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Showing below up to 500 results in range #51 to #550.

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  1. GLAPI/glIsProgramPipeline‏‎ (08:30, 13 August 2012)
  2. GLAPI/glIsTransformFeedback‏‎ (08:30, 13 August 2012)
  3. GLAPI/glPopDebugGroup‏‎ (09:46, 15 August 2012)
  4. GLAPI/glMinSampleShading‏‎ (12:23, 27 August 2012)
  5. P-buffer‏‎ (14:14, 2 September 2012)
  6. GLAPI/glGenBuffers‏‎ (14:37, 6 September 2012)
  7. Enable Depthbuffering‏‎ (17:12, 8 September 2012)
  8. Clipping FAQ‏‎ (22:35, 23 September 2012)
  9. Shader Variable‏‎ (21:46, 26 September 2012)
  10. GLAPI/glBindFramebuffer‏‎ (01:39, 27 September 2012)
  11. GLAPI/glBindRenderbuffer‏‎ (01:39, 27 September 2012)
  12. GLAPI/glBindVertexArray‏‎ (01:39, 27 September 2012)
  13. GLAPI/glDeleteFramebuffers‏‎ (01:42, 27 September 2012)
  14. GLAPI/glDeleteQueries‏‎ (01:42, 27 September 2012)
  15. GLAPI/glDepthRangeArray‏‎ (01:43, 27 September 2012)
  16. GLAPI/glDepthRangeIndexed‏‎ (01:43, 27 September 2012)
  17. GLAPI/glDrawArraysInstancedBaseInstance‏‎ (01:43, 27 September 2012)
  18. GLAPI/glDrawTransformFeedback‏‎ (01:44, 27 September 2012)
  19. GLAPI/glDrawTransformFeedbackInstanced‏‎ (01:44, 27 September 2012)
  20. GLAPI/glDrawTransformFeedbackStream‏‎ (01:44, 27 September 2012)
  21. GLAPI/glDrawTransformFeedbackStreamInstanced‏‎ (01:44, 27 September 2012)
  22. GLAPI/glGenFramebuffers‏‎ (01:45, 27 September 2012)
  23. GLAPI/glGenQueries‏‎ (01:46, 27 September 2012)
  24. GLAPI/glGenRenderbuffers‏‎ (01:46, 27 September 2012)
  25. GLAPI/glGenVertexArrays‏‎ (01:46, 27 September 2012)
  26. GLAPI/glGetMultisample‏‎ (01:48, 27 September 2012)
  27. GLAPI/glGetObjectLabel‏‎ (01:48, 27 September 2012)
  28. GLAPI/glGetObjectPtrLabel‏‎ (01:48, 27 September 2012)
  29. GLAPI/glGetQueryIndexed‏‎ (01:49, 27 September 2012)
  30. GLAPI/glGetVertexAttrib‏‎ (01:50, 27 September 2012)
  31. GLAPI/glIsQuery‏‎ (01:51, 27 September 2012)
  32. GLAPI/glIsRenderbuffer‏‎ (01:51, 27 September 2012)
  33. GLAPI/glObjectLabel‏‎ (01:52, 27 September 2012)
  34. GLAPI/glObjectPtrLabel‏‎ (01:52, 27 September 2012)
  35. GLAPI/glPrimitiveRestartIndex‏‎ (01:53, 27 September 2012)
  36. GLAPI/glSampleMask‏‎ (01:54, 27 September 2012)
  37. GLAPI/glScissorArray‏‎ (01:54, 27 September 2012)
  38. GLAPI/glScissorIndexed‏‎ (01:54, 27 September 2012)
  39. GLAPI/glStencilFuncSeparate‏‎ (01:55, 27 September 2012)
  40. GLAPI/glStencilMaskSeparate‏‎ (01:55, 27 September 2012)
  41. GLAPI/glStencilOpSeparate‏‎ (01:55, 27 September 2012)
  42. GLAPI/glViewportArray‏‎ (01:57, 27 September 2012)
  43. GLAPI/glBindTransformFeedback‏‎ (19:30, 27 September 2012)
  44. GLAPI/glCreateProgram‏‎ (19:32, 27 September 2012)
  45. GLAPI/glDeleteProgram‏‎ (19:33, 27 September 2012)
  46. GLAPI/glDeleteProgramPipelines‏‎ (19:33, 27 September 2012)
  47. GLAPI/glDeleteShader‏‎ (19:33, 27 September 2012)
  48. GLAPI/glDeleteSync‏‎ (19:33, 27 September 2012)
  49. GLAPI/glDeleteTransformFeedbacks‏‎ (19:33, 27 September 2012)
  50. GLAPI/glGenProgramPipelines‏‎ (19:36, 27 September 2012)
  51. GLAPI/glGenTransformFeedbacks‏‎ (19:36, 27 September 2012)
  52. GLAPI/glIsProgram‏‎ (19:41, 27 September 2012)
  53. GLAPI/glIsShader‏‎ (19:41, 27 September 2012)
  54. GLAPI/glReleaseShaderCompiler‏‎ (19:43, 27 September 2012)
  55. Detecting the Shader Model‏‎ (03:23, 28 September 2012)
  56. Platform Specific‏‎ (23:57, 2 October 2012)
  57. 3D Texture‏‎ (21:22, 4 October 2012)
  58. GLAPI/glBindProgramPipeline‏‎ (08:26, 19 October 2012)
  59. Programming OpenGL in Linux: Programming Animations with GLX and Xlib‏‎ (07:55, 22 December 2012)
  60. User Wish List‏‎ (20:37, 4 January 2013)
