Difference between revisions of "General OpenGL"

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== Rendering ==
 
== Rendering ==
 
These articles explain topics directly related to rendering graphics with OpenGL.
 
These articles explain topics directly related to rendering graphics with OpenGL.
* [[Rendering Pipeline Overview]]
+
 
* [[Buffer Objects]]
+
OpenGL concepts
** [[Vertex Buffer Object]]
+
* [[Texture]]s
** [[Pixel Buffer Object]]
+
** [[Image Format]]s
* [[Vertex Specification]]
+
** [[Multisample Texture]]s
** [[Vertex Array Object]]
+
** [[Cubemap Texture]]s
* [[Vertex Rendering]]
+
** [[Array Texture]]s
 +
** [[Buffer Texture]]s
 
* [[OpenGL Shading Language]] aka GLSL.
 
* [[OpenGL Shading Language]] aka GLSL.
** [[GLSL_Core_Language|The Language]]
+
** [[GLSL Core Language|The Language]]
 
** [[GLSL Types|Types]]
 
** [[GLSL Types|Types]]
 
*** [[GLSL Sampler|Samplers]]
 
*** [[GLSL Sampler|Samplers]]
 
** [[GLSL Type Qualifiers|Type Qualifiers]]
 
** [[GLSL Type Qualifiers|Type Qualifiers]]
 
*** [[GLSL Uniform|Uniforms]]
 
*** [[GLSL Uniform|Uniforms]]
 +
* [[Buffer Object]]s
 +
** [[Pixel Buffer Object]]
 +
** [[Uniform Buffer Object]]
 
* [[Default Framebuffer|Framebuffer]]
 
* [[Default Framebuffer|Framebuffer]]
** [[Framebuffer Objects]]
+
** [[Framebuffer Object]]
** [[Multisampling]]
 
 
** [[Depth Buffer]]
 
** [[Depth Buffer]]
* [[Textures]]
+
* [[Sync Object]]
** [[Multisample Textures]]
+
* [[Query Object]]
** [[Cubemap Textures]]
+
 
** [[Array Textures]]
+
The OpenGL pipeline, top to bottom.
 +
* [[Rendering Pipeline Overview]]
 +
* [[Vertex Specification]]
 +
* [[Vertex Rendering]]
 +
* [[Primitive]]
 +
* [[Vertex Shader]]
 +
* [[Tessellation Shader]]
 +
* [[Geometry Shader]]
 +
* [[Transform Feedback]]
 
* [[Rasterization]]
 
* [[Rasterization]]
 +
** [[Multisampling]]
 +
* [[Fragment Shader]]
 +
* Per-sample operations.
 +
** [[Depth Test]]
 
** [[Blending]]: Transparency and Translucency.
 
** [[Blending]]: Transparency and Translucency.
** [[Transparency Sorting]]
+
*** [[Transparency Sorting]]
 +
 
 
* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
 
* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
  

Revision as of 22:16, 8 September 2012

General OpenGL Category Page

General Information

Articles with general OpenGL information.

Rendering

These articles explain topics directly related to rendering graphics with OpenGL.

OpenGL concepts

The OpenGL pipeline, top to bottom.

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.