Difference between revisions of "Related toolkits and APIs"

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(Scene graphs)
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; [http://www.libsdl.org/opengl/index.php SDL] : A crossplatform windowing and keyboard/mouse handler. Better than GLUT because it is up to date. SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
 
; [http://www.libsdl.org/opengl/index.php SDL] : A crossplatform windowing and keyboard/mouse handler. Better than GLUT because it is up to date. SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
  
; [http://glfw.sourceforge.net/ GLFW] : A crossplatform windowing and keyboard/mouse handler. Better than GLUT because it is up to date. Windows, Mac OS X, Unix-like systems such as Linux and FreeBSD, and for AmigaOS and DOS.
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; [http://glfw.sourceforge.net/ GLFW] : A crossplatform windowing and keyboard/mouse handler. Better than GLUT because it is up to date. Windows, Mac OS X and Unix-like systems such as Linux and FreeBSD.
  
 
; [http://www.equalizergraphics.com/ Equalizer]: A crossplatform framework for the development and deployment of parallel OpenGL applications for large scale graphics clusters and multi-GPU workstations.
 
; [http://www.equalizergraphics.com/ Equalizer]: A crossplatform framework for the development and deployment of parallel OpenGL applications for large scale graphics clusters and multi-GPU workstations.

Revision as of 15:02, 29 October 2009

Toolkits top on OpenGL

Many programming interfaces are layered on OpenGL with rich and varied functionality. Not all can interoperate.

Extension libraries

A extension libraries simplifies the work with OpenGL extensions.

GLEW 
A extension library for Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.

Get functions pointer to OpenGL functions with this library!

GLee 
A extension library for Windows, Linux and FreeBSD.

Get functions pointer to OpenGL functions with this library!

Scene graphs

A scene graph works on the top of OpenGL.

Open Scene Graph 
This scene graph works on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris and FreeBSD.
OpenSG 
It's a scene graph which works on IRIX, Windows and Linux.
Gizmo3D 
This scene graph works on all Windows platforms, OSX, GNU/Linux, and IRIX.

Game engines

Panda3D 
A 3D game engine with python bindings.
Delta3D 
Game engine based on Open Scene Graph and ODE.

Toolkits to bridge OpenGL and the Window System

OpenGL knows nothing about the surrounding window system. You need widget toolkit to bridge OpenGL and the window system. The widget toolkit abstract the interface for connecting the windows system and OpenGL like WGL, GLX and AGL away. There are many toolkits for that task. Most modern widget libraries provide this support.

Cross-platform Toolkits

GLUT 
A crossplatform windowing and keyboard/mouse handler. Very old
GLUT binary and source for Win32 
Nate Robins, precompiled and source for Win32
freeGLUT 
A crossplatform windowing and keyboard/mouse handler. More up to date than GLUT.
FLTK 
A small widget library.
Qt 
A toolkit which abstracts the Linux, MacOS X and Windows away.
SDL 
A crossplatform windowing and keyboard/mouse handler. Better than GLUT because it is up to date. SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
GLFW 
A crossplatform windowing and keyboard/mouse handler. Better than GLUT because it is up to date. Windows, Mac OS X and Unix-like systems such as Linux and FreeBSD.
Equalizer
A crossplatform framework for the development and deployment of parallel OpenGL applications for large scale graphics clusters and multi-GPU workstations.

Image and Texture Libraries

DevIL 
DevIL stands for Developers Image Library. It supports many image formats for reading and writing, it supports several compilers and OS (Win, Linux, Mac OSX). The library has a OpenGL like syntax so it is easy to use.

This is a user supported open source project.

Sound or Audio Libraries

OpenAL 
OpenAL stands for Open Audio Library. It is maintained by people at Creative and nVidia and users. Multi OS support (Win, Linux, Mac OSX). The library has a OpenGL like syntax so it is easy to use. Closed source and open source portions. Access to special SoundBlaster features through extensions.