Difference between revisions of "General OpenGL"

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* [[Rendering Pipeline Overview]]
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== General Information ==
 +
Articles with general OpenGL information.
 
* [[FAQ]]: frequently asked questions
 
* [[FAQ]]: frequently asked questions
 
* [[OpenGL Objects]]: The standard OpenGL object model.
 
* [[OpenGL Objects]]: The standard OpenGL object model.
 
* [[Creating an OpenGL Context]]
 
* [[Creating an OpenGL Context]]
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* [[glGetString]]: Getting Information From GL
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* [[Color]]
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* [[OpenGL and multithreading]]
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* [[GL error codes]]
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* [[Debugging Tools]]
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* [[Common Mistakes]]
 +
 +
== Rendering ==
 +
These articles explain topics directly related to rendering graphics with OpenGL.
 +
* [[Rendering Pipeline Overview]]
 
* [[Rasterization]]
 
* [[Rasterization]]
 
** [[Blending]]: Transparency and Translucency.
 
** [[Blending]]: Transparency and Translucency.
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** [[Multisampling]]
 
** [[Multisampling]]
 
** [[Depth Buffer]]
 
** [[Depth Buffer]]
* [[glGetString]]: Getting Information From GL
 
* [[Color]]
 
 
* [[Textures]]
 
* [[Textures]]
 
** [[Multisample Textures]]
 
** [[Multisample Textures]]
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** [[Array Textures]]
 
** [[Array Textures]]
 
* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
 
* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
* [[OpenGL and multithreading]]
 
* [[GL error codes]]
 
* [[Debugging Tools]]
 
* [[Common Mistakes]]
 
 
  
 
== Deprecated Functionality ==
 
== Deprecated Functionality ==
The following sections are deprecated in 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
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The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
  
 
* [[Texture Binding]]: See [[GLSL_Samplers#Binding_textures_to_samplers|GLSL sampler binding]] instead.
 
* [[Texture Binding]]: See [[GLSL_Samplers#Binding_textures_to_samplers|GLSL sampler binding]] instead.

Revision as of 17:06, 29 April 2011

General Information

Articles with general OpenGL information.

Rendering

These articles explain topics directly related to rendering graphics with OpenGL.

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.