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Showing below up to 500 results in range #1 to #500.

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  1. Shading languages: General‏‎ (09:36, 29 March 2006)
  2. Missing Colors‏‎ (16:03, 30 April 2006)
  3. Basics Of Polygon Offset‏‎ (16:39, 30 April 2006)
  4. Parameters of Polygon Offset‏‎ (16:41, 30 April 2006)
  5. Different Specification Of Polygon Offset‏‎ (16:42, 30 April 2006)
  6. Polygon Offset and Point and Lines‏‎ (16:45, 30 April 2006)
  7. Drawing Lines over Polygons‏‎ (16:48, 30 April 2006)
  8. Drawing Coplanar Primitives Widthout Polygon Offset‏‎ (16:48, 30 April 2006)
  9. ID-Buffer‏‎ (17:08, 30 April 2006)
  10. Depth Buffer and Perspective Rendering‏‎ (18:38, 30 April 2006)
  11. Getting started/Viewing XHTML and MathML‏‎ (02:13, 13 September 2008)
  12. GL EXT framebuffer multisample‏‎ (17:43, 19 December 2008)
  13. Vertex Formats‏‎ (18:09, 27 December 2008)
  14. Selection mechanism‏‎ (17:42, 10 February 2009)
  15. GLSL : ATI/AMD specific features‏‎ (05:31, 7 May 2009)
  16. Textures - compression‏‎ (15:29, 9 May 2009)
  17. MinGW‏‎ (16:38, 2 July 2009)
  18. OpenGLWiki:stub‏‎ (20:48, 15 August 2009)
  19. Textures - more‏‎ (16:00, 21 August 2009)
  20. Render Color index in RGB window‏‎ (15:41, 28 August 2009)
  21. Reverse Color in Texture‏‎ (15:43, 28 August 2009)
  22. GL EXT framebuffer object More about FBOs‏‎ (19:10, 3 September 2009)
  23. Skybox‏‎ (05:31, 20 September 2009)
  24. Hardware specifics: Intel‏‎ (20:23, 29 December 2009)
  25. GLSL : nVidia specific features‏‎ (14:21, 1 May 2010)
  26. Vertex Texture Fetch‏‎ (03:13, 21 March 2011)
  27. Tutorials‏‎ (16:47, 7 April 2011)
  28. Write Image To Depth Buffer‏‎ (05:02, 27 April 2011)
  29. Deprecation‏‎ (22:36, 24 June 2011)
  30. Coloring a bitmap‏‎ (19:02, 9 July 2011)
  31. Floating point and mipmapping and filtering‏‎ (17:02, 29 January 2012)
  32. Math and algorithms‏‎ (23:48, 24 February 2012)
  33. Generic Vertex Attribute - examples‏‎ (20:33, 16 March 2012)
  34. GLAPI/glDeleteVertexArrays‏‎ (17:19, 29 April 2012)
  35. GLAPI/glGenSamplers‏‎ (17:21, 29 April 2012)
  36. GLAPI/glIsBuffer‏‎ (17:25, 29 April 2012)
  37. GLAPI/glIsSampler‏‎ (17:25, 29 April 2012)
  38. GLAPI/glIsSync‏‎ (17:26, 29 April 2012)
  39. Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)‏‎ (14:19, 16 May 2012)
  40. Depth Buffer Precision‏‎ (22:27, 23 July 2012)
  41. OpenGL in Linux: Creating Programs‏‎ (11:39, 2 August 2012)
  42. OpenGL in Linux: Programming‏‎ (11:40, 2 August 2012)
  43. Programming OpenGL in Linux: Changing the Screen Resolution‏‎ (11:40, 2 August 2012)
  44. Programming OpenGL in Linux: Creating a texture from a Pixmap‏‎ (11:41, 2 August 2012)
  45. Programming OpenGL in Linux: Using texture from pixmap extension‏‎ (11:42, 2 August 2012)
  46. OpenGL in Linux: Driver Installation‏‎ (11:51, 2 August 2012)
  47. Multitexture with GLSL‏‎ (11:54, 2 August 2012)
  48. Coordinate Transformations‏‎ (05:05, 3 August 2012)
  49. GLAPI/glDispatchCompute‏‎ (08:22, 13 August 2012)
  50. GLAPI/glIsFramebuffer‏‎ (08:30, 13 August 2012)
  51. GLAPI/glIsProgramPipeline‏‎ (08:30, 13 August 2012)
  52. GLAPI/glIsTransformFeedback‏‎ (08:30, 13 August 2012)
  53. GLAPI/glPopDebugGroup‏‎ (09:46, 15 August 2012)
  54. GLAPI/glMinSampleShading‏‎ (12:23, 27 August 2012)
  55. P-buffer‏‎ (14:14, 2 September 2012)
  56. GLAPI/glGenBuffers‏‎ (14:37, 6 September 2012)
  57. Enable Depthbuffering‏‎ (17:12, 8 September 2012)
  58. Clipping FAQ‏‎ (22:35, 23 September 2012)
  59. Shader Variable‏‎ (21:46, 26 September 2012)
  60. GLAPI/glBindFramebuffer‏‎ (01:39, 27 September 2012)
  61. GLAPI/glBindRenderbuffer‏‎ (01:39, 27 September 2012)
  62. GLAPI/glBindVertexArray‏‎ (01:39, 27 September 2012)
