Difference between revisions of "General OpenGL"

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The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
 
The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
  
* [[Texture Binding]]: See [[GLSL_Samplers#Binding_textures_to_samplers|GLSL sampler binding]] instead.
+
* [[Fixed Function Texture Binding]]: See [[GLSL_Samplers#Binding_textures_to_samplers|GLSL sampler binding]] instead.
 
* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
 
* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
 
* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
 
* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].

Revision as of 16:41, 17 July 2012

General OpenGL Category Page

General Information

Articles with general OpenGL information.

Rendering

These articles explain topics directly related to rendering graphics with OpenGL.

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.