Difference between revisions of "General OpenGL"

From OpenGL Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
=== Using Viewing and Camera Transforms, and gluLookAt() ===
+
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
  
=== Transformations ===
+
* [[General OpenGL: Using Viewing and Camera Transforms, and gluLookAt()]]
 
+
* [[General OpenGL: Transformations]]
=== Clipping, Culling, and Visibility Testing ===
+
* [[General OpenGL: Clipping, Culling, and Visibility Testing]]
 
+
* [[General OpenGL: Color]]
=== Color ===
+
* [[General OpenGL: The Depth Buffer]]
 
+
* [[General OpenGL: Texture Mapping]]
=== The Depth Buffer ===
+
* [[General OpenGL: Drawing Lines over Polygons and Using Polygon Offset]]
 
+
* [[General OpenGL: Rasterization and Operations on the Framebuffer]]
=== Drawing Lines over Polygons and Using Polygon Offset ===
+
* [[General OpenGL: Transparency, Translucency, and Using Blending]]
 
+
* [[General OpenGL: Display Lists and Vertex Arrays]]
=== Rasterization and Operations on the Framebuffer ===
+
* [[General OpenGL: Using Fonts]]
 
+
* [[General OpenGL: Lights and Shadows]]
=== Transparency, Translucency, and Using Blending ===
+
* [[General OpenGL: Curves, Surfaces, and Using Evaluators]]
 
+
* [[General OpenGL: Picking and Using Selection]]
=== Display Lists and Vertex Arrays ===
 
 
 
=== Using Fonts ===
 
 
 
=== Lights and Shadows ===
 
 
 
=== Curves, Surfaces, and Using Evaluators ===
 
 
 
=== Picking and Using Selection ===
 
 
 
=== Texture Mapping ===
 

Revision as of 19:16, 8 November 2005