  63. GLAPI/glDeleteFramebuffers‏‎ (01:42, 27 September 2012)
  64. GLAPI/glDeleteQueries‏‎ (01:42, 27 September 2012)
  65. GLAPI/glDepthRangeArray‏‎ (01:43, 27 September 2012)
  66. GLAPI/glDepthRangeIndexed‏‎ (01:43, 27 September 2012)
  67. GLAPI/glDrawArraysInstancedBaseInstance‏‎ (01:43, 27 September 2012)
  68. GLAPI/glDrawTransformFeedback‏‎ (01:44, 27 September 2012)
  69. GLAPI/glDrawTransformFeedbackInstanced‏‎ (01:44, 27 September 2012)
  70. GLAPI/glDrawTransformFeedbackStream‏‎ (01:44, 27 September 2012)
  71. GLAPI/glDrawTransformFeedbackStreamInstanced‏‎ (01:44, 27 September 2012)
  72. GLAPI/glGenFramebuffers‏‎ (01:45, 27 September 2012)
  73. GLAPI/glGenQueries‏‎ (01:46, 27 September 2012)
  74. GLAPI/glGenRenderbuffers‏‎ (01:46, 27 September 2012)
  75. GLAPI/glGenVertexArrays‏‎ (01:46, 27 September 2012)
  76. GLAPI/glGetMultisample‏‎ (01:48, 27 September 2012)
  77. GLAPI/glGetObjectLabel‏‎ (01:48, 27 September 2012)
  78. GLAPI/glGetObjectPtrLabel‏‎ (01:48, 27 September 2012)
  79. GLAPI/glGetQueryIndexed‏‎ (01:49, 27 September 2012)
  80. GLAPI/glGetVertexAttrib‏‎ (01:50, 27 September 2012)
  81. GLAPI/glIsQuery‏‎ (01:51, 27 September 2012)
  82. GLAPI/glIsRenderbuffer‏‎ (01:51, 27 September 2012)
  83. GLAPI/glObjectLabel‏‎ (01:52, 27 September 2012)
  84. GLAPI/glObjectPtrLabel‏‎ (01:52, 27 September 2012)
  85. GLAPI/glPrimitiveRestartIndex‏‎ (01:53, 27 September 2012)
  86. GLAPI/glSampleMask‏‎ (01:54, 27 September 2012)
  87. GLAPI/glScissorArray‏‎ (01:54, 27 September 2012)
  88. GLAPI/glScissorIndexed‏‎ (01:54, 27 September 2012)
  89. GLAPI/glStencilFuncSeparate‏‎ (01:55, 27 September 2012)
  90. GLAPI/glStencilMaskSeparate‏‎ (01:55, 27 September 2012)
  91. GLAPI/glStencilOpSeparate‏‎ (01:55, 27 September 2012)
  92. GLAPI/glViewportArray‏‎ (01:57, 27 September 2012)
  93. GLAPI/glBindTransformFeedback‏‎ (19:30, 27 September 2012)
  94. GLAPI/glCreateProgram‏‎ (19:32, 27 September 2012)
  95. GLAPI/glDeleteProgram‏‎ (19:33, 27 September 2012)
  96. GLAPI/glDeleteProgramPipelines‏‎ (19:33, 27 September 2012)
  97. GLAPI/glDeleteShader‏‎ (19:33, 27 September 2012)
  98. GLAPI/glDeleteSync‏‎ (19:33, 27 September 2012)
  99. GLAPI/glDeleteTransformFeedbacks‏‎ (19:33, 27 September 2012)
  100. GLAPI/glGenProgramPipelines‏‎ (19:36, 27 September 2012)
  101. GLAPI/glGenTransformFeedbacks‏‎ (19:36, 27 September 2012)
  102. GLAPI/glIsProgram‏‎ (19:41, 27 September 2012)
  103. GLAPI/glIsShader‏‎ (19:41, 27 September 2012)
  104. GLAPI/glReleaseShaderCompiler‏‎ (19:43, 27 September 2012)
  105. Detecting the Shader Model‏‎ (03:23, 28 September 2012)
  106. Platform Specific‏‎ (23:57, 2 October 2012)
  107. 3D Texture‏‎ (21:22, 4 October 2012)
  108. GLAPI/glBindProgramPipeline‏‎ (08:26, 19 October 2012)
  109. Programming OpenGL in Linux: Programming Animations with GLX and Xlib‏‎ (07:55, 22 December 2012)
  110. User Wish List‏‎ (20:37, 4 January 2013)
  111. GLAPI/glDrawArraysInstanced‏‎ (21:31, 10 January 2013)
  112. GLAPI/glDeleteRenderbuffers‏‎ (16:32, 11 January 2013)
  113. Calculating a Surface Normal‏‎ (15:49, 13 January 2013)
  114. Atomic Variable Operations‏‎ (04:24, 24 January 2013)
  115. Tutorial: OpenGL 3.1 The First Triangle (C++/Win)‏‎ (01:10, 28 January 2013)
  116. GLAPI/glClearBuffer‏‎ (18:21, 14 February 2013)
  117. Test Intermediary‏‎ (03:36, 15 February 2013)
  118. Test Portal Include‏‎ (23:41, 15 February 2013)
  119. Portal:OpenGL Concepts/Context‏‎ (05:40, 16 February 2013)
  120. Portal:OpenGL Concepts/Sync‏‎ (19:09, 16 February 2013)
  121. Portal:OpenGL Concepts/Shaders‏‎ (03:40, 18 February 2013)
  122. GLAPI/glBlendEquationSeparate‏‎ (01:05, 19 February 2013)
  123. GLAPI/glProvokingVertex‏‎ (01:08, 19 February 2013)