  61. GLAPI/glDrawArraysInstanced‏‎ (21:31, 10 January 2013)
  62. GLAPI/glDeleteRenderbuffers‏‎ (16:32, 11 January 2013)
  63. Calculating a Surface Normal‏‎ (15:49, 13 January 2013)
  64. Atomic Variable Operations‏‎ (04:24, 24 January 2013)
  65. Tutorial: OpenGL 3.1 The First Triangle (C++/Win)‏‎ (01:10, 28 January 2013)
  66. GLAPI/glClearBuffer‏‎ (18:21, 14 February 2013)
  67. Test Intermediary‏‎ (03:36, 15 February 2013)
  68. Test Portal Include‏‎ (23:41, 15 February 2013)
  69. Portal:OpenGL Concepts/Context‏‎ (05:40, 16 February 2013)
  70. Portal:OpenGL Concepts/Sync‏‎ (19:09, 16 February 2013)
  71. Portal:OpenGL Concepts/Shaders‏‎ (03:40, 18 February 2013)
  72. GLAPI/glBlendEquationSeparate‏‎ (01:05, 19 February 2013)
  73. GLAPI/glProvokingVertex‏‎ (01:08, 19 February 2013)
  74. Debugging Tool‏‎ (06:55, 19 February 2013)
  75. Tools/FreeImage‏‎ (19:28, 1 March 2013)
  76. Tools/OpenGL SDK‏‎ (04:14, 2 March 2013)
  77. OpenGL SDK‏‎ (04:16, 2 March 2013)
  78. Portal:Development Tools/Intro‏‎ (23:36, 9 March 2013)
  79. Portal:Development Tools/Window Creation‏‎ (05:52, 12 March 2013)
  80. Portal:Development Tools/Mesh Loaders‏‎ (06:17, 12 March 2013)
  81. Portal:Development Tools/Math Libraries‏‎ (06:21, 12 March 2013)
  82. Portal:Development Tools/Scene Graphs‏‎ (01:56, 13 March 2013)
  83. Portal:Development Tools/Rendering Engines‏‎ (02:15, 13 March 2013)
  84. Portal:Development Tools/Game Engines‏‎ (02:21, 13 March 2013)
  85. Portal:OpenGL Concepts/Deprecation and Removal‏‎ (01:47, 16 March 2013)
  86. GLAPI/glUseProgram‏‎ (08:27, 17 March 2013)
  87. Portal:Development Tools/SDKs‏‎ (05:18, 18 March 2013)
  88. Tools/GLI‏‎ (01:18, 2 April 2013)
  89. Tools/GLM‏‎ (01:25, 2 April 2013)
  90. Tools/DevIL‏‎ (01:29, 2 April 2013)
  91. GL ARB multitexture‏‎ (12:44, 14 April 2013)
  92. GLAPI/glUniformSubroutines‏‎ (10:31, 20 April 2013)
  93. Renderbuffer Object‏‎ (16:20, 5 May 2013)
  94. Portal:Development Tools/Debugging Tools‏‎ (04:47, 18 May 2013)
  95. OpenGL Specification‏‎ (14:01, 1 June 2013)
  96. Portal:OpenGL Concepts/Object Model‏‎ (15:00, 1 June 2013)
  97. GLAPI/glClampColor‏‎ (22:32, 1 June 2013)
  98. Portal:OpenGL Objects/Program Objects‏‎ (21:40, 8 June 2013)
  99. Portal:OpenGL Concepts/State‏‎ (21:07, 24 July 2013)
  100. GLAPI/glBindImageTextures‏‎ (01:38, 25 July 2013)
  101. GLAPI/glBindSampler‏‎ (01:38, 25 July 2013)
  102. GLAPI/glBindSamplers‏‎ (01:39, 25 July 2013)
  103. GLAPI/glCreateShaderProgram‏‎ (01:42, 25 July 2013)
  104. Portal:OpenGL Shading Language/Core Language‏‎ (04:31, 25 July 2013)
  105. Portal:OpenGL Objects/Object Model‏‎ (05:02, 25 July 2013)
  106. Portal:OpenGL Shading Language/Built-in GLSL Stuff‏‎ (06:31, 25 July 2013)
  107. Portal:OpenGL Shading Language/Tessellation Control Shader‏‎ (06:37, 25 July 2013)
  108. GLAPI/glBindImageTexture‏‎ (21:05, 25 July 2013)
  109. GL EXT texture integer‏‎ (21:25, 25 July 2013)
  110. Tessellation Control Shader/Defined Inputs‏‎ (07:05, 26 July 2013)
  111. Portal:Development Tools‏‎ (00:06, 27 July 2013)
  112. Portal:Development Tools/OpenGL Function Loading‏‎ (00:26, 27 July 2013)
  113. Tools/GLEW‏‎ (00:27, 27 July 2013)
  114. Portal:OpenGL Concepts/Intro‏‎ (03:27, 27 July 2013)
  115. Portal:Algorithms‏‎ (18:16, 27 July 2013)
  116. Portal:Algorithms/Intro‏‎ (19:14, 27 July 2013)
  117. Portal:Algorithms/Calculate Surface Normal‏‎ (19:15, 27 July 2013)
  118. Portal:Algorithms/Object Trackball‏‎ (19:30, 27 July 2013)
  119. Portal:Algorithms/Eye From Window‏‎ (19:33, 27 July 2013)
  120. General OpenGL: Color‏‎ (23:11, 28 July 2013)
  121. Tools/Unofficial OpenGL SDK‏‎ (13:01, 29 July 2013)
  122. GLAPI/glCreateShader‏‎ (04:06, 30 July 2013)
