Difference between revisions of "Help:Wanted"

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(Stencil test page done.)
(Added more material that needs fixing.)
 
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** [[Type Qualifier (GLSL)#Precise qualifiers|The {{code|precise}} GLSL type qualifier]].
 
** [[Type Qualifier (GLSL)#Precise qualifiers|The {{code|precise}} GLSL type qualifier]].
 
** [[Interface Block (GLSL)#Explicit variable layout|Explicit layout of in/out interface block members]].
 
** [[Interface Block (GLSL)#Explicit variable layout|Explicit layout of in/out interface block members]].
** [[Vertex Post-Processing#Clip planes|User-defined primitive clipping]].
 
 
** [[Texture Storage#Compressed pixel upload|Uploading compressed texel data]].
 
** [[Texture Storage#Compressed pixel upload|Uploading compressed texel data]].
 
** [[Depth Test]]ing and the [[Depth Buffer]].
 
** [[Depth Test]]ing and the [[Depth Buffer]].
 
** [[3D Texture]]s.
 
** [[3D Texture]]s.
 
** [[Multisampling]] and [[Multisample Texture]]s.
 
** [[Multisampling]] and [[Multisample Texture]]s.
** [[Shader Storage Buffer Object#OpenGL usage|SSBO usage within the GL API.]]
 
 
** [[BPTC Texture Compression#Floating point|Floating-point BPTC compression description.]]
 
** [[BPTC Texture Compression#Floating point|Floating-point BPTC compression description.]]
 
** [[Invariance|The rules for invariance in GL, of various kinds]]. The spec has the hard-and-fast details, so it doesn't need to be complete.
 
** [[Invariance|The rules for invariance in GL, of various kinds]]. The spec has the hard-and-fast details, so it doesn't need to be complete.
 
** The pages on [[Image Load Store]], [[Shader Storage Buffer Object]]s, and [[Fragment Shader]]s need to be updated with information on the combined output limitations.
 
** The pages on [[Image Load Store]], [[Shader Storage Buffer Object]]s, and [[Fragment Shader]]s need to be updated with information on the combined output limitations.
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* GL 4.5 features that need documentation:
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** Direct State Access (lots of pages).
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** [[Vertex_Post-Processing#Clipping|Clip control]].

Latest revision as of 05:28, 28 October 2017

The following represents an informal list of OpenGL information that is not available on the Wiki. If you find something missing, and cannot take the time to add to it, then please add it here: