Programming OpenGL in Linux: Changing the Screen Resolution
Change Screen Resolution?
Some programs- probably games- may require to change the screen resolution, e.g. for performance reasons. The program could ask the user to change the screen resolution- which is, of course, bad style- or use the Xrandr extension (Xrandr stands for X Resize, Rotate and Reflection). There are two ways for using this extension:
Using the xrandr command line tool
First, make yourself familiar with the xrandr command. Calling xrandr without arguments lists all possible resolutions and frequencies. Using xrandr with the -s option selects a screen size from this list. Although this sounds like it is easy to use- which it surely is- note that xrandr is a command line tool. If you want to use it in your application, you have to call it twice: First, to get all possible resolution, directing the output to a temporary file. Then, parse the file to get all possible resolutions. Finally, call xrandr again with a certain resolution.
For those who do not know: Calling any command line tool from an application can be achieved with the system function (defined in stdlib.h). What you have to do could look like this:
#include<stdlib.h> system("xrandr > resolutions.tmp"); // direct output to 'resolutions.tmp' // // retrieve possible resolutions from 'resolutions.tmp' // system("xrandr -s resolution_id"); // select a certain screen resolution
Using library functions
If your Linux System is set up properly, there should be a /usr/include/X11 directory (in which you find Xlib.h and other header files) and a subdirectory /usr/include/X11/extensions with Xrandr.h. Furthermore, the libXrandr.so library is needed. The following program shows how to use the Xrandr functions to get all possible screen resolutions and display frequencies:
#include<stdio.h> #include<stdlib.h> #include<string.h> #include<unistd.h> #include<X11/Xlib.h> #include<X11/extensions/Xrandr.h> Display *dpy; Window root; int num_sizes; XRRScreenSize *xrrs; XRRScreenConfiguration *conf; short possible_frequencies[64][64]; short original_rate; Rotation original_rotation; SizeID original_size_id; int main(int argc, char *argv[]){ // // CONNECT TO X-SERVER, GET ROOT WINDOW ID // dpy = XOpenDisplay(NULL); root = RootWindow(dpy, 0); // // GET POSSIBLE SCREEN RESOLUTIONS // xrrs = XRRSizes(dpy, 0, &num_sizes); // // LOOP THROUGH ALL POSSIBLE RESOLUTIONS, // GETTING THE SELECTABLE DISPLAY FREQUENCIES // for(int i = 0; i < num_sizes; i ++) { short *rates; int num_rates; printf("\n\t%2i : %4i x %4i (%4imm x%4imm ) ", i, xrrs[i].width, xrrs[i].height, xrrs[i].mwidth, xrrs[i].mheight); rates = XRRRates(dpy, 0, i, &num_rates); for(int j = 0; j < num_rates; j ++) { possible_frequencies[i][j] = rates[j]; printf("%4i ", rates[j]); } } printf("\n"); // // GET CURRENT RESOLUTION AND FREQUENCY // conf = XRRGetScreenInfo(dpy, root); original_rate = XRRConfigCurrentRate(conf); original_size_id = XRRConfigCurrentConfiguration(conf, &original_rotation); printf("\n\tCURRENT SIZE ID : %i\n", original_size_id); printf("\tCURRENT ROTATION : %i \n", original_rotation); printf("\tCURRENT RATE : %i Hz\n\n", original_rate); // // CHANGE RESOLUTION // printf("\tCHANGED TO %i x %i PIXELS, %i Hz\n\n", xrrs[1].width, xrrs[1].height, possible_frequencies[1][0]); XRRSetScreenConfigAndRate(dpy, conf, root, 1, RR_Rotate_0, possible_frequencies[1][0], CurrentTime); // // SLEEP A WHILE // usleep(6000000); // // RESTORE ORIGINAL CONFIGURATION // printf("\tRESTORING %i x %i PIXELS, %i Hz\n\n", xrrs[original_size_id].width, xrrs[original_size_id].height, original_rate); XRRSetScreenConfigAndRate(dpy, conf, root, original_size_id, original_rotation, original_rate, CurrentTime); // // EXIT // XCloseDisplay(dpy); } // // gcc -o Xrandr Xrandr.cc -lX11 -lXrandr -lstdc++ //
The Program, with its comments, should explain itself: First all possible resolutions and frequencies are acquired. Then the original parameters are stored. The resolution is changed for some seconds, and finally, the original resolution is restored.