OpenGL Reference: Difference between revisions

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(Cleaned up links to OpenGL and GLSL reference pages)
(The point of putting the documentation on the Wiki is to *not* refer people to the man-page stuff.)
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Documentation for the OpenGL API, version {{current version}} [[Core And Compatibility in Contexts|core]], [[:Category:Core API Reference|is available on this wiki]]. It can be found [[:Category:Core API Reference|on this page]]. These pages describe each function in the OpenGL {{current version}} API.
Documentation for the OpenGL API, version {{current version}} [[Core And Compatibility in Contexts|core]], [[:Category:Core API Reference|is available on this wiki]]. These pages describe each function in the OpenGL {{current version}} API.


The text boxes in the upper-right corner explain when the function was introduced and some of the etymology behind that function. So if you see that a function was introduced into the OpenGL API in version 2.1, then you know it will be available in version 3.2, 4.0, or whenever. However, the function may have reduced functionality in versions lower than {{current version}}. For example, before version 3.0, [[GLAPI/glTexImage2D|glTexImage2D]] did not take integral [[Image Format|image formats]].
The text boxes in the upper-right corner explain when the function was introduced and some of the etymology behind that function. So if you see that a function was introduced into the OpenGL API in version 2.1, then you know it will be available in version 3.2, 4.0, or whenever. However, the function may have reduced functionality in versions lower than {{current version}}. For example, before version 3.0, [[GLAPI/glTexImage2D|glTexImage2D]] did not take integral [[Image Format|image formats]].
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Documentation for all versions of OpenGL and GLSL is available at:
Documentation for all versions of OpenGL and GLSL is available at:


* [http://www.opengl.org/sdk/docs/man/ OpenGL 4 reference pages]
* [[:Category:Core API Reference|OpenGL 4 reference pages]]
* [http://www.opengl.org/sdk/docs/man3/ OpenGL 3 reference pages]
* [http://www.opengl.org/sdk/docs/man3/ OpenGL 3 reference pages]
* [http://www.opengl.org/sdk/docs/man2/ OpenGL 2 reference pages]
* [http://www.opengl.org/sdk/docs/man2/ OpenGL 2 reference pages]
* [[GLSL Standard Function|GLSL standard functions]] [http://www.opengl.org/sdk/docs/manglsl/ documentation]
* [[GLSL Standard Function|GLSL standard functions]] [http://www.opengl.org/sdk/docs/manglsl/ documentation]

Revision as of 05:31, 12 March 2013

Documentation for the OpenGL API, version 4.6 core, is available on this wiki. These pages describe each function in the OpenGL 4.6 API.

The text boxes in the upper-right corner explain when the function was introduced and some of the etymology behind that function. So if you see that a function was introduced into the OpenGL API in version 2.1, then you know it will be available in version 3.2, 4.0, or whenever. However, the function may have reduced functionality in versions lower than 4.6. For example, before version 3.0, glTexImage2D did not take integral image formats.

Documentation for all versions of OpenGL and GLSL is available at: