Difference between revisions of "Occlusion Query"

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An '''Occlusion Query''' is an OpenGL mechanism that allows the user to determine approximately how many fragments were rasterized when executing a particular sequence of rendering commands.
 
An '''Occlusion Query''' is an OpenGL mechanism that allows the user to determine approximately how many fragments were rasterized when executing a particular sequence of rendering commands.
  
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Revision as of 16:26, 26 February 2012

An Occlusion Query is an OpenGL mechanism that allows the user to determine approximately how many fragments were rasterized when executing a particular sequence of rendering commands.