Main Page: Difference between revisions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
{| | {| | ||
| valign="top" width="50%" colspan="2" |{{Text Block|Welcome to the OpenGL Wiki!|[[Image:Opengl Tiny.gif|right]]This Wiki is an attempt to collect answers to frequently asked questions on the OpenGL.org forums. The hope is that by using a Wiki rather than a classic FAQ page, the information contained here will be kept relevant and up to date. | | valign="top" width="50%" colspan="2" |{{Text Block|Welcome to the OpenGL Wiki!|[[Image:Opengl Tiny.gif|right]]This Wiki is an attempt to collect answers to frequently asked questions on the OpenGL.org forums, and to allow the open contribution of Tutorials. The hope is that by using a Wiki rather than a classic FAQ page, the information contained here will be kept relevant and up to date. | ||
Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL. | |||
}} | }} | ||
|- | |- |
Revision as of 12:54, 16 January 2009
Welcome to the OpenGL Wiki!
This Wiki is an attempt to collect answers to frequently asked questions on the OpenGL.org forums, and to allow the open contribution of Tutorials. The hope is that by using a Wiki rather than a classic FAQ page, the information contained here will be kept relevant and up to date.
Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL. | |
Getting startedDiscusses the things you need to know before you can get started with the OpenGL API. This includes how to set up OpenGL runtime libraries on your system, as well as information on setting up your development environment. |
General OpenGLExplains the basics of the OpenGL API and answers the most frequently asked questions about it. |
OpenGL extensionsIntroduces OpenGL's extension mechanism, and elaborates on the many extensions that are available. |
Shading languagesDiscusses the shading languages available for programmable vertex and fragment processing in OpenGL. |
PerformanceOffers various performance guidelines for OpenGL applications. |
Math and algorithmsOffers API-agnostic discussion of 3D application design, rendering techniques, 3D mathematics, and other topics related to computer graphics. |
Platform specificsFocuses on OS-dependent issues that OpenGL applications may bump into. |
Hardware specificsDiscusses the peculiarities of the different video cards and drivers that are out there. |
Related toolkits and APIsProvides an overview of various OpenGL toolkits (GLU, Glut, extension loading libraries, ...), higher-level APIs and other utility libraries. |
Language bindingsInformation on software languages that support OpenGL. |
History of OpenGLOpenGL 1.0 began life as an Open replacement for Iris GL, and after many releases we have OpenGL 2.0 today. |
GlossaryA list of frequently used terms and their definitions. |