Difference between revisions of "General OpenGL"

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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
 
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
  
* [[General OpenGL: Using Viewing and Camera Transforms, and gluLookAt()]]
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* [[Using Viewing and Camera Transforms, and gluLookAt()]]
* [[General OpenGL: Transformations]]
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* [[Transformations]]
* [[General OpenGL: Clipping, Culling, and Visibility Testing]]
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* [[Clipping, Culling, and Visibility Testing]]
* [[General OpenGL: Color]]
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* [[Color]]
* [[General OpenGL: The Depth Buffer]]
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* [[The Depth Buffer]]
* [[General OpenGL: Texture Mapping]]
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* [[Texture Mapping]]
* [[General OpenGL: Drawing Lines over Polygons and Using Polygon Offset]]
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* [[Drawing Lines over Polygons and Using Polygon Offset]]
* [[General OpenGL: Rasterization and Operations on the Framebuffer]]
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* [[Rasterization and Operations on the Framebuffer]]
* [[General OpenGL: Transparency, Translucency, and Using Blending]]
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* [[Transparency, Translucency, and Using Blending]]
* [[General OpenGL: Display Lists and Vertex Arrays]]
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* [[Display Lists and Vertex Arrays]]
* [[General OpenGL: Using Fonts]]
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* [[Using Fonts]]
* [[General OpenGL: Lights and Shadows]]
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* [[Lights and Shadows]]
* [[General OpenGL: Curves, Surfaces, and Using Evaluators]]
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* [[Curves, Surfaces, and Using Evaluators]]
* [[General OpenGL: Picking and Using Selection]]
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* [[Picking and Using Selection]]

Revision as of 15:42, 30 April 2006