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{{main page block|Welcome to the OpenGL Wiki!|[[Image:Opengl Tiny.gif|right]]This Wiki is a collection of information about OpenGL, as well as frequently asked questions about OpenGL and its API. Tutorials are also welcome and may be hosted on this Wiki.
| valign="top" width="50%" colspan="2" |{{Text Block|Welcome to the OpenGL Wiki!|[[Image:Opengl Tiny.gif|right]]This Wiki is an attempt to collect answers to frequently asked questions on the OpenGL.org forums, and to allow the open contribution of Tutorials. The hope is that by using a Wiki rather than a classic FAQ page, the information contained here will be kept relevant and up to date.


Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL.  
Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL.  
}}
}}
|-
 
| valign="top" width="50%" | {{Text Block|[[Getting started]]|Discusses the things you need to know before you can get started with the OpenGL API. This includes how to set up OpenGL runtime libraries on your system, as well as information on setting up your development environment.}}
 
| valign="top" width="50%" | {{Text Block|[[General OpenGL]]|Explains the basics of the OpenGL API and answers the most frequently asked questions about it.}}
{| width="100%"
|-
| valign="top" width="33%" |
| valign="top" width="50%" | {{Text Block|[[Tutorials]]|Working code samples that illustrate various OpenGL programming techniques.}}
{{main page block|Getting Started|
| valign="top" width="50%" | {{Text Block|[[OpenGL extensions]]|Introduces OpenGL's extension mechanism, and elaborates on the many extensions that are available.}}
* [[Getting Started|OpenGL development setup]]
|-
* [[Load OpenGL Functions|Loading OpenGL functions]]
| valign="top" width="50%" | {{Text Block|[[Shading languages]]|Discusses the shading languages available for programmable vertex and fragment processing in OpenGL.}}
** [[OpenGL Loading Library|Tools to do this automatically]]
| valign="top" width="50%" | {{Text Block|[[Performance]]|Offers various performance guidelines for OpenGL applications.}}
* [[Related_toolkits_and_APIs|Additional useful development tools]]
|-
}}
| valign="top" width="50%" | {{Text Block|[[Math and algorithms]]|Offers API-agnostic discussion of 3D application design, rendering techniques, 3D mathematics, and other topics related to computer graphics.}}
| valign="top" width="33%" |
| valign="top" width="50%" | {{Text Block|[[Platform specifics]]|Focuses on OS-dependent issues that OpenGL applications may bump into.}}
{{main page block|FAQs|
|-
* [[FAQ]]
| valign="top" width="50%" | {{Text Block|[[Hardware specifics]]|Discusses the peculiarities of the different video cards and drivers that are out there.}}
* [[Common Mistakes|Common mistakes]]
| valign="top" width="50%" | {{Text Block|[[Related toolkits and APIs]]|Provides an overview of various OpenGL toolkits (GLU, Glut, extension loading libraries, ...), higher-level APIs and other utility libraries.}}
** [[Common Mistakes: Deprecated|Common legacy mistakes]]
|-
** [[GLSL : common mistakes|Common GLSL mistakes]]
| valign="top" width="50%" | {{Text Block|[[Language bindings]]|Information on software languages that support OpenGL.}}
* [[Help:Contents|OpenGL Wiki Help Guide]]
| valign="top" width="50%" | {{Text Block|[[History of OpenGL]]|OpenGL 1.0 began life as an Open replacement for Iris GL, and after many releases we have OpenGL {{current version}} today.}}
}}
|-
| valign="top" width="34%" |
| valign="top" width="50%" | {{Text Block|[[Glossary]]|A list of frequently used terms and their definitions.}}
{{main page block|OpenGL Reference|
|-
* [[OpenGL Reference|OpenGL {{current version}} function reference]]
* [https://www.opengl.org/sdk/docs/man4/index.php GLSL {{current version}} function reference].
}}
|}
 
{| width="100%"
| valign="top" width="33%" |
{{main page block|[[OpenGL Object]]s|
{{object list|short}} }}
| valign="top" width="33%" |
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
{{pipeline list|short}} }}  
| valign="top" width="34%" |  
{{main page block|[[OpenGL Shading Language]]|
{{shader list|short}} }}
|}
 
{| width="100%"
| valign="top" width="50%" |{{main page block|OpenGL Concepts|
* [[OpenGL Context]]
** [[Core And Compatibility in Contexts|Types of contexts]]
** [[Synchronization]]
** [[Get Context Info]]
* [[OpenGL Specification|The OpenGL Specification]]
** [[OpenGL Architectural Review Board]]
* [[OpenGL Shading Language|The OpenGL Shading Language]]
* [[OpenGL Extension]]
* [[Legacy OpenGL]]
* [[History of OpenGL]]
** [[History of Programmability]]
}}
| valign="top" width="50%" |{{main page block|Other useful information|
* [[Debugging Tools]]
* [[Math and algorithms|Useful 3D algorithms]]
* [[Platform Specific|Platform-specific issues]]
* [[Hardware Specific|Hardware-specific issues]]
* [[Glossary]]
}}
|}
|}

Latest revision as of 00:01, 26 September 2018


Welcome to the OpenGL Wiki!

Opengl Tiny.gif
This Wiki is a collection of information about OpenGL, as well as frequently asked questions about OpenGL and its API. Tutorials are also welcome and may be hosted on this Wiki.

Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL.