General OpenGL: Difference between revisions
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* [[General OpenGL: Transformations]] | * [[General OpenGL: Transformations]] | ||
* [[General OpenGL: Clipping, Culling, and Visibility Testing]] | * [[General OpenGL: Clipping, Culling, and Visibility Testing]] | ||
* [[General OpenGL: Clipping, Culling, & Visibility Testing]] | |||
* [[General OpenGL: Color]] | * [[General OpenGL: Color]] | ||
* [[General OpenGL: The Depth Buffer]] | * [[General OpenGL: The Depth Buffer]] |
Revision as of 18:34, 3 March 2006
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
- General OpenGL: Using Viewing and Camera Transforms, and gluLookAt()
- General OpenGL: Transformations
- General OpenGL: Clipping, Culling, and Visibility Testing
- General OpenGL: Clipping, Culling, & Visibility Testing
- General OpenGL: Color
- General OpenGL: The Depth Buffer
- General OpenGL: Texture Mapping
- General OpenGL: Drawing Lines over Polygons and Using Polygon Offset
- General OpenGL: Rasterization and Operations on the Framebuffer
- General OpenGL: Transparency, Translucency, and Using Blending
- General OpenGL: Display Lists and Vertex Arrays
- General OpenGL: Using Fonts
- General OpenGL: Lights and Shadows
- General OpenGL: Curves, Surfaces, and Using Evaluators
- General OpenGL: Picking and Using Selection