Difference between revisions of "Rasterization"

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(Name for discrete elements.)
 
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{{pipeline float}}
'''Rasterization''' is the process whereby each individual [[Primitive]] is broken down into discrete elements based on the sample coverage of the primitive.
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'''Rasterization''' is the process whereby each individual [[Primitive]] is broken down into discrete elements called [[Fragment]]s, based on the sample coverage of the primitive.
  
 
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* [[Primitive]]
 
* [[Primitive]]
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* [[Fragment]]
  
 
[[Category:General OpenGL]]
 
[[Category:General OpenGL]]

Latest revision as of 15:32, 7 February 2016

Rasterization is the process whereby each individual Primitive is broken down into discrete elements called Fragments, based on the sample coverage of the primitive.

Polygon offset

See also