General OpenGL: Difference between revisions
Jump to navigation
Jump to search
(Reordering things and adding framebuffer stuff.) |
(More reordering, and adding rasterization stuff.) |
||
Line 3: | Line 3: | ||
* [[OpenGL Objects]]: The standard OpenGL object model. | * [[OpenGL Objects]]: The standard OpenGL object model. | ||
* [[Creating an OpenGL Context]] | * [[Creating an OpenGL Context]] | ||
* [[Rasterization]] | |||
** [[Blending]]: Transparency and Translucency. | |||
** [[Transparency Sorting]] | |||
* [[Buffer Objects]] | |||
** [[Vertex Buffer Object]] | |||
* [[Vertex Array Object]] | |||
* [[Framebuffer]] | * [[Framebuffer]] | ||
** [[Framebuffer Objects]] | ** [[Framebuffer Objects]] | ||
Line 16: | Line 22: | ||
* [[Skybox]] | * [[Skybox]] | ||
* [[Drawing Lines over Polygons]]: Using glPolygonOffset. | * [[Drawing Lines over Polygons]]: Using glPolygonOffset. | ||
* [[glVertexAttribPointer]] | * [[glVertexAttribPointer]] | ||
* [[NPOT Textures]] | * [[NPOT Textures]] |
Revision as of 07:30, 24 August 2009
- Rendering Pipeline Overview
- FAQ: frequently asked questions
- OpenGL Objects: The standard OpenGL object model.
- Creating an OpenGL Context
- Rasterization
- Blending: Transparency and Translucency.
- Transparency Sorting
- Buffer Objects
- Vertex Array Object
- Framebuffer
- glGetString: Getting Information From GL
- Clipping, Culling, and Visibility Testing
- Color
- Texture Mapping
- Textures - more
- Textures - compression
- Texturing a Sphere
- Skybox
- Drawing Lines over Polygons: Using glPolygonOffset.
- glVertexAttribPointer
- NPOT Textures
- Multitexture with GLSL
- OpenGL and multithreading
- GL error codes
- Debugging Tools
- Common Mistakes
The following sections are deprecated in 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
- Texture Binding
- Texture Combiners
- Vertex Arrays
- Vertex Formats
- Shadow Mapping without shaders
- gluPerspective code
- gluProject and gluUnProject code
- gluLookAt code
- Fonts
- Vertex Transformation
- Selection mechanism
- p-buffer
- VBO - more
- VBO - just examples
- Mathematics of glTexGen
- Viewing and Transformations : Answers about Transformations.