General OpenGL: Difference between revisions

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OpenGL concepts
OpenGL concepts
* [[OpenGL Objects]]: The standard OpenGL object model.
* [[OpenGL Objects]]: The standard OpenGL object model.
* [[GL Error Codes]]
* [[OpenGL Error Codes]]


[[OpenGL Shading Language]] aka GLSL.
[[OpenGL Shading Language]] aka GLSL.
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The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.


* [[Fixed Function Texture Binding]]: See [[GLSL_Samplers#Binding_textures_to_samplers|GLSL sampler binding]] instead.
* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.