  123. GLAPI/glIsVertexArray‏‎ (04:07, 30 July 2013)
  124. GLAPI/glMultiDrawArraysIndirect‏‎ (04:07, 30 July 2013)
  125. Test Main Page‏‎ (22:34, 30 July 2013)
  126. Guide to the OpenGL Wiki‏‎ (23:33, 30 July 2013)
  127. GLAPI/glDrawElementsBaseVertex‏‎ (04:19, 31 July 2013)
  128. GLAPI/glDrawArraysIndirect‏‎ (04:30, 31 July 2013)
  129. GLAPI/glDrawElementsInstanced‏‎ (04:31, 31 July 2013)
  130. GLAPI/glDrawElementsInstancedBaseInstance‏‎ (04:33, 31 July 2013)
  131. GLAPI/glDrawElementsInstancedBaseVertex‏‎ (04:41, 31 July 2013)
  132. GLAPI/glDrawRangeElementsBaseVertex‏‎ (05:19, 31 July 2013)
  133. GLAPI/glBindBuffersRange‏‎ (08:23, 1 August 2013)
  134. GLAPI/glActiveShaderProgram‏‎ (09:47, 15 August 2013)
  135. GLAPI/glAttachShader‏‎ (09:47, 15 August 2013)
  136. GLAPI/glBeginTransformFeedback‏‎ (09:47, 15 August 2013)
  137. GLAPI/glBindFragDataLocation‏‎ (09:48, 15 August 2013)
  138. GLAPI/glBindFragDataLocationIndexed‏‎ (09:48, 15 August 2013)
  139. GLAPI/glBufferData‏‎ (09:49, 15 August 2013)
  140. GLAPI/glBufferSubData‏‎ (09:49, 15 August 2013)
  141. GLAPI/glCheckFramebufferStatus‏‎ (09:50, 15 August 2013)
  142. GLAPI/glClearBufferSubData‏‎ (09:50, 15 August 2013)
  143. GLAPI/glClearTexImage‏‎ (09:50, 15 August 2013)
  144. GLAPI/glClearTexSubImage‏‎ (09:50, 15 August 2013)
  145. GLAPI/glClientWaitSync‏‎ (09:50, 15 August 2013)
  146. GLAPI/glCompileShader‏‎ (09:51, 15 August 2013)
  147. GLAPI/glCopyBufferSubData‏‎ (09:51, 15 August 2013)
  148. GLAPI/glDeleteSamplers‏‎ (09:57, 15 August 2013)
  149. GLAPI/glDetachShader‏‎ (09:57, 15 August 2013)
  150. GLAPI/glEnableVertexAttribArray‏‎ (09:57, 15 August 2013)
  151. GLAPI/glFlushMappedBufferRange‏‎ (09:57, 15 August 2013)
  152. GLAPI/glFramebufferParameter‏‎ (09:57, 15 August 2013)
  153. GLAPI/glFramebufferTexture‏‎ (09:57, 15 August 2013)
  154. GLAPI/glFramebufferTextureLayer‏‎ (09:58, 15 August 2013)
  155. GLAPI/glGetActiveAtomicCounterBuffer‏‎ (09:58, 15 August 2013)
  156. GLAPI/glGetActiveAttrib‏‎ (09:58, 15 August 2013)
  157. GLAPI/glGetActiveSubroutineName‏‎ (09:58, 15 August 2013)
  158. GLAPI/glGetActiveSubroutineUniform‏‎ (09:58, 15 August 2013)
  159. GLAPI/glGetActiveSubroutineUniformName‏‎ (09:58, 15 August 2013)
  160. GLAPI/glGetActiveUniform‏‎ (09:58, 15 August 2013)
  161. GLAPI/glGetActiveUniformBlock‏‎ (09:58, 15 August 2013)
  162. GLAPI/glGetActiveUniformBlockName‏‎ (09:58, 15 August 2013)
  163. GLAPI/glGetActiveUniformName‏‎ (09:58, 15 August 2013)
  164. GLAPI/glGetActiveUniforms‏‎ (09:58, 15 August 2013)
  165. GLAPI/glGetAttachedShaders‏‎ (09:59, 15 August 2013)
  166. GLAPI/glGetAttribLocation‏‎ (09:59, 15 August 2013)
  167. GLAPI/glGetBufferParameter‏‎ (09:59, 15 August 2013)
  168. GLAPI/glGetBufferPointer‏‎ (09:59, 15 August 2013)
  169. GLAPI/glGetBufferSubData‏‎ (09:59, 15 August 2013)
  170. GLAPI/glGetFragDataIndex‏‎ (09:59, 15 August 2013)
  171. GLAPI/glGetFragDataLocation‏‎ (09:59, 15 August 2013)
  172. GLAPI/glGetFramebufferAttachmentParameter‏‎ (09:59, 15 August 2013)
  173. GLAPI/glGetFramebufferParameter‏‎ (09:59, 15 August 2013)
  174. GLAPI/glGetProgram‏‎ (09:59, 15 August 2013)
  175. GLAPI/glGetProgramBinary‏‎ (09:59, 15 August 2013)
  176. GLAPI/glGetProgramInfoLog‏‎ (09:59, 15 August 2013)
  177. GLAPI/glGetProgramPipeline‏‎ (10:00, 15 August 2013)
  178. GLAPI/glGetProgramPipelineInfoLog‏‎ (10:00, 15 August 2013)
  179. GLAPI/glGetProgramResourceIndex‏‎ (10:00, 15 August 2013)
  180. GLAPI/glGetProgramResourceLocation‏‎ (10:00, 15 August 2013)
  181. GLAPI/glGetProgramResourceLocationIndex‏‎ (10:00, 15 August 2013)
  182. GLAPI/glGetProgramResourceName‏‎ (10:00, 15 August 2013)
  183. GLAPI/glGetQuery‏‎ (10:00, 15 August 2013)
