Difference between revisions of "Shader Compilation"
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− | '''Shader Compilation''' is the process of | + | '''Shader Compilation''' is the process of text in the [[OpenGL Shading Language]] and loading it into OpenGL to be used as a [[Shader]]. |
{{stub}} | {{stub}} | ||
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+ | == Shader and program objects == | ||
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+ | == Separate programs == | ||
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+ | === Program pipelines === | ||
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+ | === Uniform setting === | ||
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+ | == Binary upload == | ||
[[Category:Shader]] | [[Category:Shader]] | ||
[[Category:OpenGL Shading Language]] | [[Category:OpenGL Shading Language]] |
Revision as of 00:41, 4 March 2013
Shader Compilation is the process of text in the OpenGL Shading Language and loading it into OpenGL to be used as a Shader.
This article is a stub. You can help the OpenGL Wiki by expanding it. |