- OpenGL Wiki{,} ", year = "2014", url = "http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=11460", note = "[Online; accessed 1-February-2023]" }
When using the LaTeX package url (\usepackage{url}
somewhere in the preamble) which tends to give much more nicely formatted web addresses, the following may be preferred:
@misc{ wiki:xxx, author = "OpenGL Wiki", title = "Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) --- OpenGL Wiki{,} ", year = "2014", url = "\url{http://www.khronos.org/opengl/wiki_opengl/index.php?title=Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)&oldid=11460}", note = "[Online; accessed 1-February-2023]" }