Language bindings

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OpenGL Language Bindings

OpenGL is supported on every major operating system, it works with every major windowing system, and it is callable from most programming languages. It offers complete independence from network protocols and topologies.

All OpenGL applications produce consistent visual display results on any OpenGL API-compliant hardware, regardless of operating system or windowing system.


Common Lisp

  • cl-opengl is a set of CFFI bindings to OpenGL. It works with any implementation that supports CFFI and also includes optional bindings to GLU and GLUT.
  • cl-glfw includes, in addition to the GLFW bindings, a set of automatically generated OpenGL bindings, and a hand-written interface to GLU. (last update in mid-2008)


  • The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenCL and OpenAL
  • The Tao Framework for .NET is a collection of bindings to facilitate cross-platform game-related development utilizing the .NET platform.

Delphi/Free Pascal (Object Pascal)

  • GlScene Delphi and Lazarus/FreePascal. High level (GUI) components and bindings, only for 32 bit compilers, CrossPlatform with many designers, options and support for multiple 3D and image formats.
  • FreePascal CrossPlatform OpenGL headers are included for all platforms and CPUs, based on those from Delphi3D.
  • Lazarus IDE Has support for OpenGL using TOpenGlControl and other components.


  • FORTRAN OpenGL (f90gl) bindings is a public domain implementation of the official Fortran 90 bindings for OpenGL. With the new bindings, a Fortran programmer can write standard-conforming graphics applications that will be portable over most computing platforms. The current version is Version 1.2.3 This version implements the interface for OpenGL 1.2, GLU 1.2, GLUT 3.7, and several extensions. It supports several Unix workstations and Windows 95/98/NT. It is also the Fortran interface for Mesa.


  • The download-package contains an OpenGL header supporting GL and GLU.



  • Java OpenGL (JOGL) bindings - the JOGL project hosts an implementation of the Java Bindings for OpenGL (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL provides full access to the APIs in the OpenGL 2.0 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets. Coding demos are available.
  • Lightweight Java Game Library is aimed at professional and amateur Java programmers alike with support for OpenGL, OpenAL, Gamepads, Steering wheel and Joysticks.
  • Java 3D - SUN's retained mode library layered on OpenGL.
  • YAJOGLB - Yet Another Java OpenGL Binding.


  • glMLite - provides the OpenGL API, GLU, Glut, GLE, FTGL, optimised texture loaders for jpeg, png and svg, and also a generic image loader. There is also an experimental module attempting to provide a functional interface to OpenGL.


  • POGL APIs - a quick reference guide to OpenGL APIs supported by POGL.
  • OpenGL::Array - provides direct C pointer access to data arrays, significantly increasing performance of loading/managing/saving textures, FBOs and VBOs.
  • OpenGL::Image - provides direct C pointer access to ImageMagick image caches, significantly increasing performance of loading/processing/saving images in most common formats.
  • OpenGL::Shader - abstracts OpenGL shader APIs for ARB (assembly), Cg and GLSL.


  • Pike - provides a native interface to OpenGL, GLU and GLUT.


Note: File archives with headers are visible after login on linked site


  • PyOpenGL is a cross-platform open source Python binding to the standard OpenGL API providing 2-D and 3-D graphic drawing. PyOpenGL supports the GL, GLU, and GLUT libraries. The library can be used with the Tkinter, wxPython, FxPy, and Win32GUI windowing libraries (or almost any windowing library which can provide an OpenGL context).



  • Allows use of OpenGL up to version 2.1 and GLU in default installation
  • Supports TBGL higher level abstraction over OpenGL

Visual Basic