  184. GLAPI/glGetQueryObject‏‎ (10:00, 15 August 2013)
  185. GLAPI/glGetRenderbufferParameter‏‎ (10:00, 15 August 2013)
  186. GLAPI/glGetSamplerParameter‏‎ (10:01, 15 August 2013)
  187. GLAPI/glGetShader‏‎ (10:01, 15 August 2013)
  188. GLAPI/glGetShaderInfoLog‏‎ (10:01, 15 August 2013)
  189. GLAPI/glGetShaderPrecisionFormat‏‎ (10:01, 15 August 2013)
  190. GLAPI/glGetShaderSource‏‎ (10:01, 15 August 2013)
  191. GLAPI/glGetSubroutineUniformLocation‏‎ (10:01, 15 August 2013)
  192. GLAPI/glGetSync‏‎ (10:01, 15 August 2013)
  193. GLAPI/glGetTransformFeedbackVarying‏‎ (10:01, 15 August 2013)
  194. GLAPI/glGetUniformBlockIndex‏‎ (10:02, 15 August 2013)
  195. GLAPI/glGetUniformIndices‏‎ (10:02, 15 August 2013)
  196. GLAPI/glGetUniformLocation‏‎ (10:02, 15 August 2013)
  197. GLAPI/glGetUniformSubroutine‏‎ (10:02, 15 August 2013)
  198. GLAPI/glGetVertexAttribPointer‏‎ (10:02, 15 August 2013)
  199. GLAPI/glInvalidateBufferData‏‎ (10:02, 15 August 2013)
  200. GLAPI/glInvalidateBufferSubData‏‎ (10:02, 15 August 2013)
  201. GLAPI/glInvalidateFramebuffer‏‎ (10:02, 15 August 2013)
  202. GLAPI/glInvalidateSubFramebuffer‏‎ (10:02, 15 August 2013)
  203. GLAPI/glInvalidateTexImage‏‎ (10:02, 15 August 2013)
  204. GLAPI/glInvalidateTexSubImage‏‎ (10:02, 15 August 2013)
  205. GLAPI/glLinkProgram‏‎ (10:02, 15 August 2013)
  206. GLAPI/glMapBuffer‏‎ (10:02, 15 August 2013)
  207. GLAPI/glProgramParameter‏‎ (10:03, 15 August 2013)
  208. GLAPI/glQueryCounter‏‎ (10:03, 15 August 2013)
  209. GLAPI/glResumeTransformFeedback‏‎ (10:03, 15 August 2013)
  210. GLAPI/glSamplerParameter‏‎ (10:03, 15 August 2013)
  211. GLAPI/glShaderBinary‏‎ (10:04, 15 August 2013)
  212. GLAPI/glShaderSource‏‎ (10:04, 15 August 2013)
  213. GLAPI/glShaderStorageBlockBinding‏‎ (10:04, 15 August 2013)
  214. GLAPI/glTexBuffer‏‎ (10:04, 15 August 2013)
  215. GLAPI/glTexBufferRange‏‎ (10:04, 15 August 2013)
  216. GLAPI/glUniformBlockBinding‏‎ (10:05, 15 August 2013)
  217. GLAPI/glUseProgramStages‏‎ (10:05, 15 August 2013)
  218. GLAPI/glValidateProgram‏‎ (10:05, 15 August 2013)
  219. GLAPI/glValidateProgramPipeline‏‎ (10:06, 15 August 2013)
  220. GLAPI/glVertexAttribBinding‏‎ (10:06, 15 August 2013)
  221. GLAPI/glVertexAttribDivisor‏‎ (10:06, 15 August 2013)
  222. GLAPI/glVertexAttribFormat‏‎ (10:06, 15 August 2013)
  223. GLAPI/glVertexAttribPointer‏‎ (10:06, 15 August 2013)
  224. GLAPI/glVertexBindingDivisor‏‎ (10:06, 15 August 2013)
  225. GLAPI/glWaitSync‏‎ (10:06, 15 August 2013)
  226. GLAPI/glPauseTransformFeedback‏‎ (04:55, 21 August 2013)
  227. Example/Debug Output Log‏‎ (06:42, 21 August 2013)
  228. Portal:OpenGL Shading Language/Type Qualifiers‏‎ (07:31, 24 August 2013)
  229. Portal:OpenGL Shading Language/Layout Qualifiers‏‎ (07:38, 24 August 2013)
  230. GLAPI/glGetProgramInterface‏‎ (09:26, 25 August 2013)
  231. GLAPI/glGetProgramResource‏‎ (10:43, 25 August 2013)
  232. GLAPI/glGetProgramStage‏‎ (08:32, 31 August 2013)
  233. GLAPI/glGetSubroutineIndex‏‎ (08:43, 31 August 2013)
  234. Shader Subroutine/Layout Qualifier‏‎ (09:05, 31 August 2013)
  235. Tutorial: OpenGL 3.0 Context Creation (GLX)‏‎ (01:53, 27 December 2013)
  236. GLAPI/glTransformFeedbackVaryings‏‎ (23:32, 2 January 2014)
  237. Programming OpenGL in Linux: GLX and Xlib‏‎ (00:31, 10 January 2014)
  238. GLAPI/glViewportIndexed‏‎ (15:33, 17 March 2014)
  239. Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)‏‎ (12:26, 13 April 2014)
  240. GLAPI/glBindBuffersBase‏‎ (10:36, 9 May 2014)
  241. Hardware Specific‏‎ (12:45, 16 May 2014)
  242. Hardware specifics: NVidia‏‎ (12:51, 16 May 2014)
  243. GLAPI/glMultiDrawElementsIndirect‏‎ (20:49, 21 May 2014)
  244. GLAPI/glMapBufferRange‏‎ (09:59, 22 June 2014)
