Difference between revisions of "Portal:OpenGL Objects/Sync Objects"

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(Portal for sync objects.)
 
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A '''Sync Object''' is an object used to detect which commands have finished executing and which have not. [[Sync_Object#Fence|Fence sync objects]] can be inserted into the command stream, and the user can query when they've completed. Since all OpenGL commands complete in order, if a fence object has completed, so have all operations issued before the fence.
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A '''Sync Object''' is used to detect which commands have finished executing and which have not. [[Fence Sync|Fence sync objects]] can be inserted into the command stream, and the user can query when they've completed. Since all OpenGL commands complete in order, if a fence object has completed, so have all operations issued before the fence.

Latest revision as of 15:35, 12 April 2015

A Sync Object is used to detect which commands have finished executing and which have not. Fence sync objects can be inserted into the command stream, and the user can query when they've completed. Since all OpenGL commands complete in order, if a fence object has completed, so have all operations issued before the fence.