OpenGL Error/No Error Context
|Core in version||4.6|
|Core since version||4.6|
An OpenGL Context can be created which does not report OpenGL Errors. If the context bit GL_CONTEXT_FLAG_NO_ERROR_BIT is set to true, then the context will not report most errors. It will still report GL_OUT_OF_MEMORY_ERROR where appropriate, but this can be delayed from the point where the error actually happens. No other errors will be reported.
This also means that the implementation will not check for errors either. So if you provide incorrect parameters to a function that would have provoked an error, you will get undefined behavior instead. This includes the possibility of application termination.
Contexts cannot have the no error bit and the robustsness or debug bits.