  245. GLAPI/glGetUniform‏‎ (15:16, 18 July 2014)
  246. GLAPI/glMultiDrawElementsBaseVertex‏‎ (16:34, 12 September 2014)
  247. GLAPI/glDrawElementsInstancedBaseVertexBaseInstance‏‎ (08:25, 16 September 2014)
  248. Compute Shader/Defined Inputs‏‎ (13:59, 10 October 2014)
  249. GLAPI/glBindBuffer‏‎ (17:42, 19 November 2014)
  250. Portal:OpenGL Concepts/Debugging‏‎ (15:36, 1 December 2014)
  251. Portal:OpenGL Concepts/Framebuffer‏‎ (15:37, 1 December 2014)
  252. Portal:OpenGL Objects/Renderbuffer Objects‏‎ (16:14, 1 December 2014)
  253. Example/GLSL Shader Compile Error Testing‏‎ (14:21, 6 December 2014)
  254. Invariance‏‎ (14:46, 10 December 2014)
  255. GLAPI/glBindBufferRange‏‎ (13:59, 21 December 2014)
  256. GLAPI/glGetInternalformat‏‎ (16:21, 1 January 2015)
  257. Tools/FreeGLUT‏‎ (17:21, 1 January 2015)
  258. Tools/GLFW‏‎ (17:22, 1 January 2015)
  259. GLAPI/glBeginConditionalRender‏‎ (18:03, 1 January 2015)
  260. Portal:OpenGL Shading Language/Vertex Shader‏‎ (20:38, 1 January 2015)
  261. Portal:OpenGL Concepts/Pipeline‏‎ (01:48, 2 January 2015)
  262. Portal:Rendering Pipeline‏‎ (16:30, 12 January 2015)
  263. Test page‏‎ (16:30, 12 January 2015)
  264. Tessellation Evaluation Shader/Defined Outputs‏‎ (18:37, 12 January 2015)
  265. History of Programmability‏‎ (18:28, 15 January 2015)
  266. Vertex Transformation‏‎ (21:54, 20 January 2015)
  267. GLAPI/glDebugMessageControl‏‎ (06:26, 5 February 2015)
  268. GLAPI/glPushDebugGroup‏‎ (06:58, 5 February 2015)
  269. GLAPI/glDebugMessageInsert‏‎ (07:32, 5 February 2015)
  270. GLAPI/glGetDebugMessageLog‏‎ (08:19, 5 February 2015)
  271. GLAPI/glDebugMessageCallback‏‎ (13:03, 6 February 2015)
  272. FAQ/Clipping, Culling, and Visibility Testing‏‎ (18:33, 7 February 2015)
  273. FAQ/Color‏‎ (18:55, 7 February 2015)
  274. GLAPI/glDrawBuffers‏‎ (15:34, 8 February 2015)
  275. GLAPI/glBeginQueryIndexed‏‎ (23:50, 17 March 2015)
  276. GLAPI/glBeginQuery‏‎ (23:52, 17 March 2015)
  277. GLAPI/glBindVertexBuffers‏‎ (20:25, 22 March 2015)
  278. GLAPI/glMemoryBarrier‏‎ (23:16, 23 March 2015)
  279. Fixed Function Pipeline‏‎ (03:03, 10 April 2015)
  280. Portal:OpenGL Objects/Buffer Object‏‎ (06:11, 12 April 2015)
  281. Portal:OpenGL Objects/Query Objects‏‎ (06:11, 12 April 2015)
  282. GLAPI/glTexStorage1D‏‎ (06:11, 12 April 2015)
  283. Portal:OpenGL Objects/Transform Feedback Objects‏‎ (14:58, 12 April 2015)
  284. Portal:OpenGL Shading Language/Geometry Shader‏‎ (14:59, 12 April 2015)
  285. Portal:OpenGL Shading Language/Tessellation Evaluation Shader‏‎ (15:01, 12 April 2015)
  286. GLAPI/glTexStorage3DMultisample‏‎ (15:02, 12 April 2015)
  287. Portal:OpenGL Objects/Texture Objects‏‎ (15:02, 12 April 2015)
  288. GLAPI/glTexStorage2DMultisample‏‎ (15:02, 12 April 2015)
  289. Portal:OpenGL Objects/Vertex Array Objects‏‎ (15:35, 12 April 2015)
  290. Portal:OpenGL Objects/Program Pipeline Objects‏‎ (15:35, 12 April 2015)
  291. Portal:OpenGL Objects/Sampler Objects‏‎ (15:35, 12 April 2015)
  292. Portal:OpenGL Objects/Sync Objects‏‎ (15:35, 12 April 2015)
  293. Portal:OpenGL Shading Language/Fragment Shader‏‎ (15:36, 12 April 2015)
  294. GLAPI/glTexStorage2D‏‎ (15:36, 12 April 2015)
  295. Tools/Open Asset Import‏‎ (15:37, 12 April 2015)
  296. GLAPI/glTexStorage3D‏‎ (15:38, 12 April 2015)
  297. Performance‏‎ (02:36, 13 April 2015)
  298. Load OpenGL Functions‏‎ (02:27, 30 April 2015)
  299. Atomic Counter/Layout Parameters‏‎ (21:55, 2 May 2015)
  300. GLSL Object‏‎ (16:35, 6 May 2015)
  301. Built-in Variable (GLSL)‏‎ (16:35, 6 May 2015)
  302. Interpolation‏‎ (16:36, 6 May 2015)
  303. GLAPI/glTextureView‏‎ (16:37, 6 May 2015)
  304. Portal:OpenGL Objects/Framebuffer Objects‏‎ (16:37, 6 May 2015)