  124. Debugging Tool‏‎ (06:55, 19 February 2013)
  125. Tools/FreeImage‏‎ (19:28, 1 March 2013)
  126. Tools/OpenGL SDK‏‎ (04:14, 2 March 2013)
  127. OpenGL SDK‏‎ (04:16, 2 March 2013)
  128. Portal:Development Tools/Intro‏‎ (23:36, 9 March 2013)
  129. Portal:Development Tools/Window Creation‏‎ (05:52, 12 March 2013)
  130. Portal:Development Tools/Mesh Loaders‏‎ (06:17, 12 March 2013)
  131. Portal:Development Tools/Math Libraries‏‎ (06:21, 12 March 2013)
  132. Portal:Development Tools/Scene Graphs‏‎ (01:56, 13 March 2013)
  133. Portal:Development Tools/Rendering Engines‏‎ (02:15, 13 March 2013)
  134. Portal:Development Tools/Game Engines‏‎ (02:21, 13 March 2013)
  135. Portal:OpenGL Concepts/Deprecation and Removal‏‎ (01:47, 16 March 2013)
  136. GLAPI/glUseProgram‏‎ (08:27, 17 March 2013)
  137. Portal:Development Tools/SDKs‏‎ (05:18, 18 March 2013)
  138. Tools/GLI‏‎ (01:18, 2 April 2013)
  139. Tools/GLM‏‎ (01:25, 2 April 2013)
  140. Tools/DevIL‏‎ (01:29, 2 April 2013)
  141. GL ARB multitexture‏‎ (12:44, 14 April 2013)
  142. GLAPI/glUniformSubroutines‏‎ (10:31, 20 April 2013)
  143. Renderbuffer Object‏‎ (16:20, 5 May 2013)
  144. Portal:Development Tools/Debugging Tools‏‎ (04:47, 18 May 2013)
  145. OpenGL Specification‏‎ (14:01, 1 June 2013)
  146. Portal:OpenGL Concepts/Object Model‏‎ (15:00, 1 June 2013)
  147. GLAPI/glClampColor‏‎ (22:32, 1 June 2013)
  148. Portal:OpenGL Objects/Program Objects‏‎ (21:40, 8 June 2013)
  149. Portal:OpenGL Concepts/State‏‎ (21:07, 24 July 2013)
  150. GLAPI/glBindImageTextures‏‎ (01:38, 25 July 2013)
  151. GLAPI/glBindSampler‏‎ (01:38, 25 July 2013)
  152. GLAPI/glBindSamplers‏‎ (01:39, 25 July 2013)
  153. GLAPI/glCreateShaderProgram‏‎ (01:42, 25 July 2013)
  154. Portal:OpenGL Shading Language/Core Language‏‎ (04:31, 25 July 2013)
  155. Portal:OpenGL Objects/Object Model‏‎ (05:02, 25 July 2013)
  156. Portal:OpenGL Shading Language/Built-in GLSL Stuff‏‎ (06:31, 25 July 2013)
  157. Portal:OpenGL Shading Language/Tessellation Control Shader‏‎ (06:37, 25 July 2013)
  158. GLAPI/glBindImageTexture‏‎ (21:05, 25 July 2013)
  159. GL EXT texture integer‏‎ (21:25, 25 July 2013)
  160. Tessellation Control Shader/Defined Inputs‏‎ (07:05, 26 July 2013)
  161. Portal:Development Tools‏‎ (00:06, 27 July 2013)
  162. Portal:Development Tools/OpenGL Function Loading‏‎ (00:26, 27 July 2013)
  163. Tools/GLEW‏‎ (00:27, 27 July 2013)
  164. Portal:OpenGL Concepts/Intro‏‎ (03:27, 27 July 2013)
  165. Portal:Algorithms‏‎ (18:16, 27 July 2013)
  166. Portal:Algorithms/Intro‏‎ (19:14, 27 July 2013)
  167. Portal:Algorithms/Calculate Surface Normal‏‎ (19:15, 27 July 2013)
  168. Portal:Algorithms/Object Trackball‏‎ (19:30, 27 July 2013)
  169. Portal:Algorithms/Eye From Window‏‎ (19:33, 27 July 2013)
  170. General OpenGL: Color‏‎ (23:11, 28 July 2013)
  171. Tools/Unofficial OpenGL SDK‏‎ (13:01, 29 July 2013)
  172. GLAPI/glCreateShader‏‎ (04:06, 30 July 2013)
  173. GLAPI/glIsVertexArray‏‎ (04:07, 30 July 2013)
  174. GLAPI/glMultiDrawArraysIndirect‏‎ (04:07, 30 July 2013)
  175. Test Main Page‏‎ (22:34, 30 July 2013)
  176. Guide to the OpenGL Wiki‏‎ (23:33, 30 July 2013)
  177. GLAPI/glDrawElementsBaseVertex‏‎ (04:19, 31 July 2013)
  178. GLAPI/glDrawArraysIndirect‏‎ (04:30, 31 July 2013)
  179. GLAPI/glDrawElementsInstanced‏‎ (04:31, 31 July 2013)
  180. GLAPI/glDrawElementsInstancedBaseInstance‏‎ (04:33, 31 July 2013)
  181. GLAPI/glDrawElementsInstancedBaseVertex‏‎ (04:41, 31 July 2013)
  182. GLAPI/glDrawRangeElementsBaseVertex‏‎ (05:19, 31 July 2013)
  183. GLAPI/glBindBuffersRange‏‎ (08:23, 1 August 2013)
  184. GLAPI/glActiveShaderProgram‏‎ (09:47, 15 August 2013)
  185. GLAPI/glAttachShader‏‎ (09:47, 15 August 2013)
  186. GLAPI/glBeginTransformFeedback‏‎ (09:47, 15 August 2013)
