General OpenGL

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Revision as of 23:47, 24 May 2008 by V-man (talk | contribs)
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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.

Viewing and Transformations
Answers about Transformations.
Clipping, Culling, and Visibility Testing
Color
Depth Buffer
Texture Mapping
Drawing Lines over Polygons
Using glPolygonOffset.
Rasterization and Operations on the Framebuffer
Alpha Blending
Transparency and Translucency.
Display Lists and Vertex Arrays
Fonts
Lights and Shadows
Curves and Surfaces
Selection mechanism
NPOT Textures