  305. GLAPI/glBindAttribLocation‏‎ (16:37, 6 May 2015)
  306. Portal:OpenGL Shading Language/Data Types‏‎ (16:38, 6 May 2015)
  307. Shader Subroutine/Introspection‏‎ (16:38, 6 May 2015)
  308. Per-Sample Processing/Pixel ownership test‏‎ (16:38, 6 May 2015)
  309. GLAPI/glUniform‏‎ (16:38, 6 May 2015)
  310. Logical Operation‏‎ (16:38, 6 May 2015)
  311. Glossary‏‎ (16:38, 6 May 2015)
  312. Portal:OpenGL Concepts/Memory Model‏‎ (16:38, 6 May 2015)
  313. NPOT Texture‏‎ (16:39, 6 May 2015)
  314. Transparency Sorting‏‎ (02:32, 25 June 2015)
  315. FAQ/Depth Buffer‏‎ (19:40, 28 June 2015)
  316. GLAPI/glBufferStorage‏‎ (12:27, 9 July 2015)
  317. Geometry Shader/Defined Outputs‏‎ (03:32, 5 August 2015)
  318. GLAPI/glFenceSync‏‎ (20:05, 14 September 2015)
  319. Scissor Test‏‎ (16:41, 18 September 2015)
  320. Write Mask‏‎ (21:06, 18 September 2015)
  321. Texturing a Sphere‏‎ (15:46, 20 October 2015)
  322. GLAPI/glBlitFramebuffer‏‎ (20:54, 4 December 2015)
  323. Rasterization‏‎ (15:32, 7 February 2016)
  324. Mass deletion of pages 29330‏‎ (16:09, 9 February 2016)
  325. Pixel Buffer Object‏‎ (09:10, 12 February 2016)
  326. Legacy OpenGL‏‎ (14:28, 11 May 2016)
  327. Tessellation Evaluation Shader‏‎ (20:04, 15 June 2016)
  328. GLAPI/glProgramUniform‏‎ (21:29, 4 November 2016)
  329. GLAPI/glVertexAttrib‏‎ (19:58, 5 November 2016)
  330. Framebuffer Object Extension Examples‏‎ (21:10, 9 November 2016)
  331. Uniform Buffer Object‏‎ (17:12, 9 January 2017)
  332. Object Mouse Trackball‏‎ (10:57, 26 January 2017)
  333. Tessellation Control Shader/Defined Outputs‏‎ (18:20, 25 February 2017)
  334. GLAPI/glTexImage2DMultisample‏‎ (08:34, 27 February 2017)
  335. GLAPI/glTexImage3DMultisample‏‎ (08:37, 27 February 2017)
  336. Programming OpenGL on macOS‏‎ (19:24, 14 April 2017)
  337. GLAPI/glBindVertexBuffer‏‎ (15:43, 25 April 2017)
  338. GLAPI/glProgramBinary‏‎ (22:27, 5 May 2017)
  339. Swap Interval‏‎ (16:54, 17 June 2017)
  340. S3 Texture Compression‏‎ (02:36, 1 July 2017)
  341. Red Green Texture Compression‏‎ (02:37, 1 July 2017)
  342. Portal:OpenGL Shading Language/Interface Blocks‏‎ (05:00, 7 July 2017)
  343. GLAPI/glBindTextures‏‎ (15:59, 7 July 2017)
  344. Blending‏‎ (04:35, 21 July 2017)
  345. GLAPI/glPatchParameter‏‎ (16:48, 21 July 2017)
  346. Portal:OpenGL Shading Language/Opaque Types‏‎ (04:44, 24 July 2017)
  347. Fragment Shader/Defined Outputs‏‎ (18:10, 28 July 2017)
  348. Portal:OpenGL Objects‏‎ (15:55, 2 August 2017)
  349. Built-in Function (GLSL)‏‎ (12:29, 7 August 2017)
  350. GLAPI/glBindBufferBase‏‎ (01:05, 18 August 2017)
  351. GLAPI/glRenderbufferStorage‏‎ (22:03, 31 August 2017)
  352. Buffer Texture‏‎ (22:04, 31 August 2017)
  353. GLAPI/glRenderbufferStorageMultisample‏‎ (22:09, 31 August 2017)
  354. Vertex Rendering‏‎ (18:13, 9 September 2017)
  355. Portal:OpenGL Shading Language‏‎ (05:34, 10 September 2017)
  356. Portal:OpenGL Concepts‏‎ (04:55, 15 September 2017)
  357. Shader Compilation‏‎ (03:48, 16 September 2017)
  358. Portal:OpenGL Shading Language/Intro‏‎ (15:10, 16 September 2017)
  359. Shader Subroutine‏‎ (18:11, 21 September 2017)
  360. Shading languages‏‎ (20:48, 21 September 2017)
  361. Vertex Shader‏‎ (11:03, 10 November 2017)
  362. Sampler‏‎ (02:21, 12 November 2017)
  363. Type‏‎ (04:39, 15 November 2017)
  364. Keyframe Animation‏‎ (11:16, 2 January 2018)
  365. Compute eye space from window space‏‎ (11:19, 2 January 2018)
  366. GLSL : common mistakes‏‎ (11:31, 2 January 2018)
  367. GLSL : recommendations‏‎ (11:32, 2 January 2018)
  368. Vertex Specification Best Practices‏‎ (11:35, 2 January 2018)
  369. Specify An Exact Color‏‎ (12:24, 2 January 2018)
  370. Unique Color For Every Primitive‏‎ (12:25, 2 January 2018)
