Difference between revisions of "Portal:OpenGL Concepts/Shaders"
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− | Certain stages of the [[Rendering Pipeline Overview|rendering pipeline]] are programmable. The term for a programmable stage of the pipeline is ''Shader'', and the programs that are executed by that pipeline stage are called "Shaders". | + | Certain stages of the [[Rendering Pipeline Overview|rendering pipeline]] are programmable. The term for a programmable stage of the pipeline is '''Shader''', and the programs that are executed by that pipeline stage are called "Shaders". |
In OpenGL, shaders are written in the [[OpenGL Shading Language]]. Many OpenGL implementations offer extensions that provide alternative languages. | In OpenGL, shaders are written in the [[OpenGL Shading Language]]. Many OpenGL implementations offer extensions that provide alternative languages. |
Latest revision as of 03:40, 18 February 2013
Certain stages of the rendering pipeline are programmable. The term for a programmable stage of the pipeline is Shader, and the programs that are executed by that pipeline stage are called "Shaders".
In OpenGL, shaders are written in the OpenGL Shading Language. Many OpenGL implementations offer extensions that provide alternative languages.