General OpenGL: Difference between revisions

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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
[[:Category:General OpenGL|General OpenGL Category Page]]
== General information ==


; [[FAQ]] : frequently asked questions
OpenGL concepts
; [[glGetString]] : Getting Information From GL
* [[OpenGL Objects]]: The standard OpenGL object model.
; [[Viewing and Transformations]] : Answers about Transformations.
* [[OpenGL Error Codes]]
; [[Clipping, Culling, and Visibility Testing]]
 
; [[Color]]
[[OpenGL Shading Language]] aka GLSL.
; [[Depth Buffer]]
{{shader list}}
; [[Texture Mapping]]
 
; [[Textures - more]]
OpenGL object types and concepts
; [[Textures - compression]]
{{object list}}
; [[Texture Binding]]
 
; [[Texture Combiners]]
== Rendering pipeline ==
; [[Texturing a Sphere]]
{{pipeline list}}
; [[Skybox]]
 
; [[gluPerspective code]]
== FAQs and factoids ==
; [[gluProject and gluUnProject code]]
 
; [[Drawing Lines over Polygons]] : Using glPolygonOffset.
* [[FAQ]]: frequently asked questions
; [[Rasterization and Operations on the Framebuffer]]
** [[FAQ/Color]]
; [[Alpha Blending]] : Transparency and Translucency.
* [[Creating an OpenGL Context]]
; [[Display Lists and Vertex Arrays]]
* [[Get Context Info]]: Getting Information From GL
; [[Fonts]]
* [[OpenGL and multithreading]]
; [[Lights and Shadows]]
* [[Debugging Tools]]
; [[Curves and Surfaces]]
* [[Common Mistakes]]
; [[Selection mechanism]]
* [[Common Mistakes: Deprecated]]
; [[p-buffer]]
* [[Legacy OpenGL]]: why it is better to use modern GL rather than legacy GL
; [[Mathematics of glTexGen]]
* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
; [[Vertex Arrays]]
 
; [[Vertex Formats]]
== Deprecated Functionality ==
; [[VBO]]
The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
; [[VBO - more]]
 
; [[NPOT Textures]]
* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
; [[Multitexture with GLSL]]
* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
; [[Vertex Transformation]]
* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
; [[OpenGL and multithreading]]
* [[Vertex Formats]]: See [[Vertex Array Object]]
; [[OpenGL 3.0 and beyond, creating a context]]
* [[Shadow Mapping without shaders]]
; [[GL error codes]]
* [[Fonts]]
; [[Debugging Tools]]
* [[Vertex Transformation]]
; [[Common Mistakes]]
* [[Selection mechanism]]
* [[p-buffer]]
* [[VBO - more]]
* [[VBO - just examples]]
* [[Mathematics of glTexGen]]
* [[Viewing and Transformations]] : Answers about Transformations.
 
[[Category:General OpenGL]]

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.