  187. GLAPI/glBindFragDataLocation‏‎ (09:48, 15 August 2013)
  188. GLAPI/glBindFragDataLocationIndexed‏‎ (09:48, 15 August 2013)
  189. GLAPI/glBufferData‏‎ (09:49, 15 August 2013)
  190. GLAPI/glBufferSubData‏‎ (09:49, 15 August 2013)
  191. GLAPI/glCheckFramebufferStatus‏‎ (09:50, 15 August 2013)
  192. GLAPI/glClearBufferSubData‏‎ (09:50, 15 August 2013)
  193. GLAPI/glClearTexImage‏‎ (09:50, 15 August 2013)
  194. GLAPI/glClearTexSubImage‏‎ (09:50, 15 August 2013)
  195. GLAPI/glClientWaitSync‏‎ (09:50, 15 August 2013)
  196. GLAPI/glCompileShader‏‎ (09:51, 15 August 2013)
  197. GLAPI/glCopyBufferSubData‏‎ (09:51, 15 August 2013)
  198. GLAPI/glDeleteSamplers‏‎ (09:57, 15 August 2013)
  199. GLAPI/glDetachShader‏‎ (09:57, 15 August 2013)
  200. GLAPI/glEnableVertexAttribArray‏‎ (09:57, 15 August 2013)
  201. GLAPI/glFlushMappedBufferRange‏‎ (09:57, 15 August 2013)
  202. GLAPI/glFramebufferParameter‏‎ (09:57, 15 August 2013)
  203. GLAPI/glFramebufferTexture‏‎ (09:57, 15 August 2013)
  204. GLAPI/glFramebufferTextureLayer‏‎ (09:58, 15 August 2013)
  205. GLAPI/glGetActiveAtomicCounterBuffer‏‎ (09:58, 15 August 2013)
  206. GLAPI/glGetActiveAttrib‏‎ (09:58, 15 August 2013)
  207. GLAPI/glGetActiveSubroutineName‏‎ (09:58, 15 August 2013)
  208. GLAPI/glGetActiveSubroutineUniform‏‎ (09:58, 15 August 2013)
  209. GLAPI/glGetActiveSubroutineUniformName‏‎ (09:58, 15 August 2013)
  210. GLAPI/glGetActiveUniform‏‎ (09:58, 15 August 2013)
  211. GLAPI/glGetActiveUniformBlock‏‎ (09:58, 15 August 2013)
  212. GLAPI/glGetActiveUniformBlockName‏‎ (09:58, 15 August 2013)
  213. GLAPI/glGetActiveUniformName‏‎ (09:58, 15 August 2013)
  214. GLAPI/glGetActiveUniforms‏‎ (09:58, 15 August 2013)
  215. GLAPI/glGetAttachedShaders‏‎ (09:59, 15 August 2013)
  216. GLAPI/glGetAttribLocation‏‎ (09:59, 15 August 2013)
  217. GLAPI/glGetBufferParameter‏‎ (09:59, 15 August 2013)
  218. GLAPI/glGetBufferPointer‏‎ (09:59, 15 August 2013)
  219. GLAPI/glGetBufferSubData‏‎ (09:59, 15 August 2013)
  220. GLAPI/glGetFragDataIndex‏‎ (09:59, 15 August 2013)
  221. GLAPI/glGetFragDataLocation‏‎ (09:59, 15 August 2013)
  222. GLAPI/glGetFramebufferAttachmentParameter‏‎ (09:59, 15 August 2013)
  223. GLAPI/glGetFramebufferParameter‏‎ (09:59, 15 August 2013)
  224. GLAPI/glGetProgram‏‎ (09:59, 15 August 2013)
  225. GLAPI/glGetProgramBinary‏‎ (09:59, 15 August 2013)
  226. GLAPI/glGetProgramInfoLog‏‎ (09:59, 15 August 2013)
  227. GLAPI/glGetProgramPipeline‏‎ (10:00, 15 August 2013)
  228. GLAPI/glGetProgramPipelineInfoLog‏‎ (10:00, 15 August 2013)
  229. GLAPI/glGetProgramResourceIndex‏‎ (10:00, 15 August 2013)
  230. GLAPI/glGetProgramResourceLocation‏‎ (10:00, 15 August 2013)
  231. GLAPI/glGetProgramResourceLocationIndex‏‎ (10:00, 15 August 2013)
  232. GLAPI/glGetProgramResourceName‏‎ (10:00, 15 August 2013)
  233. GLAPI/glGetQuery‏‎ (10:00, 15 August 2013)
  234. GLAPI/glGetQueryObject‏‎ (10:00, 15 August 2013)
  235. GLAPI/glGetRenderbufferParameter‏‎ (10:00, 15 August 2013)
  236. GLAPI/glGetSamplerParameter‏‎ (10:01, 15 August 2013)
  237. GLAPI/glGetShader‏‎ (10:01, 15 August 2013)
  238. GLAPI/glGetShaderInfoLog‏‎ (10:01, 15 August 2013)
  239. GLAPI/glGetShaderPrecisionFormat‏‎ (10:01, 15 August 2013)
  240. GLAPI/glGetShaderSource‏‎ (10:01, 15 August 2013)
  241. GLAPI/glGetSubroutineUniformLocation‏‎ (10:01, 15 August 2013)
  242. GLAPI/glGetSync‏‎ (10:01, 15 August 2013)
  243. GLAPI/glGetTransformFeedbackVarying‏‎ (10:01, 15 August 2013)
  244. GLAPI/glGetUniformBlockIndex‏‎ (10:02, 15 August 2013)
  245. GLAPI/glGetUniformIndices‏‎ (10:02, 15 August 2013)
  246. GLAPI/glGetUniformLocation‏‎ (10:02, 15 August 2013)
  247. GLAPI/glGetUniformSubroutine‏‎ (10:02, 15 August 2013)