  371. Client-Side Vertex Arrays‏‎ (17:54, 2 January 2018)
  372. Common Mistakes: Deprecated‏‎ (17:57, 2 January 2018)
  373. Fixed Function Texture Binding‏‎ (18:19, 2 January 2018)
  374. How lighting works‏‎ (09:42, 3 January 2018)
  375. Mathematics of glTexGen‏‎ (09:46, 3 January 2018)
  376. Shadow Mapping without shaders‏‎ (09:48, 3 January 2018)
  377. Texture Combiners‏‎ (10:26, 3 January 2018)
  378. VBO - just examples‏‎ (10:32, 3 January 2018)
  379. Example/Texture Array Creation‏‎ (11:09, 3 January 2018)
  380. Example/GLSL Program Link Error Testing‏‎ (11:10, 3 January 2018)
  381. Example/GLSL Full Compile Linking‏‎ (11:11, 3 January 2018)
  382. Example/GLSL Separate Program Basics‏‎ (11:12, 3 January 2018)
  383. Example/GLSL Separate Program Multi Stage‏‎ (11:13, 3 January 2018)
  384. Example/SPIRV Full Compile Linking‏‎ (11:14, 3 January 2018)
  385. Example/Uniform Location Query New‏‎ (11:15, 3 January 2018)
  386. Example/Uniform Location Query Old‏‎ (11:16, 3 January 2018)
  387. Example/Dynamically Uniform Expression‏‎ (11:17, 3 January 2018)
  388. Example/Program Interface Non Block Uniforms‏‎ (11:18, 3 January 2018)
  389. Example/Program Interface Uniforms In Blocks‏‎ (11:18, 3 January 2018)
  390. Geometry Shader Examples‏‎ (11:51, 3 January 2018)
  391. GluLookAt code‏‎ (11:52, 3 January 2018)
  392. GluPerspective code‏‎ (11:53, 3 January 2018)
  393. GluProject and gluUnProject code‏‎ (11:57, 3 January 2018)
  394. FAQ/Stencil Mask‏‎ (12:12, 3 January 2018)
  395. Scissor Test And Framebuffer Clearing‏‎ (12:14, 3 January 2018)
  396. Raster Position And Clipping‏‎ (12:14, 3 January 2018)
  397. OpenGL and multithreading‏‎ (12:39, 3 January 2018)
  398. Geometry Shader/Defined Outputs Layered‏‎ (14:00, 3 January 2018)
  399. Shader/Defined Uniforms‏‎ (14:00, 3 January 2018)
  400. Geometry Shader/Defined Inputs‏‎ (14:06, 3 January 2018)
  401. Transform Feedback/In Shader Specification‏‎ (11:32, 4 January 2018)
  402. Fonts‏‎ (12:30, 5 January 2018)
  403. Unexpected Results‏‎ (04:08, 13 January 2018)
  404. Example Code‏‎ (04:31, 13 January 2018)
  405. Normalized Integer‏‎ (19:13, 20 January 2018)
  406. Vertex Shader/Defined Inputs‏‎ (20:20, 2 February 2018)
  407. OpenGL Error/No Error Context‏‎ (21:12, 2 February 2018)
  408. Direct3D Compatibility‏‎ (18:50, 10 February 2018)
  409. Sync Object‏‎ (15:02, 19 February 2018)
  410. Depth Test‏‎ (05:22, 8 March 2018)
  411. Ubiquitous Extension‏‎ (22:26, 6 April 2018)
  412. OpenGL Extension‏‎ (17:58, 16 April 2018)
  413. Example/OpenGL Error Testing with Message Callbacks‏‎ (10:32, 10 May 2018)
  414. Nomenclature/Direct State Access‏‎ (08:34, 2 July 2018)
  415. OpenGL Reference‏‎ (20:10, 24 July 2018)
  416. Portal:OpenGL Shading Language/Compute Shader‏‎ (02:55, 25 July 2018)
  417. Skeletal Animation‏‎ (19:57, 24 August 2018)
  418. Platform specifics: Windows‏‎ (19:35, 8 September 2018)
  419. Main Page‏‎ (00:01, 26 September 2018)
  420. Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)‏‎ (12:08, 31 October 2018)
  421. Tutorial3: Rendering 3D Objects (C /SDL)‏‎ (15:04, 22 November 2018)
  422. OpenGL Architectural Review Board‏‎ (15:08, 22 November 2018)
  423. OpenGL Type‏‎ (15:10, 22 November 2018)
  424. GLAPI/glGenerateMipmap‏‎ (19:20, 24 November 2018)
  425. BPTC Texture Compression‏‎ (20:30, 24 November 2018)
  426. Sampler Object‏‎ (22:48, 1 December 2018)
  427. SPIR-V‏‎ (16:38, 3 December 2018)
  428. SPIR-V/Compilation‏‎ (16:40, 3 December 2018)
  429. Early Fragment Test‏‎ (21:46, 5 January 2019)
  430. Default Framebuffer‏‎ (23:16, 4 February 2019)
  431. Per-Sample Processing‏‎ (16:52, 3 April 2019)
  432. ASTC Texture Compression‏‎ (20:54, 10 April 2019)
