Related toolkits and APIs

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Toolkits top on OpenGL

Many programming interfaces are layered on OpenGL with rich and varied functionality. Not all can interoperate.

Extension libraries

A extension libraries simplifies the work with OpenGL extensions.

A extension library for Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.
A extension library for Windows, Linux and FreeBSD.

Scene graphs

A scene graph works on the top of OpenGL.

Open Scene Graph
This scene graph works on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris and FreeBSD.
It's a scene graph which works on IRIX, Windows and Linux.

Game engines

A 3D game engine with python bindings.
Game engine based on Open Scene Graph and ODE.

Toolkits to bridge OpenGL and the Window System

OpenGL knows nothing about the surrounding window system. You need widget toolkit to bridge OpenGL and the window system. The widget toolkit abstract the interface for connecting the windows system and OpenGL like WGL, GLX and AGL away. There are many toolkits for that task. Most modern widget libraries provide this support.

Cross-platform Toolkits

A simple Toolkit.
GLUT binary and source for Win32
Nate Robins, precompiled and source for Win32
A small widget library.
A toolkit which abstracts the Linux, MacOS X and Windows away.

Image and Texture Libraries

DevIL stands for Developers Image Library. It supports many image formats for reading and writing, it supports several compilers and OS (Win, Linux, Mac OSX). The library has a OpenGL like syntax so it is easy to use.

This is a user supported open source project.

Sound or Audio Libraries

OpenAL stands for Open Audio Library. It is maintained by people at Creative and nVidia and users. Multi OS support (Win, Linux, Mac OSX). The library has a OpenGL like syntax so it is easy to use. Closed source and open source portions. Access to special SoundBlaster features through extensions.