  248. GLAPI/glGetVertexAttribPointer‏‎ (10:02, 15 August 2013)
  249. GLAPI/glInvalidateBufferData‏‎ (10:02, 15 August 2013)
  250. GLAPI/glInvalidateBufferSubData‏‎ (10:02, 15 August 2013)
  251. GLAPI/glInvalidateFramebuffer‏‎ (10:02, 15 August 2013)
  252. GLAPI/glInvalidateSubFramebuffer‏‎ (10:02, 15 August 2013)
  253. GLAPI/glInvalidateTexImage‏‎ (10:02, 15 August 2013)
  254. GLAPI/glInvalidateTexSubImage‏‎ (10:02, 15 August 2013)
  255. GLAPI/glLinkProgram‏‎ (10:02, 15 August 2013)
  256. GLAPI/glMapBuffer‏‎ (10:02, 15 August 2013)
  257. GLAPI/glProgramParameter‏‎ (10:03, 15 August 2013)
  258. GLAPI/glQueryCounter‏‎ (10:03, 15 August 2013)
  259. GLAPI/glResumeTransformFeedback‏‎ (10:03, 15 August 2013)
  260. GLAPI/glSamplerParameter‏‎ (10:03, 15 August 2013)
  261. GLAPI/glShaderBinary‏‎ (10:04, 15 August 2013)
  262. GLAPI/glShaderSource‏‎ (10:04, 15 August 2013)
  263. GLAPI/glShaderStorageBlockBinding‏‎ (10:04, 15 August 2013)
  264. GLAPI/glTexBuffer‏‎ (10:04, 15 August 2013)
  265. GLAPI/glTexBufferRange‏‎ (10:04, 15 August 2013)
  266. GLAPI/glUniformBlockBinding‏‎ (10:05, 15 August 2013)
  267. GLAPI/glUseProgramStages‏‎ (10:05, 15 August 2013)
  268. GLAPI/glValidateProgram‏‎ (10:05, 15 August 2013)
  269. GLAPI/glValidateProgramPipeline‏‎ (10:06, 15 August 2013)
  270. GLAPI/glVertexAttribBinding‏‎ (10:06, 15 August 2013)
  271. GLAPI/glVertexAttribDivisor‏‎ (10:06, 15 August 2013)
  272. GLAPI/glVertexAttribFormat‏‎ (10:06, 15 August 2013)
  273. GLAPI/glVertexAttribPointer‏‎ (10:06, 15 August 2013)
  274. GLAPI/glVertexBindingDivisor‏‎ (10:06, 15 August 2013)
  275. GLAPI/glWaitSync‏‎ (10:06, 15 August 2013)
  276. GLAPI/glPauseTransformFeedback‏‎ (04:55, 21 August 2013)
  277. Example/Debug Output Log‏‎ (06:42, 21 August 2013)
  278. Portal:OpenGL Shading Language/Type Qualifiers‏‎ (07:31, 24 August 2013)
  279. Portal:OpenGL Shading Language/Layout Qualifiers‏‎ (07:38, 24 August 2013)
  280. GLAPI/glGetProgramInterface‏‎ (09:26, 25 August 2013)
  281. GLAPI/glGetProgramResource‏‎ (10:43, 25 August 2013)
  282. GLAPI/glGetProgramStage‏‎ (08:32, 31 August 2013)
  283. GLAPI/glGetSubroutineIndex‏‎ (08:43, 31 August 2013)
  284. Shader Subroutine/Layout Qualifier‏‎ (09:05, 31 August 2013)
  285. Tutorial: OpenGL 3.0 Context Creation (GLX)‏‎ (01:53, 27 December 2013)
  286. GLAPI/glTransformFeedbackVaryings‏‎ (23:32, 2 January 2014)
  287. Programming OpenGL in Linux: GLX and Xlib‏‎ (00:31, 10 January 2014)
  288. GLAPI/glViewportIndexed‏‎ (15:33, 17 March 2014)
  289. Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)‏‎ (12:26, 13 April 2014)
  290. GLAPI/glBindBuffersBase‏‎ (10:36, 9 May 2014)
  291. Hardware Specific‏‎ (12:45, 16 May 2014)
  292. Hardware specifics: NVidia‏‎ (12:51, 16 May 2014)
  293. GLAPI/glMultiDrawElementsIndirect‏‎ (20:49, 21 May 2014)
  294. GLAPI/glMapBufferRange‏‎ (09:59, 22 June 2014)
  295. GLAPI/glGetUniform‏‎ (15:16, 18 July 2014)
  296. GLAPI/glMultiDrawElementsBaseVertex‏‎ (16:34, 12 September 2014)
  297. GLAPI/glDrawElementsInstancedBaseVertexBaseInstance‏‎ (08:25, 16 September 2014)
  298. Compute Shader/Defined Inputs‏‎ (13:59, 10 October 2014)
  299. GLAPI/glBindBuffer‏‎ (17:42, 19 November 2014)
  300. Portal:OpenGL Concepts/Debugging‏‎ (15:36, 1 December 2014)
  301. Portal:OpenGL Concepts/Framebuffer‏‎ (15:37, 1 December 2014)
  302. Portal:OpenGL Objects/Renderbuffer Objects‏‎ (16:14, 1 December 2014)
  303. Example/GLSL Shader Compile Error Testing‏‎ (14:21, 6 December 2014)
  304. Invariance‏‎ (14:46, 10 December 2014)
  305. GLAPI/glBindBufferRange‏‎ (13:59, 21 December 2014)
  306. GLAPI/glGetInternalformat‏‎ (16:21, 1 January 2015)
  307. Tools/FreeGLUT‏‎ (17:21, 1 January 2015)
  308. Tools/GLFW‏‎ (17:22, 1 January 2015)
  309. GLAPI/glBeginConditionalRender‏‎ (18:03, 1 January 2015)
