Difference between revisions of "Primitive"
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− | ''Primitives'' are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth. | + | '''Primitives''' are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth. |
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[[Category:Vertex Specification]] | [[Category:Vertex Specification]] |
Revision as of 19:43, 5 September 2009
Primitives are ways that OpenGL interprets vertex streams, converting them from vertices into triangles, lines, points, and so forth.
This article is a stub. You can help the OpenGL Wiki by expanding it. |