General OpenGL
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- Rendering Pipeline Overview
- FAQ: frequently asked questions
- OpenGL Objects: The standard OpenGL object model.
- Creating an OpenGL Context
- Rasterization
- Blending: Transparency and Translucency.
- Transparency Sorting
- Buffer Objects
- Vertex Array Object
- Framebuffer
- glGetString: Getting Information From GL
- Color
- Textures
- Drawing Lines over Polygons: Using glPolygonOffset.
- OpenGL and multithreading
- GL error codes
- Debugging Tools
- Common Mistakes
The following sections are deprecated in 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
- Texture Binding
- Texture Combiners
- Vertex Arrays
- Vertex Formats
- Shadow Mapping without shaders
- gluPerspective code
- gluProject and gluUnProject code
- gluLookAt code
- Fonts
- Vertex Transformation
- Selection mechanism
- p-buffer
- VBO - more
- VBO - just examples
- Mathematics of glTexGen
- Viewing and Transformations : Answers about Transformations.