  310. Portal:OpenGL Shading Language/Vertex Shader‏‎ (20:38, 1 January 2015)
  311. Portal:OpenGL Concepts/Pipeline‏‎ (01:48, 2 January 2015)
  312. Portal:Rendering Pipeline‏‎ (16:30, 12 January 2015)
  313. Test page‏‎ (16:30, 12 January 2015)
  314. Tessellation Evaluation Shader/Defined Outputs‏‎ (18:37, 12 January 2015)
  315. History of Programmability‏‎ (18:28, 15 January 2015)
  316. Vertex Transformation‏‎ (21:54, 20 January 2015)
  317. GLAPI/glDebugMessageControl‏‎ (06:26, 5 February 2015)
  318. GLAPI/glPushDebugGroup‏‎ (06:58, 5 February 2015)
  319. GLAPI/glDebugMessageInsert‏‎ (07:32, 5 February 2015)
  320. GLAPI/glGetDebugMessageLog‏‎ (08:19, 5 February 2015)
  321. GLAPI/glDebugMessageCallback‏‎ (13:03, 6 February 2015)
  322. FAQ/Clipping, Culling, and Visibility Testing‏‎ (18:33, 7 February 2015)
  323. FAQ/Color‏‎ (18:55, 7 February 2015)
  324. GLAPI/glDrawBuffers‏‎ (15:34, 8 February 2015)
  325. GLAPI/glBeginQueryIndexed‏‎ (23:50, 17 March 2015)
  326. GLAPI/glBeginQuery‏‎ (23:52, 17 March 2015)
  327. GLAPI/glBindVertexBuffers‏‎ (20:25, 22 March 2015)
  328. GLAPI/glMemoryBarrier‏‎ (23:16, 23 March 2015)
  329. Fixed Function Pipeline‏‎ (03:03, 10 April 2015)
  330. Portal:OpenGL Objects/Buffer Object‏‎ (06:11, 12 April 2015)
  331. Portal:OpenGL Objects/Query Objects‏‎ (06:11, 12 April 2015)
  332. GLAPI/glTexStorage1D‏‎ (06:11, 12 April 2015)
  333. Portal:OpenGL Objects/Transform Feedback Objects‏‎ (14:58, 12 April 2015)
  334. Portal:OpenGL Shading Language/Geometry Shader‏‎ (14:59, 12 April 2015)
  335. Portal:OpenGL Shading Language/Tessellation Evaluation Shader‏‎ (15:01, 12 April 2015)
  336. GLAPI/glTexStorage3DMultisample‏‎ (15:02, 12 April 2015)
  337. Portal:OpenGL Objects/Texture Objects‏‎ (15:02, 12 April 2015)
  338. GLAPI/glTexStorage2DMultisample‏‎ (15:02, 12 April 2015)
  339. Portal:OpenGL Objects/Vertex Array Objects‏‎ (15:35, 12 April 2015)
  340. Portal:OpenGL Objects/Program Pipeline Objects‏‎ (15:35, 12 April 2015)
  341. Portal:OpenGL Objects/Sampler Objects‏‎ (15:35, 12 April 2015)
  342. Portal:OpenGL Objects/Sync Objects‏‎ (15:35, 12 April 2015)
  343. Portal:OpenGL Shading Language/Fragment Shader‏‎ (15:36, 12 April 2015)
  344. GLAPI/glTexStorage2D‏‎ (15:36, 12 April 2015)
  345. Tools/Open Asset Import‏‎ (15:37, 12 April 2015)
  346. GLAPI/glTexStorage3D‏‎ (15:38, 12 April 2015)
  347. Performance‏‎ (02:36, 13 April 2015)
  348. Load OpenGL Functions‏‎ (02:27, 30 April 2015)
  349. Atomic Counter/Layout Parameters‏‎ (21:55, 2 May 2015)
  350. GLSL Object‏‎ (16:35, 6 May 2015)
  351. Built-in Variable (GLSL)‏‎ (16:35, 6 May 2015)
  352. Interpolation‏‎ (16:36, 6 May 2015)
  353. GLAPI/glTextureView‏‎ (16:37, 6 May 2015)
  354. Portal:OpenGL Objects/Framebuffer Objects‏‎ (16:37, 6 May 2015)
  355. GLAPI/glBindAttribLocation‏‎ (16:37, 6 May 2015)
  356. Portal:OpenGL Shading Language/Data Types‏‎ (16:38, 6 May 2015)
  357. Shader Subroutine/Introspection‏‎ (16:38, 6 May 2015)
  358. Per-Sample Processing/Pixel ownership test‏‎ (16:38, 6 May 2015)
  359. GLAPI/glUniform‏‎ (16:38, 6 May 2015)
  360. Logical Operation‏‎ (16:38, 6 May 2015)
  361. Glossary‏‎ (16:38, 6 May 2015)
  362. Portal:OpenGL Concepts/Memory Model‏‎ (16:38, 6 May 2015)
  363. NPOT Texture‏‎ (16:39, 6 May 2015)
  364. Transparency Sorting‏‎ (02:32, 25 June 2015)
  365. FAQ/Depth Buffer‏‎ (19:40, 28 June 2015)
  366. GLAPI/glBufferStorage‏‎ (12:27, 9 July 2015)
  367. Geometry Shader/Defined Outputs‏‎ (03:32, 5 August 2015)
  368. GLAPI/glFenceSync‏‎ (20:05, 14 September 2015)
  369. Scissor Test‏‎ (16:41, 18 September 2015)
  370. Write Mask‏‎ (21:06, 18 September 2015)
  371. Texturing a Sphere‏‎ (15:46, 20 October 2015)
  372. GLAPI/glBlitFramebuffer‏‎ (20:54, 4 December 2015)
