General OpenGL: Difference between revisions

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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
[[:Category:General OpenGL|General OpenGL Category Page]]
== General information ==


; [[FAQ]] : frequently asked questions
OpenGL concepts
; [[Viewing and Transformations]] : Answers about Transformations.
* [[OpenGL Objects]]: The standard OpenGL object model.
; [[Clipping, Culling, and Visibility Testing]]
* [[OpenGL Error Codes]]
; [[Color]]
 
; [[Depth Buffer]]
[[OpenGL Shading Language]] aka GLSL.
; [[Texture Mapping]]
{{shader list}}
; [[Texture Binding]]
 
; [[Texture Combiners]]
OpenGL object types and concepts
; [[Texturing a Sphere]]
{{object list}}
; [[Drawing Lines over Polygons]] : Using glPolygonOffset.
 
; [[Rasterization and Operations on the Framebuffer]]
== Rendering pipeline ==
; [[Alpha Blending]] : Transparency and Translucency.
{{pipeline list}}
; [[Display Lists and Vertex Arrays]]
 
; [[Fonts]]
== FAQs and factoids ==
; [[Lights and Shadows]]
 
; [[Curves and Surfaces]]
* [[FAQ]]: frequently asked questions
; [[Selection mechanism]]
** [[FAQ/Color]]
; [[Mathematics of glTexGen]]
* [[Creating an OpenGL Context]]
; [[Vertex Arrays]]
* [[Get Context Info]]: Getting Information From GL
; [[Vertex Formats]]
* [[OpenGL and multithreading]]
; [[VBO]]
* [[Debugging Tools]]
; [[VBO - more]]
* [[Common Mistakes]]
; [[NPOT Textures]]
* [[Common Mistakes: Deprecated]]
; [[Multitexture with GLSL]]
* [[Legacy OpenGL]]: why it is better to use modern GL rather than legacy GL
; [[Vertex Transformation]]
* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
; [[GL error codes]]
 
; [[Debugging Tools]]
== Deprecated Functionality ==
; [[Common Mistakes]]
The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
 
* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
* [[Vertex Formats]]: See [[Vertex Array Object]]
* [[Shadow Mapping without shaders]]
* [[Fonts]]
* [[Vertex Transformation]]
* [[Selection mechanism]]
* [[p-buffer]]
* [[VBO - more]]
* [[VBO - just examples]]
* [[Mathematics of glTexGen]]
* [[Viewing and Transformations]] : Answers about Transformations.
 
[[Category:General OpenGL]]

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.