Related toolkits and APIs: Difference between revisions

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=== Image and Texture Libraries ===
=== Image and Texture Libraries ===
* GLAUX : this is a very old library that should not be used anymore. Most people who encounter GLAUX are people who see the NeHe tutorials which haven't been updated in years. NeHe uses auxDIBImageLoad() in order to read BMP files. GLAUX is no longer available.
* [http://openil.sourceforge.net DevIL]: DevIL stands for Developers Image Library. It supports many image formats for reading and writing, it supports several compilers and OS (Win, Linux, Mac OSX). The library has a OpenGL-like syntax. It has not been updated recently.
* [http://openil.sourceforge.net DevIL]: DevIL stands for Developers Image Library. It supports many image formats for reading and writing, it supports several compilers and OS (Win, Linux, Mac OSX). The library has a OpenGL-like syntax. It has not been updated recently.
* [http://freeimage.sourceforge.net/ FreeImage]: FreeImage is an cross-platform image-loading library, with very wide support for image formats (including some HDR formats like OpenEXR).
* [http://freeimage.sourceforge.net/ FreeImage]: FreeImage is an cross-platform image-loading library, with very wide support for image formats (including some HDR formats like OpenEXR).

Revision as of 21:38, 11 May 2011

Toolkits top on OpenGL

Many programming interfaces are layered on OpenGL with rich and varied functionality. Not all can interoperate.

Extension libraries

A extension libraries simplifies the work with OpenGL extensions. They are also used to get the function pointers for standard OpenGL functions.

GLEW
A extension library for Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.
GLee
A extension library for Windows, Linux and FreeBSD.
gl3w
An OpenGL3/4 Core context loading library for Windows, Linux and FreeBSD.

Scene graphs

A scene graph works on the top of OpenGL.

Open Scene Graph
This scene graph works on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris and FreeBSD.
OpenSG
It's a scene graph which works on IRIX, Windows and Linux.
Gizmo3D
This scene graph works on all Windows platforms, OSX, GNU/Linux, and IRIX.

Game engines

Panda3D
A C++ 3D game engine with Python bindings.
Delta3D
Game engine based on Open Scene Graph and ODE.

Toolkits to bridge OpenGL and the Window System

OpenGL knows nothing about the surrounding window system. You need widget toolkit to bridge OpenGL and the window system. The widget toolkit abstract the interface for connecting the windows system and OpenGL like WGL, GLX and AGL away. There are many toolkits for that task. Most modern widget libraries provide this support.

Cross-platform Toolkits

  • ClanLib : A cross platform C++ toolkit library with a BSD style license. Essentially the library offers a series of different functionality under a streamlined API. Its primary focus is on games, although not limited for that usage only.
  • Equalizer: A crossplatform framework for the development and deployment of parallel OpenGL applications for large scale graphics clusters and multi-GPU workstations.
  • FLTK : A small widget library.
  • freeGLUT : A crossplatform windowing and keyboard/mouse handler. More up to date than GLUT.
  • GLFW : A crossplatform windowing and keyboard/mouse handler. Contrary to GLUT, this is more aimed for creating games. Windows, Mac OS X and Unix-like systems such as Linux and FreeBSD.
  • GLUT : A crossplatform windowing and keyboard/mouse handler. Very old, consider using the compatible freeGLUT instead.
  • Qt : A toolkit which abstracts the Linux, MacOS X and Windows away.
  • SDL : A crossplatform windowing and keyboard/mouse handler. Better than GLUT because it is up to date. SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
  • SFML : A cross-platform multimedia C++ API that provides you low and high level access to graphics, input, audio, etc. Free, still updated and written in C++.

Image and Texture Libraries

  • GLAUX : this is a very old library that should not be used anymore. Most people who encounter GLAUX are people who see the NeHe tutorials which haven't been updated in years. NeHe uses auxDIBImageLoad() in order to read BMP files. GLAUX is no longer available.
  • DevIL: DevIL stands for Developers Image Library. It supports many image formats for reading and writing, it supports several compilers and OS (Win, Linux, Mac OSX). The library has a OpenGL-like syntax. It has not been updated recently.
  • FreeImage: FreeImage is an cross-platform image-loading library, with very wide support for image formats (including some HDR formats like OpenEXR).
  • SOIL: SOIL ( Simple OpenGL Image Loader ) is a public-domain cross-platform image loader that's extremely small.
  • GLI: GLI( OpenGL Image ) is a small cross-platform C++ image library able to load DDS textures (DDS9 and DDS10), compressed or uncompressed. It is licensed under the MIT license.

Math Libraries

  • GLM: GLM ( OpenGL Mathematics ) is a cross-platform C++ mathematics library designed to match the GLSL math functions. It also provides vectors and matrices classes and functions to replace the deprecated OpenGL functions and many more features from half-precision floating point or quaternions. It is licensed under the MIT license.

Sound or Audio Libraries

OpenAL
OpenAL stands for Open Audio Library. It is maintained by people at Creative and nVidia and users. Multi OS support (Win, Linux, Mac OSX). The library has a OpenGL like syntax so it is easy to use. Closed source and open source portions. Access to special SoundBlaster features through extensions.