  373. Rasterization‏‎ (15:32, 7 February 2016)
  374. Mass deletion of pages 29330‏‎ (16:09, 9 February 2016)
  375. Pixel Buffer Object‏‎ (09:10, 12 February 2016)
  376. Legacy OpenGL‏‎ (14:28, 11 May 2016)
  377. Tessellation Evaluation Shader‏‎ (20:04, 15 June 2016)
  378. GLAPI/glProgramUniform‏‎ (21:29, 4 November 2016)
  379. GLAPI/glVertexAttrib‏‎ (19:58, 5 November 2016)
  380. Framebuffer Object Extension Examples‏‎ (21:10, 9 November 2016)
  381. Uniform Buffer Object‏‎ (17:12, 9 January 2017)
  382. Object Mouse Trackball‏‎ (10:57, 26 January 2017)
  383. Tessellation Control Shader/Defined Outputs‏‎ (18:20, 25 February 2017)
  384. GLAPI/glTexImage2DMultisample‏‎ (08:34, 27 February 2017)
  385. GLAPI/glTexImage3DMultisample‏‎ (08:37, 27 February 2017)
  386. Programming OpenGL on macOS‏‎ (19:24, 14 April 2017)
  387. GLAPI/glBindVertexBuffer‏‎ (15:43, 25 April 2017)
  388. GLAPI/glProgramBinary‏‎ (22:27, 5 May 2017)
  389. Swap Interval‏‎ (16:54, 17 June 2017)
  390. S3 Texture Compression‏‎ (02:36, 1 July 2017)
  391. Red Green Texture Compression‏‎ (02:37, 1 July 2017)
  392. Portal:OpenGL Shading Language/Interface Blocks‏‎ (05:00, 7 July 2017)
  393. GLAPI/glBindTextures‏‎ (15:59, 7 July 2017)
  394. Blending‏‎ (04:35, 21 July 2017)
  395. GLAPI/glPatchParameter‏‎ (16:48, 21 July 2017)
  396. Portal:OpenGL Shading Language/Opaque Types‏‎ (04:44, 24 July 2017)
  397. Fragment Shader/Defined Outputs‏‎ (18:10, 28 July 2017)
  398. Portal:OpenGL Objects‏‎ (15:55, 2 August 2017)
  399. Built-in Function (GLSL)‏‎ (12:29, 7 August 2017)
  400. GLAPI/glBindBufferBase‏‎ (01:05, 18 August 2017)
  401. GLAPI/glRenderbufferStorage‏‎ (22:03, 31 August 2017)
  402. Buffer Texture‏‎ (22:04, 31 August 2017)
  403. GLAPI/glRenderbufferStorageMultisample‏‎ (22:09, 31 August 2017)
  404. Vertex Rendering‏‎ (18:13, 9 September 2017)
  405. Portal:OpenGL Shading Language‏‎ (05:34, 10 September 2017)
  406. Portal:OpenGL Concepts‏‎ (04:55, 15 September 2017)
  407. Shader Compilation‏‎ (03:48, 16 September 2017)
  408. Portal:OpenGL Shading Language/Intro‏‎ (15:10, 16 September 2017)
  409. Shader Subroutine‏‎ (18:11, 21 September 2017)
  410. Shading languages‏‎ (20:48, 21 September 2017)
  411. Vertex Shader‏‎ (11:03, 10 November 2017)
  412. Sampler‏‎ (02:21, 12 November 2017)
  413. Type‏‎ (04:39, 15 November 2017)
  414. Keyframe Animation‏‎ (11:16, 2 January 2018)
  415. Compute eye space from window space‏‎ (11:19, 2 January 2018)
  416. GLSL : common mistakes‏‎ (11:31, 2 January 2018)
  417. GLSL : recommendations‏‎ (11:32, 2 January 2018)
  418. Vertex Specification Best Practices‏‎ (11:35, 2 January 2018)
  419. Specify An Exact Color‏‎ (12:24, 2 January 2018)
  420. Unique Color For Every Primitive‏‎ (12:25, 2 January 2018)
  421. Client-Side Vertex Arrays‏‎ (17:54, 2 January 2018)
  422. Common Mistakes: Deprecated‏‎ (17:57, 2 January 2018)
  423. Fixed Function Texture Binding‏‎ (18:19, 2 January 2018)
  424. How lighting works‏‎ (09:42, 3 January 2018)
  425. Mathematics of glTexGen‏‎ (09:46, 3 January 2018)
  426. Shadow Mapping without shaders‏‎ (09:48, 3 January 2018)
  427. Texture Combiners‏‎ (10:26, 3 January 2018)
  428. VBO - just examples‏‎ (10:32, 3 January 2018)
  429. Example/Texture Array Creation‏‎ (11:09, 3 January 2018)
  430. Example/GLSL Program Link Error Testing‏‎ (11:10, 3 January 2018)
  431. Example/GLSL Full Compile Linking‏‎ (11:11, 3 January 2018)
  432. Example/GLSL Separate Program Basics‏‎ (11:12, 3 January 2018)
  433. Example/GLSL Separate Program Multi Stage‏‎ (11:13, 3 January 2018)
  434. Example/SPIRV Full Compile Linking‏‎ (11:14, 3 January 2018)
  435. Example/Uniform Location Query New‏‎ (11:15, 3 January 2018)
