Difference between revisions of "Shader Compilation"

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'''Shader Compilation''' is the process of taking a shader in the [[OpenGL Shading Language]] and loading it into OpenGL to be used as a [[Shader]].
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'''Shader Compilation''' is the process of text in the [[OpenGL Shading Language]] and loading it into OpenGL to be used as a [[Shader]].
  
 
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== Shader and program objects ==
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== Separate programs ==
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=== Program pipelines ===
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=== Uniform setting ===
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== Binary upload ==
  
 
[[Category:Shader]]
 
[[Category:Shader]]
 
[[Category:OpenGL Shading Language]]
 
[[Category:OpenGL Shading Language]]

Revision as of 00:41, 4 March 2013

Shader Compilation is the process of text in the OpenGL Shading Language and loading it into OpenGL to be used as a Shader.

Shader and program objects

Separate programs

Program pipelines

Uniform setting

Binary upload