Sampler (GLSL)

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Revision as of 00:07, 29 January 2010 by Alfonse (talk | contribs) (Created page with ''''Samplers''' in the OpenGL Shading Language (GLSL) are uniform variables that represent textures. {{stub}} Category:OpenGL Shading Language')
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Samplers in the OpenGL Shading Language (GLSL) are uniform variables that represent textures.