  433. Vertex Shader/Defined Outputs‏‎ (04:04, 12 April 2019)
  434. Tessellation Evaluation Shader/Defined Inputs‏‎ (15:12, 22 April 2019)
  435. FAQ‏‎ (15:20, 22 April 2019)
  436. Compute Shader‏‎ (15:20, 22 April 2019)
  437. General OpenGL‏‎ (15:25, 22 April 2019)
  438. GLSL Optimizations‏‎ (15:20, 17 June 2019)
  439. Uniform (GLSL)/Explicit Uniform Location‏‎ (13:47, 17 July 2019)
  440. Small Float Formats‏‎ (18:36, 19 July 2019)
  441. Array Texture‏‎ (17:55, 27 July 2019)
  442. Selecting a Shading Language‏‎ (15:10, 8 September 2019)
  443. Query Object‏‎ (02:37, 25 September 2019)
  444. Shader‏‎ (15:06, 9 October 2019)
  445. Nomenclature‏‎ (03:15, 18 October 2019)
  446. Face Culling‏‎ (05:28, 18 October 2019)
  447. Rectangle Texture‏‎ (01:07, 20 October 2019)
  448. Vertex Specification‏‎ (15:55, 30 December 2019)
  449. Vertex Processing‏‎ (15:58, 31 December 2019)
  450. OpenGL Object‏‎ (04:56, 16 February 2020)
  451. Pixel Transfer‏‎ (07:34, 1 March 2020)
  452. OpenGL Object/Object Name‏‎ (16:05, 3 March 2020)
  453. GLAPI/glClearBufferData‏‎ (11:27, 18 April 2020)
  454. Stencil Test‏‎ (15:06, 26 April 2020)
  455. GLAPI/glDeleteBuffers‏‎ (15:27, 29 April 2020)
  456. GLAPI/glDrawElementsIndirect‏‎ (15:54, 8 May 2020)
  457. Uniform (GLSL)‏‎ (15:58, 18 May 2020)
  458. OpenGL ES‏‎ (20:59, 21 May 2020)
  459. Example/OpenGL Error Testing‏‎ (02:27, 25 May 2020)
  460. OpenGL Error‏‎ (17:14, 29 May 2020)
  461. GLAPI/glDispatchComputeIndirect‏‎ (17:43, 2 June 2020)
  462. GLAPI/glCopyImageSubData‏‎ (17:07, 3 June 2020)
  463. Shader Storage Buffer Object‏‎ (09:20, 8 June 2020)
  464. History of OpenGL‏‎ (07:18, 10 June 2020)
  465. Texture‏‎ (16:36, 21 June 2020)
  466. Layout Qualifier (GLSL)‏‎ (15:11, 14 July 2020)
  467. Primitive‏‎ (05:06, 19 July 2020)
  468. Fragment‏‎ (05:52, 14 August 2020)
  469. Fragment Shader/Defined Inputs‏‎ (15:19, 23 September 2020)
  470. Tessellation‏‎ (14:21, 11 October 2020)
  471. Texture Storage‏‎ (00:31, 17 November 2020)
  472. Fragment Shader‏‎ (14:37, 25 November 2020)
  473. Sampler (GLSL)‏‎ (22:19, 11 December 2020)
  474. GLAPI/glFramebufferRenderbuffer‏‎ (03:35, 6 January 2021)
  475. Core Language (GLSL)‏‎ (12:51, 11 January 2021)
  476. Creating an OpenGL Context (WGL)‏‎ (22:38, 11 January 2021)
  477. Platform specifics: Linux‏‎ (23:27, 25 January 2021)
  478. Example/Texture Shader Binding‏‎ (16:04, 26 January 2021)
  479. Image Format‏‎ (15:56, 31 January 2021)
  480. Cg‏‎ (21:51, 1 February 2021)
  481. Viewing and Transformations‏‎ (22:06, 1 February 2021)
  482. General OpenGL: Transformations‏‎ (22:10, 1 February 2021)
  483. Portal:Development Tools/Image Loading‏‎ (22:11, 1 February 2021)
  484. Code Resources‏‎ (22:28, 1 February 2021)
  485. OpenGL Shading Language‏‎ (22:31, 1 February 2021)
  486. Related toolkits and APIs‏‎ (22:33, 1 February 2021)
  487. Hardware specifics: ATI‏‎ (22:34, 1 February 2021)
  488. Tutorial4: Using Indices and Geometry Shaders (C /SDL)‏‎ (22:43, 1 February 2021)
  489. Tools/OpenGL Loader Generator‏‎ (22:47, 1 February 2021)
  490. GLAPI/glGetString‏‎ (22:52, 1 February 2021)
  491. GLAPI/glPixelStore‏‎ (21:03, 5 February 2021)
  492. GLAPI/glReadPixels‏‎ (21:05, 5 February 2021)
  493. GLAPI/glPointParameter‏‎ (21:06, 5 February 2021)
  494. GLAPI/glTexSubImage2D‏‎ (21:20, 5 February 2021)
  495. GLAPI/glDrawBuffer‏‎ (21:21, 5 February 2021)
  496. GLAPI/glBlendFuncSeparate‏‎ (21:22, 5 February 2021)
  497. GLAPI/glPointSize‏‎ (21:23, 5 February 2021)
  498. GLAPI/glTexParameter‏‎ (21:25, 5 February 2021)
  499. GLAPI/glEnable‏‎ (21:26, 5 February 2021)
  500. GLAPI/glBlendColor‏‎ (21:27, 5 February 2021)

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