  436. Example/Uniform Location Query Old‏‎ (11:16, 3 January 2018)
  437. Example/Dynamically Uniform Expression‏‎ (11:17, 3 January 2018)
  438. Example/Program Interface Non Block Uniforms‏‎ (11:18, 3 January 2018)
  439. Example/Program Interface Uniforms In Blocks‏‎ (11:18, 3 January 2018)
  440. Geometry Shader Examples‏‎ (11:51, 3 January 2018)
  441. GluLookAt code‏‎ (11:52, 3 January 2018)
  442. GluPerspective code‏‎ (11:53, 3 January 2018)
  443. GluProject and gluUnProject code‏‎ (11:57, 3 January 2018)
  444. FAQ/Stencil Mask‏‎ (12:12, 3 January 2018)
  445. Scissor Test And Framebuffer Clearing‏‎ (12:14, 3 January 2018)
  446. Raster Position And Clipping‏‎ (12:14, 3 January 2018)
  447. OpenGL and multithreading‏‎ (12:39, 3 January 2018)
  448. Geometry Shader/Defined Outputs Layered‏‎ (14:00, 3 January 2018)
  449. Shader/Defined Uniforms‏‎ (14:00, 3 January 2018)
  450. Geometry Shader/Defined Inputs‏‎ (14:06, 3 January 2018)
  451. Transform Feedback/In Shader Specification‏‎ (11:32, 4 January 2018)
  452. Fonts‏‎ (12:30, 5 January 2018)
  453. Unexpected Results‏‎ (04:08, 13 January 2018)
  454. Example Code‏‎ (04:31, 13 January 2018)
  455. Normalized Integer‏‎ (19:13, 20 January 2018)
  456. Vertex Shader/Defined Inputs‏‎ (20:20, 2 February 2018)
  457. OpenGL Error/No Error Context‏‎ (21:12, 2 February 2018)
  458. Direct3D Compatibility‏‎ (18:50, 10 February 2018)
  459. Sync Object‏‎ (15:02, 19 February 2018)
  460. Depth Test‏‎ (05:22, 8 March 2018)
  461. Ubiquitous Extension‏‎ (22:26, 6 April 2018)
  462. OpenGL Extension‏‎ (17:58, 16 April 2018)
  463. Example/OpenGL Error Testing with Message Callbacks‏‎ (10:32, 10 May 2018)
  464. Nomenclature/Direct State Access‏‎ (08:34, 2 July 2018)
  465. OpenGL Reference‏‎ (20:10, 24 July 2018)
  466. Portal:OpenGL Shading Language/Compute Shader‏‎ (02:55, 25 July 2018)
  467. Skeletal Animation‏‎ (19:57, 24 August 2018)
  468. Platform specifics: Windows‏‎ (19:35, 8 September 2018)
  469. Main Page‏‎ (00:01, 26 September 2018)
  470. Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)‏‎ (12:08, 31 October 2018)
  471. Tutorial3: Rendering 3D Objects (C /SDL)‏‎ (15:04, 22 November 2018)
  472. OpenGL Architectural Review Board‏‎ (15:08, 22 November 2018)
  473. OpenGL Type‏‎ (15:10, 22 November 2018)
  474. GLAPI/glGenerateMipmap‏‎ (19:20, 24 November 2018)
  475. BPTC Texture Compression‏‎ (20:30, 24 November 2018)
  476. Sampler Object‏‎ (22:48, 1 December 2018)
  477. SPIR-V‏‎ (16:38, 3 December 2018)
  478. SPIR-V/Compilation‏‎ (16:40, 3 December 2018)
  479. Early Fragment Test‏‎ (21:46, 5 January 2019)
  480. Default Framebuffer‏‎ (23:16, 4 February 2019)
  481. Per-Sample Processing‏‎ (16:52, 3 April 2019)
  482. ASTC Texture Compression‏‎ (20:54, 10 April 2019)
  483. Vertex Shader/Defined Outputs‏‎ (04:04, 12 April 2019)
  484. Tessellation Evaluation Shader/Defined Inputs‏‎ (15:12, 22 April 2019)
  485. FAQ‏‎ (15:20, 22 April 2019)
  486. Compute Shader‏‎ (15:20, 22 April 2019)
  487. General OpenGL‏‎ (15:25, 22 April 2019)
  488. GLSL Optimizations‏‎ (15:20, 17 June 2019)
  489. Uniform (GLSL)/Explicit Uniform Location‏‎ (13:47, 17 July 2019)
  490. Small Float Formats‏‎ (18:36, 19 July 2019)
  491. Array Texture‏‎ (17:55, 27 July 2019)
  492. Selecting a Shading Language‏‎ (15:10, 8 September 2019)
  493. Query Object‏‎ (02:37, 25 September 2019)
  494. Shader‏‎ (15:06, 9 October 2019)
  495. Nomenclature‏‎ (03:15, 18 October 2019)
  496. Face Culling‏‎ (05:28, 18 October 2019)
  497. Rectangle Texture‏‎ (01:07, 20 October 2019)
  498. Vertex Specification‏‎ (15:55, 30 December 2019)
  499. Vertex Processing‏‎ (15:58, 31 December 2019)
  500. OpenGL Object‏‎ (04:56, 16 February 2020)

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