Portal:Development Tools/Intro

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Revision as of 23:35, 9 March 2013 by Alfonse (talk | contribs) (Introduction.)
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OpenGL is a rendering system, but this is all that it is. It has no functionality for loading images or meshes from files. It cannot even directly interact with the OS's windowing system, relying instead on external systems like WGL or GLX for that. As such, any significant use of OpenGL will involve some libraries or other tools to make using the library easier.